Tag Archives: Gaming editorials

E.T. is the worst game ever!

Or is it?


Short answer. No, not at all.
I was originally going to just do one of my “game overviews” of this game, but I feel this game deserves a little more depth than that due to it’s infamous nature.

But before I get into why it’s not the worst game ever, lets just recap on the infamy surrounding E.T. for the Atari 2600.

Often labeled the “worst game ever” (not true) and often cited as the game that caused the infamous game crash of 1983 (also not true), it was also the spawn of the “rumor” that Atari buried 1000’s upon 1000’s of E.T. carts in the desert as it was so bad (again, not entirely true).
E.T. has been the subject of many reviews, ridicule and blame over the years. Most of that comes from people that either do not remember E.T. at the time, did not understand the game or just taking misinformation from the many, many people that have done exactly what these people are doing themselves by remembering the infamy of the game and not the game itself, kind of like a bad game of Chinese Whispers.

I decided to read a few E.T. reviews in research for this article and I mostly found reviews by people that would have been either 2 at the time of release or even -20. But as I said, these are people that are acting on the infamy and not the game itself.
E.T. is just too easy a target to rip apart and quite frankly, it’s tedious and dull.

Now I’ll not sit here typing a defence for E.T. being a great game…cos it’s not. It’s just not “the worst game ever”…not even close.
First, a “Little Bit of History”: E.T was was designed by Howard Scott Warshaw who also developed Raiders Of The Lost Ark for the Atari 2600 and both games were relased within weeks of each other. But with Raiders being released just a few weeks before E.T., making Raiders the first ever fully licenced movie video game.
E.T. was rushed through development to cash in on the upcoming Christmas season and Howard Scott Warshaw himself was burnt out after developing Yars’ Revenge for seven months and then spending six months on Raiders of the Lost Ark previously.
Upon release, E.T. actually met with favourable reception and success. It even went on to be one of the biggest selling games ever on the Atari 2600 selling over 1.5 million units and back in 1983 that was a hell of a lot.

The whole infamy comes not from that E.T. was bad, but due to Atari massively overestimating the gaming market at the time and overproducing the E.T. game cartridges along with many other products. E.T. did not cause the infamous game crash of 1983 either. The game was released in December of 1983, so how could 1 game bring down an entire industry in only a few weeks?
So if E.T. did not cause the game crash of 1983, what did? Well, around the same time console hardware and software sales were dropping fast as more affordable home computers started to hit the market. As consoles could only play games, but computers could play games and so much more as well, the computer was a more logical choice for the consumer.
The reason the game crash of 1983 occurred was simply due to the fact manufactures like Atari over flooded the market with products no one was buying at the time. There were many games caught up in the game crash, not just E.T. There were great games as well as terrible games. In fact the game crash was already underway when E.T. was released at the end of 1983 and part of the reason it was rushed through development was an attempt to counteract the already plummeting sales at the time as Atari believed a game based on the massively popular film could turn sales around.
Yes 1000’s of E.T cartridges were buried in the desert…but so were 1000’s of other gaming cartridges, game consoles and phererials. They were buried, not due to the fact they were bad, but because they were simply unsold and they were unsold because Atari overproduced during a time when the consumer was just not buying.

Anyway, about the game itself. For it’s time, E.T. was actually a very innovative game and ahead of it’s time (much like Howard Scott Warshaw’s Raiders of the Lost Ark). Yes of course when you play it today it seems pretty poor…but that is from today’s perspective and where pretty much every (mis)review of this game comes from.
At the time however, E.T. was a striking and original game. That is why it became one of the Atari 2600’s best selling games. It had an original concept and it was also one of the very few games that you could complete at the time with an ending and a plot to follow, which was relatively unheard of back then.

Is E.T. the “worst game ever”? No, but I admit time has not been kind to it even though it was a very solid game back in 1983. E.T. was very playable back then and offered us gamers a fair challenge. Give it 30 years and games of today will also be getting called “the worst game ever” as some games just do not stand the test of time, but that does not mean they were bad when they were first released.

So what is “the worst game ever”? That’s up to you as games are subjective. I just wanted to set the record straight on the undeserved infamy E.T. has.

I’d rather play E.T. for a while than any QTE based game anyway.



