Why I Don’t Think I’ll Ever Be A ‘Proper Journalist’

I like to think that I’m fairly competent at what I do with this blog. This was only ever meant to be a bit of fun for me, a way to share my passion and opinions of games and films… Sometimes TV and other subjects too. When I started Little Bits of Gaming, I only ever wanted to do small, easy to read posts. But I began to get into larger retrospectives, histories, editorials, etc and the smaller articles just stopped as the more in-depth ones took over. My skill and confidence as a writer grew and I began writing bigger and richer articles, I moved onto writing books and much more. It even got to a point where I even considered getting into ‘proper journalism’.

I spend several months last year looking into and applying for real writing jobs for various big-name sites that cover similar subjects that I do here and a few random and general writing jobs too. I’m not going to name those sites, but if you’re into gaming and film news, then you’d be more than familiar with several of the sites I looked into and even applied for jobs with a few places. I just really wanted to get into writing on a professional level In fact, several years back now, I used to write ‘professionally’ for Movie Pilot and their sister site, Now Loading as one of their paid creators. I had to go through a whole host of ‘lessons’ to pass thier writing academy and become one of their verified creators (as they called us) and bring in some side cash as well as learn a lot more about writing on a professional level.

Anyway, I’ve always believed that outside of this blog that I could easily do this writing thing for real and be a ‘proper journalist’. I genuinely enjoy writing, I like to think I’m pretty decent at it too. So, that’s why I spent a chunck of last year trying to get into this writing thing proper. It was the midst of the first covid lockdown here in England over last summer. I wasn’t doing my day job as my workplace had to close in accordance to the covid restrictions at the time. I had been dealing with anxiety and depression for a while at the time too, even before the lockdown. It was all work-related and being in that first lockdown really made me realise how much my day job was affecting my mental health. Long story short, I ended up quitting my job in the midst of mass unemployment due to the whole coronavirus thing, with many businesses closing for good.

After I quit my job, I began to feel better about myself. The anxiety and depression are both still there, but just nowhere near as badly as before and I’m managing my mental health far better than ever. As I write this now, I still don’t have a job, I’m unemployed I guess. But, my partner returned to work at the start of this year after being off for a year following the birth of our son at the end of 2019. With my better half in employment and earning well, we made the decision that I’d be a stay at home father for a while, instead of going back to work, as it saves us a fortune in childcare. Plus, I get plenty of time to do a spot of writing too. Oh, and spend a lot of time with my two kids.

Two days a week and my little monsters are in nursery. That’s two days that I have to myself and can write. I’ve never had that much free time to write before and I’m loving it. Before, when I was working full-time, I could only write after work. And my job had me working unsociable hours too. Late finishes, working weekends and holidays, etc. On top of having one, then two small children to care for too. As a result, I could only write for around four to six hours a week, if I was lucky. So, with all this newly found spare time as a stay at home father, I thought I’d explore writing as a job. As I said, I did look into and apply to a few notable sites… And it seriously began to depress me. I wish I had screen-grabbed some images of the expectations from some of these sites. I mean eight to ten articles a day… A DAY! That’s what one of the sites I looked into were expecting from a content writer.

I tend to do around three to four articles a month on this blog on average, and I feel that’s plenty of content. I actually spend time on my articles though. I research and fact-check as best as I can. Something that a lot of modern journalists just don’t seem to do anymore. For most, if not all, of these entertainment websites, it’s all about quantity over quality. Often I find myself reading badly researched and written content from (what are supposed to be) respected sites written by ‘professional journalists’, that are really generally just lazy copy & paste jobs. Big named websites churning out shit as fast as they can and screw the quality of the content itself, as long as there’s lots of it. I know I can produce far superior content for most of these sites, but they’re just not interested. It’s all about suffocating people with as much crap as possible, while the quality of the content takes a back seat. I just can’t write like that, I can’t fart out endless dreck just to meet an unrealistic quota.

I know why big-name sites do this, it’s all about the clicks and ad revenue. These sites are a business and a business needs money to survive, it’s just a shame it’s that quantity over quality aspect of the business that brings in the most money.

Then there are the editors. From my last experiences writing for Movie Pilot and Now Loading, I learned to loath editors. See, whenever I published something for Movie Pilot, especially if it was a major article that got main coverage (I had several articles published as lead articles when I wrote for them), they would have to pass through an editor before publishing. Most of the time, the editors would completely mess up my work to the point where I asked for my name to be removed. Look, editors are needed, I get that. But the ones I had to work with were clueless imbeciles. I recall one article I wrote where I set up a joke and used a picture as the punchline. I send it off to the editor, a few hours later and it was published. I clicked on the link to read my published work and the editor had moved my picture punchline. The lead in joke was still there, but the punchline was gone. Now, it wasn’t an issue with the picture itself, because it was still used in the article, the editor had just moved it elsewhere and further down. I remember emailing the editor to explain the situation and all I got back was a snippy reply telling me how the image worked better in its new place. Despite the fact it ruined the joke and now made no sense… apparently, it was in a better place… How?

Then there was the time I wrote an article on why Metal Gear Solid V took me over a year to finish. Honestly, the game really kind of bored me and I found it utterly repetitive with having to do the same handful of missions over and over in the same handful of locations. Now, I was very respectful in my (long) article. I admitted to not being a huge MGS fan, but I still respect the franchise for what it is. I made that point very clear in my writing too. Again, I sent the article off to the editor for publication and yes, it made the grade, got published and even given credit as a lead article too, proudly displayed front and centre of the main site. Probably no more than an hour after my MSG V article had been published, my inbox was inundated with alerts to comments made about the article. Honestly, I was getting dozens of them, the biggest response to an article I had ever written for them. So of course, I was curious as to why I was getting such a huge response. I clicked on my article and went straight to the comments section, where I found nothing but personal attacks aimed at me, not my article, me directly. Swearing, threats, insults, you name it and there was a derogatory and personal slur there in the comment section. Now, I’m very thick-skinned and I don’t get offended easily. Call me whatever you want, I’m a grown man, I won’t cry about it. But I began to grow very curious as to just why my perfectly harmless article, where I respectfully explained why it took me over a year to finish MGS V, was attracting people to personally attack me. So I scrolled up from the comments and read my article after going through an editor.