Duke Nukem used to be awesome.


Duke Nukem Forever took…well forever to be released. It was to be called “Forever” as it was (at the time) the 4th game in the series (get it, FOURever?) to be made after Duke Nukem 3D (get it THREE-D? Sorry I’ll stop now) from 1996. But delays meant Duke Nukem Forever would not see the light of day until over 15 years after it was first announced as the sequel to Duke Nukem 3D.
Due to the delays there were other games released in the series in between the 15 year gap.

Duke Nukem Forever when finally released in 2011 was one of the biggest disappointments in gaming history and seemingly buried the Duke Nukem character. But I’m not here to talk about the Duke Nukem series of games and the bitter disappointment that was Duke Nukem Forever…yet (it’s coming though).

I wanted to cover one of my all time favorite game characters from his early low budget start to his meteoric rise in the mid 90’s and his fall from grace in 2011.

Duke Nukem was created by Todd Replogle, Jim Norwood, George Broussard, and Scott Miller of Apogee Software. Being a parody of 80’s action heroes by meddling elements of Arnold Schwarzenegger, Charles Bronson, Clint Eastwood, Sylvester Stallone, Kurt Russell as well as throwing in a bit of Roddy Piper from They Live and smidge of Bruce Campbell’s Ash from Army Of Darkness.
Duke was essentially the best of the best (or worst) of action heros mixed together to make one bad-ass mofo.

Voiced by Jon St. John (from Duke Nukem 3D onwards) giving Duke a rather unique, iconic and instantly recognisable voice. Seriously try saying “What are you waiting for, Christmas?” without thinking of or hearing Duke Nukem’s voice in your head. Duke Nukem became one of gamings all time greats.
Duke was sexist, misogynistic, confident, aggressive, and beautifully politically incorrect with a soft spot for “the babes”.
His was skilled with a variety of weapons from explosives, automatic and even energy weapons…oh and his “mighty foot” for kicking alien pig-police in the face. He would also use vehicles such as his monster truck or even a jet pack. He is never seen without his trademark Ray-Ban Wayfarer sunglasses, even at night and often seen with a nice fat stogie hanging out of his mouth.
His ego was so huge he even wrote an autobiography called: “Why I’m So Great”.

Duke’s first appearance was in Duke Nukem from 1991 and has been in a total of 18 official Duke Nukem games, sequels and spin offs as well as making cameos in other games like: Cosmo’s Cosmic Adventure (1992), Blood (1997) and more recently Choplifter HD (2012) along with several other games.

There was a time when the name Duke Nukem really meant something in the gaming world. From early 16-bit visuals to full on 3D and textured polygons, Duke Nukem was a hugely popular character despite really being a huge, egotistical (insert slang term for a lady’s front bits here). The humor of the character was often really childish…but still funny. Mr. Nukem was certainly controversial as a character.
Often found on top lists of all time great gaming characters along with the likes of Mario, Sonic, Lara Croft, Pac-Man and many others and he is even listed in The Guinness World Records Gamer’s Edition. Duke Nukem still remains a fan favourite and a character that has earned his rightful place in gaming history.

Alas, the dismal Duke Nukem Forever may have buried the character for good. Aside from the game itself, may a reviewer just did not “get” the character. Calling him out on his sexism, mysongism, childish humor, stating he was outdated and so on…yes, that is the point of the character. He’s supposed to be a parody, a pastiche of 80’s cheesy action heros.
Yes, Duke Nukem Forever the game was bad, but Duke himself as a character was just as great as he ever was and his puerile humor was much needed in the sterile world of straightlaced characters and very “brown” personalities we have today.

Since the release of Duke Nukem Forever in 2011, Duke has been laying low and not really heard of since and it does look like Duke Nukem may finally be dead. But I really do hope not, while Duke Nukem Forever was a horrible game and definitely not worth the 15 year wait. The character is just too important and impactful to sweep under the carpet.
We need Duke Nukem back to inject his humor and style back into gaming, he just needs better games to be in.
I’d most definitely like to see Duke return, but let’s just ignore Duke Nukem Forever and pretend it never happened.

Duke 2

“Hail to the King Baby.”


To next gen or not?


So I was at work and we were just chatting about games and gaming when the question was asked of me, “what next gen console do you own?”. I replied with “none” and I got looks from my work colleagues as if I just insulted all their mothers with a bad “yo momma” joke from the early 90’s.

Yes that is right, I do not own any of the next gen machines…why is this such a taboo?
I mean, go onto any gaming website/forum and just talk about the fact you do not own a next gen console, and you’ll be greeted with abuse and insults.

There are several reasons why I do not own a next gen machine…

Money: It’s not that I can not afford one, more a case of there are other things I would rather spend my money on. As of now you are looking at around £300 for one of the new consoles with a game bundled in. Then I’d need other games to play as one is not enough, so we are looking at £450-ish. Plus there is the fact another controller would be required which sell for around £40 right now, batteries and charger for the controllers which go for about £30. So even just to start up I’m looking at roughly £490…and to be honest there are other things I’d rather spend that money on. Oh I could go out right now and buy myself a shiny new Xbox One, but close to £500 just to get started is just not worth it.

Games: In all honesty there is NOTHING I really want to play on any of the next gen machines, Not on the Xbox One, Playstation 4 or even the (cheaper) Wii U offer anything I am interested in. The only games so far that pique my interest are remasters of games I already own and have played on the last gen and I’m not paying again for a game I already own for slightly improved visuals and a handful of extras. I really have not seen a single game that is honestly “next gen” gameplay and not just improved graphics. It always takes a good few years before developers truly get to grips with the hardware and start developing real “next gen” games anyway, and by then the prices drop and I’ll get into the next gen cheaper and when there are more worthy games out there. I really do not feel like I’m missing out on anything here.

Last gen: I still have a few great games I’m playing through on last gen. I recently bought Fallout 3 & New Vegas, Oblivion & Skyrim all special editions with all the DLC included and I got them really cheap too. While I had previously played the games, I only played the vanilla versions and they took me a good while. So these versions with all the DLC included will entertain me for a good while yet. There are also other games I’m only now catching up on that I either missed previously or replaying as I really enjoyed playing them. That before I get into games on my PC and even iPad.

Space: As I currently have set up under my TV a Playstation 3, Xbox 360, a Bluray player and even a PVR set top box. Oh and my internet hub. I really do not have the space for another machine right now. It already looks like an explosion in a spaghetti factory behind my TV with all the wires, power cables, HDMI cables, etc.

No backward compatibility: This is not a big thing for most people, but it ties into the last 2 reasons of last gen and space. Seeing as I’m still playing games on the 360 & PS3, seeing as I do have a lack of space. If the new consoles did have backwards compatibility (the last ones did) I could get a new machine, replace my older machine and still play the last gen games I want to while not taking up any more space. Yes for some (including me) backwards compatibility is a big issue and a major selling point.

Time: Tying into my previous point as playing through some last gen games takes up time. I also work fulltime and invest as much time as I can into this site too. Then there is the fact I have an amazing girlfriend I live with, a house to maintain…and a 7 month old puppy to take care of. Oh and we (the girlfriend and I) are at it like rabbits as we are trying for a baby too. I just do not have the time like I used to a decade ago when the last gen was in it’s early years. There are just more important things for me to spend my time doing and spending around £500 for a machine that is more likely to gather dust rather than be played on just seems inane.

So those are the main reasons I have not gone next gen and to be honest, I really do not see these reasons changing anytime soon. Sure I could go out and buy a new console today…but why would I? I really do not think I’d play on it even if I did own one.
I may get into the next gen in the future maybe when the prices drop, maybe if they start making worthy games, maybe if I ever have the time, maybe if I’m brave enough to untangle the mess of wires behind my TV.
But as of writing, the next gen is just not appealing to me at all and I’m more than happy with my last gen machines and working on this site to get my gaming fix.


Bad game endings.

You put hours into a game, you pay attention to the plot and enjoy the engaging characters…only to be greeted with an inane, underwhelming and disappointing ending. Making that journey you just took leaving you feeling deflated and asking yourself “why?”.

Of course not all game endings are bad and a bad ending does not necessarily equate to a bad game either, but they can leave you really disappointed and wondering why the developers even bothered.