It had been altered to the point where I honestly hardly recognised my own work. Now, the main gist was still there as I explained why the game just never gelled with me, but that respectful nature and tone of my writing was gone. I began to see vitriolic words such as ‘abhor’, ‘detest’ and ‘hate’ in the article, words I never wrote myself. See, I personally think words like ‘hate’ are often over and misused. It’s a strong word that I only use for particularly strong circumstances. Yet, here was my article littered with trigger words put there just to clearly get a certain response. In fact, the article ended with the line (and I quote) ‘If you hate Metal Gear Solid V as much as I do, let me know in the comments below’. A line I never wrote, a line that was clearly saying I hated the game. It had been put there by the editor as a final twist of the knife. Anyway, as I read my now edited article, I began to understand why I was getting such abuse in the comments section. Because the article was altered to be nothing more than a very bitter rant that came across as a mass insult to MGS fans and even Hideo Kojima himself. Which certainly was not the intention of my original scrawling. 

I was fuming, I emailed my editor and demanded the article be reinstated to how I originally wrote it. I was told the editor’s decision is final and it would not be changed. I pointed out the comments section and all the abuse being aimed at me due to how the article came across. They loved it, to them, it was traffic to the site, which meant more clicks, more ad revenue, more money. I was told to just take it on the chin, that sometimes I’d get comments I don’t like, that I should just ignore them. Fuck that, I was getting abuse over an article that had my name on it as I had written it… but one that had been edited to remove my respectful nature and replace it with hate and vitriol. Again, I didn’t care so much about the comments themselves, I could handle them. I was angry, not because I was getting abusive comments, but because my article had been purposely edited to incite those type of comments. My name was attached to a piece of work I didn’t agree with. 

Now, I don’t have anything against editing, it’s a necessity in this writing thing I do. But there are ways and means of doing editing well. I don’t mean to blow my own trumpet, not long back and a fellow blogger and friend, Lord Badger Nimahson from Stoffel Presents did a review of Zack Snyder’s Justice League for this blog. I was emailed the review and spotted a few minor gaffs, so I edited it, I also did a little polishing of some of the formatting and overall review. However, the end result was still 99% of Badger’s work and 1% of my editing. I didn’t change the tone or voice of the review, I didn’t add any vitriolic wording just to get a response.

Anyway, back to my Movie Pilot/Now Loading story. I refused to write for them any more. In fact, I asked for my account with them to be deleted and all of my content removed. They said they couldn’t do that, some bollocks about it going against their policy, that they can’t remove content from their paid creators. Of course, the real reason was that they were still making money off my articles every time someone clicked on them and they didn’t want to lose out on any revenue. So, as I still had access to my account with them, I spent two days just uploading articles with nothing but hardcore porn. Porn films, pictures and so on. Bombarded them with so much salacious, very adult content that they were forced to shut my account down. Then about three weeks later Movie Pilot/Now Loading shut down the entire writing department to concentrate on video content. There was a rather in-depth article that uncovered some rather questionable management practices, including accusations of sexual harassment and more at the company. I couldn’t find that article when I looked, but I did find this one about the selling off of the brand and there are a few mentions of mismanagement and the like. So it seems that I was not alone in my distrust of the company.

It’s shit like this that really put me off exploring writing professionally. What’s the point if I have to write ( copy & paste) asinine crap and lots of it, to meet a pathetic quota just to get more clicks? Why should I spend time and effort researching and writing content, just for some wanker of an editor to completely fuck up my work because they only care about getting comments and traffic to the site? That’s not what being a journalist is about. After looking into getting into ‘proper journalism’ last year, I learned that I’m a rather large square peg trying to force my way into a tiny and uncomfortable round hole. It’s just not worth it. My love, respect and passion for writing, my integrity and my moral compass just won’t allow me to go down that route.

I mean, here’s a typical piece of what passes for modern gaming ‘journalism’. An article that looks at a game character’s shoe size. This actually exists as ‘proper journalism’ from a reputable site, this is how low this shit has sunk. Even more so, the article ends with:

“What do you think of Lady Dimitrescu’s shoe size? Are you surprised by all the interest surrounding the tcharacter? Let us know in the comments or share your thoughts directly on Twitter.”

How about no, fuck off?

This is it folks, this is what passes as journalism these days. This is the kind of very low quality dreck that gets published on well known sites. This is what you get when you hire cluless writers with zero passion for writing and force them to churn out ten articles a day.

I have this very minuscule piece of real estate of a blog, lost on the gargantuan plot of land that is the internet… And I’m happy about that. I can post what I like, when I like, how I like. I mean, do you think some big-name and ‘reputable’ media site would allow me to write a lengthy rant about how shit modern journalism is now?

Face/Off: The Plot Hole

I love the 1997 John Woo action flick Face/Off. In it FBI Agent Sean Archer (John Travolta) undergoes top secret surgery to swap faces with his son’s killer and general dickish bad guy Castor Troy (Nicolas Cage), in order to work deep undercover to infiltrate Troy’s gang and learn the location of a bomb. Long story short, things go wrong and Castor Troy ends up swapping faces with Sean Archer, leaving Archer stranded in the face of the man he hates most, while Troy enjoys life as an all star FBI Agent… along with the added bonus of porking his nemesis’ wife.

I guess, the basic plot of Face/Off is nothing more than a take on the classic and often used The Prince and the Pauper story, but given a modern and more violent John Woo twist. Anyway, the reason I’m addressing a plot hole in this flick is because Face/Off has been popping up in my newsfeed a lot over the last few days. See, a sequel is currently being developed. To be directed by Adam Wingard, the man behind the very recent Godzilla vs. Kong flick. The sequel is set to reunite John Travolta’s Sean Archer and Nicolas Cage’s Castor Troy once more, though details on the plot are very sparse right now and just how involved in the sequel the original stars will be is up for speculation. Will they be the main characters, or perhaps more of a secondary/cameo thing? Anyway, none of that is important to this article. What is important is the plot hole I need to address.

See, along with news of a Face/Off 2 comes several reports on how the sequel will address and correct a plot hole from the original. Quite a few notable sites have already been talking about this plot hole fixing. Notable sites such as Digital Spy, We Got This Covered, ScreenRant and other entertainment news sites are commenting on the ‘big plot hole’ of the original film. That got me thinking… What plot hole?

FACEOFF SURGERY

Apparently, these sites are saying that the original flick has a major plot hole in that, while Sean Archer and Castor Troy only swap faces, their bodies magically change too. If you read these plot hole articles, then you’ll see things like ‘in the first movie, the bodies of the lead actors change, despite the characters only undergoing face-swap surgery‘ being claimed. Yeah, you can definitely see a big difference between the body types of John Travolta and Nicolas Cage. And yes, one would have to question why when they have the face surgery that for some reason, the bodies also change. Even I can’t deny that’s a plot hole, or it would be if you don’t pay attention to the film.

Still, what I like doing is looking at film plot holes and trying to cover them. When I do this plot hole covering thing, I set myself a few rules. I can only use in-movie universe logic, I can’t just make shit up to suit my own agenda. I can’t use explanations in novelizations, comic books , etc and only what’s in the film(s). Deleted scenes are a bit of a wildcard, depending on why they were deleted. Example, if a scene was removed against the director’s better judgement, because the suits forced it be cut, then I can think about using it. But if a director cut a scene over something like time constrains, then that’s a bit more questionable as, if the director didn’t think the scene was worth fighting for, then why should I?

Anyway, you can check out the other plot holes I’ve covered with the likes of Die Hard and the Back to the Future trilogy to better understand my thinking. So with that out of the way, on to this major plot hole in Face/Off.

As covered, this plot hole surrounds the difference in body types between Sean Archer and Castor Troy. You can clearly see in the film that Travolta has a (I’ll declare delicately) ‘chunkier’ body type than Cage, whose body is certainly leaner. So when the two swap faces, those differing body types really would and should stand out to the other characters in the film, but after the face surgery… they have also swapped bodies. However, this isn’t a plot hole as it’s being declared by certain sites, nor does it need addressing and fixing in the sequel either. Because, the original film already covered this in its plot. As proof, I need to jump to the part where John Travolta’s Sean Archer finally agrees to the surgery and has it all explained to him. This occurs at around twenty-five minutes into the flick. The doctor in charge of the super secret face-swapping procedure talks Archer through what will happen and I take the following quote directly from the film. This is not a deleted scene, not a part of the script that didn’t make the final cut. This scene and quote is right there in the film for all to see and hear.

“Hight difference is negligible. Skin pigment, eye pigment, both almost identical. We’ll use laser sheers for the hairline, micro-plugs for body hair. We’ll do an abdominoplasty to take care of those love handles.”

There’s more to that speech of what the surgery entails, but that’s the basic gist. So to summarise. The surgery to swap the face wasn’t just to swap the face as these sites are claiming. Other aspects of the surgery are mentioned in the film, including altering the body via an abdominoplasty and more. Now, one can argue just how ‘realistic’ it is to change someone’s body type so much or so drastically. But hey, you’re watching a film about an FBI agent that swaps faces and then lives his life as his son’s killer and general terrorist-type bad guy (and visa versa), so I think you can apply some of that suspension of disbelief to the body surgery too, if you’re willing to accept the whole face-swapping thing in the first place, right?

FACEOFF CAGE

Point is, that it’s not a plot hole because the plot of the film addresses the difference in body types and does change them via the surgery. No plot hole and those sites reporting on the plot hole are wrong… as is director of the sequel, Adam Wingard, who is the one saying he’s going to address the non-existent plot hole in the sequel.

 

Get My MicroBrits Gaming Book For Free!

Oh yeah, you read that headline right, I’m giving one of my books away for free. Now, I am aware of the date, it is the 1st of April as I publish this, but this is no April Fools joke.

See, I’ve recently written a new gaming book, that’ll be released on the 1st of June. More details to come soon on that one. But in the meantime, I thought I’d give my first gaming book away for free… if you own a Kindle that is. From today, 1st of April until Monday the 5th. You can d’load my MicroBrits book for nothing, anywhere in the world for your Kindle.

MicroBrits takes a look at the British game industry, but told with a bit of a twist. The book looks at the many interweaving stories of some of the biggest names in the gaming industry. Studios that shaped British gaming for decades. From the birth of the bedroom programmers, making indie games in their spare time to the massive studio that is Rockstar North. Tales of interesting partnerships, back stabbing buy outs and so much more. All with some cheeky humour.

Oh, and a grand finale looking at one of the most controversial British figures in the business. The entire career of Peter Molynuex is covered. From the failure of his first game, to baked beans salesman, to becoming one of the most loved and loathed game designers on the planet.

Again, it’s 100% free to anyone with a Kindle. So why not give it a read and ready yourself for my new book, coming this June. Free sample and link to get your free copy on Kindle bellow.

IT’S FREE!

(Guest) Movie Review: Zack Snyder’s Justice League

I have something a little bit different today. A movie review… but not by me. Instead, I have fellow beardy-blogger and friend, Lord Badger Nimahson from Stoffel Presents doing this one. My first-ever guest reviewer taking a look at one of the biggest films of 2021, Zack Snyder’s Justice League. Let’s find out what he thought. I’ll just pop up a quick SPOILER warning.


The internet has been abuzz for months now with the anticipation of Zack Snyder’s Justice League. This release is 100% due to fan pressure online and I can’t help but wonder is it a case of being careful of what you wish for?

For those not aware, Zack Snyder was the original director responsible for the vision of the DC Expanded Universe (DCEU), this started with Man of Steel, moved onto Batman v Superman and was due to culminate in The Justice League. The devastating tragedy of his daughter’s suicide meant that Zack Snyder pulled out of directing The Justice League a fair way into the project and Warner Bros. handed the reins over to The Avengers director Joss Whedon.

Whedon’s time in charge of The Justice League was plagued with several issues. From accusations of “gross, abusive, unprofessional, and completely unacceptable behaviour” to THAT hilarious, utterly atrocious and frankly horrific looking CGI removal of Henry Cavill’s moustache (the reshoots clashed with Cavill filming Mission: Impossible – Fallout and he was contracted to keep his moustache).

CAVILL CGI MOUTH 2

Whedon implemented quite a few reshoots in order to finish The Justice League. Finally, the film was released in cinemas and whilst earning around $638m at the box office ($230m of that in the USA alone), it was considered to be both a commercial and critical flop.

Hence, fans on the internet bombarding Warner Bros. with demands for them to release the ‘Snyder cut’. At first, Warner Bros. denied any such cut of the film even existed. Then they said it would never be released, before finally announcing they had given Zack Snyder a budget of $70m to finish the Snyder cut and that it would be released exclusively on their own streaming service HBO Max. And so, on the 18th March 2021, Zack Snyder’s Justice League was finally released to the world… All four hours and two minutes of it!

It’s certainly a marathon that many people have failed to sit through. But thanks to a recent injury, I have had the time to watch the film in its entirety… Twice! So, here I am taking up this tiny little corner of Steve Perrin’s wonderful blog to give you my thoughts and feelings on Zack Snyder’s Justice League.

Cinematography

My overriding thought of Zack Snyder’s Justice League is just how unbelievably stunning the visuals are. Every fight jumps out of the screen at you. Every inch of this movie is quite simply beautiful. The use of colour in the darkness is sublime. Releasing the Snyder Cut on HBO Max will no doubt be a massive boost to subscriptions for the streaming service but I can’t help but feel this is a film that needs to be experienced on the big screen. That been said, the cinematography isn’t without criticism. For example, Snyder chose to release this film in a 4:3 aspect ratio, which has upset and confused quite a few people online. The best place to find out what the film is in this ratio is from the man himself:

“My intent was to have the movie, the entire film, play in a gigantic 4:3 aspect ratio on a giant IMAX screen. Superheroes tend to be, as figures, they tend to be less horizontal. Maybe Superman when he’s flying, but when he’s standing, he’s more of a vertical. Everything is composed and shot that way, and a lot of the restoration is sort of trying to put that back. Put these big squares back… it’s a completely different aesthetic. It’s just got a different quality and one that is unusual. No one’s doing that.”

SNYDERS JUSTICE LEAGUE TEAM

Personally, my biggest problem with the cinematics of this release is that slow-motion effects are massively overused. At first, it looks impressive, but by hour two of the film, it just becomes annoying. I get that they are predominantly used to highlight moments when Snyder has taken a splash page from a comic book and wonderfully recreated it on screen but it does just feel overused and slows the film down even more than it already is. To be fair this may be an issue with the length of the film rather than the overuse of slow motion. So that being said…

Pacing

Any film with a length of just over four hours is more than likely gonna struggle with pacing but by Nimah, Zack Snyder’s Justice League seems to crawl to a halt sometimes. I am not being hyperbolic, but it is actually around thirty-minutes into the film before we actually see any of the superheroes involved in this film. Now yes, you have to set the scene and convey the state of the world that this story takes place in, but it really doesn’t need to take this long! The action is spread evenly throughout the film and is genuinely impressive, but the times between the action seems to just sludge along at a snail’s pace. I understand that this is Zack Snyder’s epic but there is so much that could have, and indeed, should have been left on the cutting room floor.

SNYDERS JUSTICE LEAGUE TEAM 2

The length of the film and the pacing of it is what kills Zack Snyder’s Justice League more than anything. The run-time is simply too long for most people to sit down and watch in one sitting (which ruins the flow of the story) and those who do find the time, will honestly, find their attention waning. I watched this film twice and both times found my attention drifting to my phone to check updates while watching. As I mentioned earlier, Zack Snyder’s Justice League feels like it should be experienced in a cinema and whilst four hours is a hell of a long time to be sat in an uncomfortable seat, I wouldn’t have my phone switched on and would pay more attention to the film regardless of its extremely slow pacing.

Story

It is probably unsurprising to discover that the story is essentially the same in both the Whedon and Snyder versions of the film, but the latter does have more depth and progression to it. The biggest difference is that Cyborg has an actual story arc. I know I know, shocking in this day and age for a character to have an actual story where we see their flaws, their struggles and ultimately their redemption. But that is exactly what we get in the Snyder cut and honestly, it is wonderful to see Cyborg explored in more depth and is a great performance from Ray Fisher.

SNYDERS JUSTICE LEAGUE CYBORG

One of the major difference from the Whedon cut is the inclusion of Darkseid. Whilst Darkseid isn’t in the film for that much, his sheer presence adds a completely different aspect to Steppenwolf’s story and character arc. Instead of being the big bad of the film, we now see him as a fallen favourite of Darkseid who is trying to reclaim the good graces of his master, after failing him in such a massive way. The fleshing out of Steppenwolf and Cyborg are probably the two biggest changes that impact the Snyder cut and make it infinitely better than Whedon’s version. Whilst I truly enjoyed these additions to the film, unfortunately, there were a few things I just couldn’t get over.

Plot Holes

There are a whole host of plot holes that, not only leave you scratching your head but sometimes they can jarringly snap you out of the film itself as you question why? I’m gonna attempt to cover these as briefly as I can:

  • Superman screams awaken the mother boxes.
    Why? As far as I am aware Superman has nothing to do with the mother boxes, isn’t connected to them in any way yet is dying screams (which take forever) awaken them.
  • Steppenwolf declares the planet will be easy to conquer as there are “No Kryptonians here”.
    How has Steppenwolf met Kryptonians before if A) Krypton is destroyed and B) every planet he visits he burns? We know Steppenwolf didn’t destroy Krypton and also why would he be scared of Kryptonians? They are only powerful on Earth due to our yellow sun. If he had visited Krypton he would have destroyed it.
  • Darkseid just lost an entire planet.
    We are shown earlier in the film that ‘The Darkness’ came to Earth and the heroes of Earth united and defeated it (Steppenwolf in the Whedon cut, Darkseid in the Snyder cut) and the mother boxes were left here and went to sleep. We are then expected to believe that Darkseid, the conqueror of over 100,000 planets according to his own boasts just forgot where Earth was! We see his ships fly away. Did they not record the path they took to fly home?
  • How did Darkseid conquer 100,000 other planets?
    When we see Darkseid defeated early in the film we are told that the three mother boxes unite into a unity and burn the planet. Darkseid lost the boxes on Earth but claims to have destroyed 100,000 planets in his search for them. How did he destroy the other planets and why couldn’t he just use that method of attack on Earth?
  • Flash gets shot.
    During the finale we see The Flash move so fast that the shockwave from an explosion passes him by. He just phase-shifts right through it. Yet when he is running at almost the speed of light a Parademon gets a lucky shot and shoots him!?
  • Wonder Woman knows Steppenwolf.
    Earlier in the film, we see Diana descend into the underground temple and learn all about the last time Earth’s heroes banded together and saved the planet from Darkseid. She even sees a picture of Darkseid. Yet when the reach Stryker’s Island and meet Steppenwolf for the first time Diana calls him by name!

Now, those points may seem petty upon reading, but these plot holes genuinely had a negative impact on the film for me. This is a shame because I enjoyed it for the most part. 

Final Thoughts 

There is no denying that Zack Snyder’s Justice League is an epic masterpiece. This film will be dissected and discussed in film schools across the world for decades. For the wonderful and interesting debates about composition and lighting, framing and delivering and artistic vision to the screen. As well as used as warnings for cutting unnecessary and unneeded footage to keep your runtime tight, the overuse of slow-motion special effects and the importance of pacing. Zack Snyder’s Justice League is in no way a perfect movie but it is a fantastic example of the wondrous results when a studio allows a director to make a masterpiece unfettered. I came away from watching the Snyder cut feeling that this is a Lord of the Rings moment for the current generation.

SNYDERS JUSTICE LEAGUE TEAM 3

A film longer than any of conventional release, an epic trilogy that conveys the director’s vision and about a million and one bloody endings! Seriously why so many endings? The film finished an hour ago why are you showing me Martian Manhunter when it could have easily gone into the next film? Why are you showing me a nightmare sequence for a film that is never going to be made?

Zack Snyder’s Justice League should be applauded for so many wonderful things. It should also be criticised for an equal amount of errors.

Is it epic?… Yes.

Is it Zack Snyder’s masterpiece… Probably.

Will it save the DCEU?…. No way.


Big thanks to Lord Badger for doing this review. I did watch the first two hours of the flick myself, before boredom set in. I will try to watch the rest of the film and maybe give my own view in the future, but it’s just not very high on my list of things to do right now.

GamesMaster: A Retrospective – Series Four, Part One

Phew! After two series of an epic twenty-six episodes each, I needed a bit of a break. However, things get a bit more manageable now as the series episode count drops to eighteen episodes for series four. Still, a lot to cover, but at least they won’t take as long to do, as with the last two series. I’m still doing this as a two-parter though just to make things a little easier for both you and me. Oh yeah, and things get back to ‘normal’ after the madness of series three.

Series Four 

Aired from the 20th of September 1994 to the 14th of January 1995, things have changed once more. Gone is Dexter Fletcher as host from series three and back is Dominik Diamond. So too is St Paul’s Church, Dock Street, London, which was the filming location of series one and now this series too… Though it looks unrecognisable thanks to some set dressing. If you’ve been keeping up with the ‘story’ that’s been going on within the show, then you’d know that Dominik actually died at the end of series two when the oil rig exploded, thanks to Auntie Marisha’s cooking. So, how is Dominik Diamond brought back from the dead? Well, we don’t know just yet, series five will answer that with some retconning. In the meantime, all you need to know is that series four takes place in Hell, so DD is still definitely dead. However, what is open to question is why Dominik Diamond had turned into a Bond villain since series two.

DOMINIK DIAMOND

We are taken to eternal damnation via a train ride quite literally to hell. And that’s the set-up for series four. In terms of the format, it’s still pretty much as it has always been, but there are a few little changes in how news and features are shown. Instead of being at the end of the review section as before, they now kind of (annoyingly) interrupt the challenges before they begin proper. You’ll see what I mean as I go on. Plus if anyone puts in a particularly poor performance, they are punished by being locked into a cage.

There’s always been one burning question I’ve wanted answering with series four. See, the reason Dominik Diamond gave for not wanting to do series three was that he didn’t agree with McDonald’s being the sponsor of the show. But series four is also sponsored by McDonald’s… So why did he return to a show sponsored by McDonald’s if he disagreed with the fact McDonald’s sponsored the show? I guess money can make you sidestep your personal moral compass? Anyway, on with series four.

Episode One

Mortal Kombat II (SNES) is the very first game chosen for the first challenge of the first episode. Three challengers take on the game, but GamesMaster has thrown in a little twist. The three are Graham, Daniel and Zen The twist the big guy has added is that all three have to fight Baraka from the game. I don’t mean they have to fight the character in the game (though that’s exactly what they do), I mean they have to fight against Baraka in person. Baraka being played by actor Richard Divizio (who actually played Baraka in the game) in a Baraka costume. Up first is Graham, who plays as Jax while Baraka plays as… well Baraka. It’s actually quite a close fight with both of them getting down to a couple of hits left before losing. But Baraka manages to take the win and even tops it off with a fatality finish too. Daniel takes the SNES pad next, playing as Kung Lao. Daniel gets off to an amazing start and takes away half of Baraka’s health in about three seconds with some great combos. Baraka makes a comeback, but Daniel isn’t having any of it and wins with yet another fatality. The final challenger, Zen, is next and he chooses Kitana as his character. The exchange blow for blow in this very close fight, each with only one hit left. Baraka jumps in with a kick and wins. No fatality here, but a nice friendship finisher instead… in a seemingly carefully edited clip. So with both Graham and Zen losing, leaving only Daniel as a winner, the first golden joystick goes to him.

BARAKA

As is the format of the show, it is review time next. Alien vs Predator (Jaguar) gets 83%. Strange beat ’em up Ballz (Mega Drive) is given 80%. Then finally, Smash Tennis (SNES) sores a very worthy 95%. Celebrity guest challenge time. It is the football game, Super Strikers 2 (Neo Geo) as the game picked by GamesMaster. Taking on the game is football fan and comedian, Frank Skinner and going up against Frank is non-celeb Hugh. Frank plays as England, while Hugh favours Brazil. Hugh wastes no time in tucking a goal away, which Frank responds to by putting one away himself, 1-1. Hugh manages to put another away just before half-time and takes the lead. Frank starts the second half strong and scores, as the final whistle blows, it’s 2-2. So it’s onto sudden death penalties. Frank goes first and his shot is saved, but when Hugh takes his shot, Frank stops it from going in. The second round of shots goes the same way too, both being saved by the keepers. This sudden death penalty shootout is actually quite tense. Frank takes his third shot and puts it away in the top left corner. Hugh needs to score or he’s out… he scores, neither player able to take the win. The fourth shot by Frank is saved, while Hugh scores and wins the golden joystick. Honestly, that was genuinely tense.

As is the norm, it’s time for a few games to get some help from GamesMaster himself. Mortal Kombat II (Mega Drive and SNES) gets a few secrets revealed. Then, of course, it is final challenge time. Earthworm Jim (Mega Drive) is the game of choice and two contestants have sixty seconds to collect as many neutron capsules as they can. But there’s a quick look at the making of the game first (this is that interrupting of the features I mentioned earlier). Anyway, playing Earthworm Jim are Eddie and Tim, with Eddie going first and managing to nab thirty-six neutron capsules, a very decent score. Tim gets off to a very slow start, but with some deft platforming skills, he manages to grab thirty-eight and wins the golden joystick as well as an Earthworm Jim statuette too. 

Golden joysticks won – 3

Episode Two

GamesMaster picks Mehmet as the challenger for the first game and that game is Road Rash (3DO). More of the, annoying break from the regular format, as the first challenge is interrupted by some gaming news. The impressive sales of the home console versions of Mortal Kombat II are looked at. The Imaginator, a ride/game that used to be at the Trocadero arcade in London is also given some screen time. Then to finish, the GamesMaster Network (it gets a mention several times through the series), a very early interwebs website dedicated to all things GamesMaster is given a plug. After which, the first challenge begins and Mehmet has to finish in first place in the race to win. Mehmet gets off to a cracking start, from fifteenth, he makes his way to tenth place with ease. He manages to get up to eighth place at one point… before crashing into a tree and dropping down to twelfth place. Back on his bike, Mehmet finds himself in sixth place, with not too much left of the race and a clump of other racers in front of him. Offering a few slaps to the face, as is the way with Road Rash, Mehmet takes first place with only about four seconds of the race left to win. 

Yes indeed, it is review time again. The all-time classic Shaq Fu (Mega Drive) get a way too high 65%. Michael Jordan: Chaos in the Windy City (SNES) gets a still too high 60%. Then 3D space-shooter Infernal (PC) is given 80%. Aussie soaps Neighbours and Home & Away provide the celebs this time around. It is the trio of Bruce Roberts, Dan Falzon and Sarah Vandenbergh who are taking on this one and GamesMaster gives them the three-player, based on the movie of the same name, Dragon: The Bruce Lee Story (SNES). A classic last one standing wins scenario here as three Bruce Lee’s punch and kick each other in the face. Sarah is the one who gets off to the best start in this melee but the other two begin fighting back and health-wise, it’s all pretty much even. Sarah is the first one taken out, despite her initial lead. Quickly followed by Dan, leaving Bruce (quite aptly) as the winner. 

GAMESMASTER TIPS

More hints & tips are dished out by GamesMasterPete Sampras Tennis (Mega Drive), FIFA International Soccer: Championship Edition (Sega CD) and The Adventures of Mighty Max (Game Boy) get some help. On to the final challenge which is on the prehistoric beat ’em up, Primal Rage (arcade). Taking this on is Eddil playing as Blizzard and Paul as Diablo. But before things get underway, a quick ‘making of’ feature is shown that covers how the devs got the dinos in the game to look so Ray Harryhausen-like. Anyway, the fight begins proper and its a close one, but Eddil takes the first round… and the second. It really wasn’t much of a fight to be fair. Eddil wins the golden joystick.

Golden joysticks won – 3

Episode Three

Kicking episode three of is a challenge on Novastorm (Sega CD) and it is James and Chris. The challengers have to take it in turns to score as many points as possible in sixty-seconds but before that… gaming news. A little look at The Lion King game is shown, Cybermax, an early VR headset for home use is given a look Then Dino Island, a motion-ride gets a quick mention and a feature looking at a Loch Ness interactive ride is also sown. Then after all of that, the first challenge. James goes first and manages a score of 376,900 points. Not too shabby. Chris goes next and gets a slightly better 385,510 points to win the golden joystick. 

Games under review this week are Doom II (PC) which gets a criminally low, but still great 88%. Ghoul Patrol (SNES), the follow up to the much loved Zombies Ate My Neighbors lands a reasonable 70%. While Way of the Warrior (3DO) gets a way too high 72%. This episode’s celebrity guest is an old friend of the show, snooker supremo, Jimmy White. Jimmy White’s Whirlwind Snooker (Mega Drive) is the game here and in a rather unusual twist, Jimmy has to play against the game on a real snooker table. Both the game and the real table have the balls set up the exact same way and Jimmy has to pot all of the coloured balls on the real table before the AI can do the same on the game, both playing at the same time too. Jimmy misses the first ball and loses valuable seconds over the game, after sinking the first ball, he then misses the second, leaving Jimmy White way behind the game at this point. Making up some much needed time, Jimmy pulls level and both he and the game are on the pink ball… which Jimmy sinks first, just a second or so ahead of the game. Jimmy eyes up the final back ball and misses, just as the game lines up the final shot. With only a second or less left, Jimmy takes another shot at the black ball and pots it with mere moments to spare. Jimmy White wins himself a golden joystick.

JIMMY WHITE

More helpless folk seek help form GamesMasterSuper Metroid (SNES), Micro Machines (Game Gear) and Cybermorph (Jaguar) have their secrets revealed. The final challenge is on Top Hunter: Roddy & Cathy (Neo Geo) and trying to win a golden joystick are Jonathan and Colin The challengers have just 1 minute to score as many points as possible. Jonathan goes first and chooses to rush through the level, missing a lot of easy points to get to the mech weapon in an attempt to use it to gain more points later. It’s a risky strategy and he ends up with 9.400 points. Colin is up next and that 9,400 is certainly beatable… but Colin is completely pants and dies early doors with only 4,900 points. Jonathan gets the golden joystick despite his very beatable score because Colin was so crap. 

Golden joysticks won – 3

Episode Four

The gaming challenges continue in the bowels of Hell and first up is Sonic the Hedgehog 3 (Mega Drive) and the challengers have to finish the first level as fast as possible while using the Knuckles character. Playing this one are Tom and Daniel. News time first though and there’s a look at a couple of Star Wars related games. First up, we get a sneak peek at Wing Commander III: Heart of the Tiger starring Mark Hamill… he was in Star Wars don’t you know? Star Wars: Dark Forces gets a preview ahead of its release. Back to the first challenge and Tom goes first to try and finish the level in the fastest time. After hitting a few obstacles and losing a few seconds, Tom manages a beatable time of 51 seconds. Daniel takes the controller next and really messes up, aside from hitting some easily avoidable hazards, he struggles with some of the famed Sonic loops and doesn’t even make it to the end of the level in 51 seconds, never mind finish it. Tom wins the golden joystick.

After the first challenge, kicking off the reviews this episode is Sega’s famed mascot himself as Sonic Triple Trouble (Game Gear) gets 85%. Earthworm Jim (SNES & Mega Drive) scores a very high 94%. While Bubsy II (SNES & Mega Drive) is given a still to high 70%. Kart game Street Racer (SNES) is the game picked by GamesMaster for the celebs this time and it’s a simple case of whoever crosses the finish line in first place wins. Taking on this challenge are these cheeky Geordies and stars of kids drama series Byker Grove, PJ & Duncan and they’re certainly ready to rhumble. Wey-Aye Man! PJ really doesn’t do well at all and stays in last place for the entire first lap. Duncan barely does much better and struggles too… just not as much. After the second lap is done, Duncan finally gets the hang of the game and even manages to finish in a fairly respectable third place. PJ though, well he only manages a very poor seventh place… out of eight. But to be fair, he was blinded by paintballs in Byker Grove. Still, neither of them actually won the race as per the challenge, so they are punished by being put into the cage. Of course, the duo do eventually get out of the cage to become the hugely popular and very highly paid TV presenters Ant & Dec… the bastards.

STREET RACER

No prizes for guessing what’s next and I’m not giving you any hints & tips either, that’s the GamesMaster’s job. Mega Man X (SNES), The Jungle Book (Mega Drive) and John Madden Football (3DO) all get some much-needed assistance. There’s a feature looking at the popularity of the Sonic the Hedgehog franchise. Then the final challenge comes in the shape of Sonic & Knuckles (Mega Drive) as the trio of Sam, Scott and Phil have to take it in turns to collect as many rings as they can in 45 seconds. Up first is Sam and she manages to grab an impressive forty-eight rings. Scott is next and he just about squeezes in a better fifty-three rings. Then finally, there’s Phil who, despite a bit of trouble with one of the enemies, ends his run with a winning fifty-six rings to take home the golden joystick.

Golden joysticks won – 2

Episode Five

GamesMaster picks the rather overrated Ecco: The Tides of Time (Sega CD) for the first challenge and challengers are given just 1 minute to finish a level. Robert and Adam are the guys to try this one… After the news. A look at the sales of Doom II, there’s also a peek at soon the be released arcade games Cruis’n USA and Virtua Cop. The Neo Geo CD console gets a look in, while Bass Masters Classic (SNES) gets a mention (am I the only one finding this interrupting the challenges with news and features a tad annoying?). So, back to the first challenge and Robert goes first and has a bit of trouble with one of the enemies on the game, he runs out of time before the challenge can be completed. Next up is Adam and he has much more luck, finishing the challenge with 13 seconds still on the clock to win the golden joystick.

GOLDEN JOYSTICK WIN

The games up for review this time are The Lion King (SNES & Mega Drive) gets 87%. Mega Bomberman (Mega Drive) blows up with 91%. Finally, Cluedo The Mysteries Continue (CD-i) is given 51%. So, time for the celeb challenge once more, we have former English footballer, Andrew Cole, going up against former American footballer Kasey Keller. I don’t mean Kasey played American football, he played English football for the US team. Basically, two football players going up against each other. And this is another one of those mini-football tournaments that GamesMaster likes to throw into the series every now and then, with the winner going on to the final held in a couple of episodes time. The game of choice is FIFA Soccer 95 (Mega Drive), with Andrew playing as Newcastle while Kasey plays as Seattle. It’s quite a slow and uneventful first half with neither team scoring. The second half is a bit more interesting and when Andrew gives away a freekick, Kasey tucks one away in the back of the net. The game ends with Kasey Keller the winner and going through to the final.

Time for GamesMaster to throw a bone to the poor gamers seeking help. Time Trax (SNES), The Jungle Book (Mega Drive) and Tempest 2000 (Jaguar) are all helped. Before the final challenge, there’s a look at Double Dragon (the movie). Then we get to witness one of the worst beat ’em ups ever made with Way of the Warrior (Jaguar). Taking on this challenge are Ian and Andrea, who are said to be a couple, so a few rounds on a beat ’em up should sort out any relationship issues. Ian takes the first round while Andrea wins the second. So onto the final round, which Andrea wins. I suppose I could’ve given this challenge a bit more coverage, but Way of the Warrior is such a shit game that I really can’t be bothered. Anyway, Andrea wins a golden joystick. The end.

Golden joysticks won – 2

Episode Six

This episode is a Donkey Kong special according to Dominik Diamond and the first challenge is on the arcade classic itself. The challengers have to finish the first level of Donkey Kong (Arcade) in the fastest time. Chi, Simon and Alistair are the trio taking this one on, but first, the news. A preview of the Mega Drive add-on, the 32X and a handful of games is shown. With Chi going first to try and take pre-Mario to the top of the screen and save Pauline. Chi does some pretty nifty barrel jumping and makes it to the top in 29 seconds. Simon next and he has a barrel miss him by mere millimetres… only to come a cropper soon after and fail. Alistair is just as nifty as Chi before him, in fact, he’s about 1 second more nifty as he finishes the challenge in 28 seconds to win the golden joystick. With more Donkey Kong action to come later in this Donkey Kong special episode.

DONKEY KONG

Reviews this time are Street Racer (SNES) which gets a 91%. Tiny Toon Adventures: ACME All-Stars (SNES & Mega Drive) scores 75%. Finally, Indiana Jones’ Greatest Adventures (SNES) finds itself with 83%. The celeb challenge is the next part of the FIFA Soccer 95 (Mega Drive) mini-tournament, with the winner here going through to the final against Kasey Keller from the previous episode. Playing a game of football this time is old friend of the show and footie player turned actor, Vinnie Jones and ex-pro footballer Andy Townsend. Vinnie playing as Wimbledon while Andy as Aston Villa. Despite a few attempts on goal by both teams, the first half ends 0 – 0. With only 30 seconds of the second half left, Andy puts one away and Vinnie is just not able to claw his way back. Andy Townsend wins and goes through to play Kasey Keller in the final.

The Incredible Hulk (Mega Drive), Ruff ‘n’ Tumble (Amiga) and Theme Park (PC) are all given a leg up thanks to GamesMaster. Then we get a world exclusive behind the scenes look at Donkey Kong Country (SNES). Which according to Dominik Diamond, is the first time the game has ever been seen on TV. There are a few words from legendary game designer Tim Stamper as he shows how a level in the game is made. Then yes, it’s final challenge time, a world exclusive too as it is on the already mentioned Donkey Kong Country. Three challengers have to finish the first level in the fastest time. Tim, Christian and Sharif are the lucky people who get to be some of the first in the world to play the game. Tim is up first and he uses a hidden shortcut to get a time of 46 seconds. Christian chooses to not go for the shortcut and gets a time of 36 seconds, a whole 10 seconds faster than Tim… who used a shortcut. Finally, there’s Sharif who wastes valuable seconds at the start along with going for the not so short shortcut, he gets a time of 45 seconds. Christian’s impressive 36 seconds wins him a golden joystick.

Golden joysticks won – 2

Episode Seven

GamesMaster selects the very tough The Lion King (Mega Drive) for the first challenge. Lewis and Michael are the two taking on this one and they have to get to the halfway point of the second level of the game in the fastest time. But first, the news. A VR Disney game based on Aladdin is shown and the very little known, educational Pico console from Sega is shown too. Anyway, Lewis goes first on the challenge and he gets off to a blistering start, but messes up on a double jump and fails. Michael is next and as Lewis failed, he can take as much time as he likes and still win… and he does in 1 minute and 4 seconds. Not that the time even matters, Michael wins the golden joystick.

The trilogy of reviews this time include, Twisted (3DO) gets an unexplainable 81%. Dynamite Headdy (Mega Drive) is given a reasonable 89%. Then the cut-down Samurai Shodown (SENS) is awarded 79%. There’s a quick preview for Thunder in Paradise (CD-i). If you’ve been keeping up, then you’d know that it is time for the final of the GamesMaster mini-football tournament, only there’s been a last-minute substitute. Instead of playing on the previously used FIFA Soccer 95 (Mega Drive), GamesMaster has chosen FIFA International Soccer (3D0). It’s Kasey Keller vs Andy Townsend in the final, with Kasey playing as USA while Andy favours the Republic of Ireland. Andy puts an early goal away, thanks to a fumbling goalkeeper… followed by another. The first half ends 2 – 0 to Andy. The second half doesn’t exactly go Kasey’s way either as Andy outs two more away. Kasey does get one goal back, not that it matters as Andy pelts another ball into the net to make the final score 5 – 1 to the Republic of Ireland. Andy Townsend wins the golden joystick.

FIFA CDI

Time for GamesMaster to share his vast knowledge once more. Battlecorps (Sega CD), Benefactor (Amiga) and Archer Maclean’s Super Dropzone (SNES) are all helped. A feature looking at various football management games is shown and… that’s it, no final challenge in this episode, which I think, is the first time ever in the entire show there hasn’t been a final challenge. Bit of a damp squib to end on really. 

Golden joysticks won – 2 

Episode Eight

Straight into the first challenge and it’s a driving test on Power Drive (SNES). The challengers are Ricky, Mervin and Tom. For this particular driving game, GamesMaster is staying away from the typical racing and instead, opts for something more precise. Each of the three must come to s stop from speed in a small box, then they have to reverse into a parking space, followed by speeding through a multi-chicaned road, a winding set of traffic cones is next and the challengers have to dive into the middle of a spiral without hitting any of the cones, then finally, they have to stop precisely in the finish box. It’s a five-point challenge on this very tricky driving game and they only have 1 minute to complete the whole thing. But first is the news. There’s a mention of the Timecop game, based on the Jean-Claude Van Damme flick of the same name. A look at the first-ever fully CGI TV show, ReBoot. And a quick preview of the Sega Saturn console. Back to the Power Drive challenge and up first is Ricky and while he manages the first stop with ease, he really messes up on the reversing part, smashing his car in the process, he struggles to get into the parking space, losing valuable time before finally reverse parking. Ricky does make it through the chicane road… with several more bumps before the cone spiral, of which he crashes through and fails the challenge. Mervin next and he passes the first step easily, the second one just as easily, makes it through the next step with a few bumps. And so it’s onto the spiral cones, where Ricky messed up so badly. Mervin, very sensibly, takes his time here and almost makes it to the middle… before deciding the slam on the accelerator and crash through the cones for no reason, failing the challenge. Finally, it’s Tom. Step one, easy, step two, easy, step three, easy, step four, the spiral cones… Yup, he messes up just as badly and fails. No golden joystick for anyone and all three are locked in the cage for such a poor performance. 

POWER DRIVE

Time for the reviews again and Pitfall: The Mayan Adventure (SENS & Mega Drive) gets 81%. Virtua Racing Deluxe (Sega 32X) wins an impressive 90%. Then Newman/Haas IndyCar featuring Nigel Mansell (SNES) is given a still too high 60%. Ian Kelsey and Camilla Power from popular soap Emmerdale are the celebs for the next challenge and GamesMaster has them going up against each other on ClayFighter 2: Judgment Clay (SNES). Ian playing as Kangoo, with Camilla using Goo Goo, the fight gets underway. Ian takes the first round fairly easily and the second round just as easily… but he was just spamming one move over and over. It was a cheap win, but a win none the less and Ian Kelsey wins himself a golden joystick.

GamesMaster throws out more gaming life preserves in the shape of Sonic & Knuckles (Mega Drive), Doom II (PC) and Donkey Kong Country (SNES) all get some much-needed assistance. then there a feature looking behind the scenes of the awful beat ’em up Supreme Warrior (Sega CD). Final challenge time… or at least that’s what Dominik Diamond introduces, but GamesMaster says he’s had enough challenges and instead plays a special feature. Ridge Racer (PlayStation) is put under the spotlight and given a good look at. No final challenge for the second time running.

Golden joysticks won – 1

Episode Nine

Super Star Wars: Return of the Jedi (SNES) is GamesMaster’s first challenge and for this one, contestants have just 45 seconds to get as many Jedi coins as they can. Goldie and Richard are the two tackling this one, but first, news. There’s a look at the Mighty Morphin Power Rangers game (SNES), the long cancelled AT&T and Sega team attempt at early online gaming is looked at, then there’s a bit looking at a two-way TV that allows you to interact with various TV shows. So back to the challenge and Goldie goes first, managing to go the wrong way and to mess up quite a lot, to only grab thirteen Jedi coins, very beatable. Richard goes next and pretty goes the same (bad) route as Goldie before him, missing so many easy to get coins. Richard only just about wins by nabbing fifteen Jedi coins before his time is up. Both were very poor, but Richard wins a golden joystick.

Donkey Kong Country (SNES) is the first game up review and it gets a very worthy 90%. Micro Machines 2: Turbo Tournament (Mega Drive) scores a very high 92%. With FIFA International Soccer (3DO) getting an 84%. Rugby players Rupert Moon and Dewi Morris are the celebrities taking on GamesMaster’s next challenge. Rugby World Cup ’95 (Mega Drive) with Rupert playing as Wales and Dewi as England. Rupert scores the first try as well as scoring the following goal kick, 7 – 0 to Wales as the first half ends. But England scores a try in the second half… only to miss the goal kick. The game ends 7 – 5 to Wales and Rupert Moon wins the golden joystick.

KING OF FIGHTERS

More hints & tips from GamesMasterPink Goes to Hollywood (SNES), Shadow of the Beast II (Sega CD) and Micro Machines (Game Gear) are the trio of titles that get a leg up this time. Next up is a feature looking at LucasArts’ Full Throttle (PC) adventure game and Star Wars: Dark Forces (PC). As well as a chat with the developers of the games an a few behind the scenes secrets are revealed. Then finally… a final challenge! GamesMaster selects the beat ’em up The King of Fighters ’94 (Neo Geo) for this one. Michael and Stephen take each other on in a classic, best of three rounds bout. The first round goes to Michael all too quickly, with Stephen hardly even putting up a fight. Stephen comes out fighting for round two and gets in quite a few good hits… then Michael completely decimates him to win the second round and the golden joystick. 

Golden joysticks won – 3


Were halfway through series four now and there’s still more to come in part two to finish this series off.

Total golden joysticks won – 21