So lets take a look at some of the worst game endings ever from classic gaming right up to today and look at what makes them bad.
I’ll start with one of the most notorious bad endings…


Ghostbusters NES

Ghostbusters for the NES was based on the film and tasked the player with defending New York from ghosts. Not a great game, but even this title deserved a better ending…

GB end

Not just a lazy black screen with white text, but also badly spelt and presented too.
“CONGLATURATION” and “PROOVED” were just some of the highlights of this bad ending that looked like your average 13 year olds comments on Youtube.

Even great games can be guilty of bad endings.

The Legend Of Zelda:


The Legend Of Zelda is easily one of the very best games on the NES and went on to spawn a huge franchise that is still going to day…but about the ending…

Zelda end

Another one of those black screens with white text, but not as bad as the Ghostbusters one it is spelt correctly and the grammar is fine. The problem is that The Legend Of Zelda was an immense game for its time with a great story and characters. Something this epic really should have had a more satisfying ending other than the lazy black screen and white text that essentially just says “well done”.

Next let’s go for a popular choice.

Mass Effect 3:

ME 3

The Mass Effect trilogy was a really enjoyable series and took us on a space adventure not matched by anything. The characters were engaging and well written, you could make choices/decisions that would carry over from one game to the next.
So where did all those decisions you made throughout the trilogy lead to? Well, nowhere to be honest. Nothing you said or did over the course of the games made any impact on the ending. The ending to Mass Effect 3 was so bad the developers issued an “extended” ending via DLC which left players even more disappointed than before. The more you follow and understand the plot and narrative of Mass Effect, the worse the ending is for you.

Now one of the best games from one of the best developers of the best genre of the early 90s.

Monkey Island 2:

MI 2

There was a time when Lucasarts made amazing point n’ click adventures. Monkey Island and Monkey Island 2 were among the best. But the ending of Monkey Island 2 really did turn out bad which basically made out that Guybrush and LeChuck were really just two kids playing a game at a carnival. It was a cop out ending that was just a hair short of being a “it was all a dream” ending.
The ending was so bad that Monkey Island 3 just swept it under the carpet and pretended it never happened.

Here comes another great game with a bad ending.

Ghosts n’ Goblins:


Ghosts n’ Goblins was one tough game, it was also really enjoyable and one of the best action/platformers of the mid 80’s. So playing as tough knight Arthur trying to get your kidnapped girlfriend back from none other than The Devil himself. So what happens once you reach Beelzebub? Well he tells you you have to go back to the beginning and play through the entire game again…only this time it’s harder. Screw that!

Now for a bad ending a long, long time ago in a galaxy far, far away.

Star Wars: Knights of the Old Republic 2:


The two Knights Of The Old Republic games were immense and a genuinely great addition to the Star Wars expanded universe. The first game had one hell of a great ending with an amazing sting in the tail, so we were pumped to see what the next game would bring us and how it would impress us again with a jaw dropping ending.
What we actually got with the ending of Star Wars: Knights of the Old Republic 2: The Sith Lords was an ending where Kreia attempts (and fails) to wrap up all the loose ends from this game with could take 20-30+ hours to complete with a brief conversation in which nothing is really resolved. Plus you never got to cross lightsabers with Revan either.

Those are just a handful of bad endings of which there are many, many more.
Do you have some bad game ending memories? Feel free to share them in the comments below.


Nintendo, the rise and decline.


I believe it can be said without much disagreement that Nintendo are one of the biggest names and most recognisable brands in the gaming world, if not THE biggest.
Its a name and brand that just conjures up so many memories and characters that no other games company can match.

But where did Nintendo come from and how did they rise to become such a well known brand?
Many know that Nintendo started out making playing cards founded in 1889.
nintendo playing cards
They became famous for the card game: Hanafuda and even organised it’s own tournament called the “Nintendo Cup” in the 1950’s.

In the mid 60’s, Nintendo got into producing toys including the Kousenjuu series of light gun games, The Ultra Series which included; The Ultra Hand, The Ultra Scope and The Ultra Machine and even a toy for couples called The Love Tester. But Nintendo were just not big enough and often found they would struggle against other big toy manufacturers of the time like Tomy and Bandai who were able to produce more and varied games for the market.

In the early 70’s, Nintendo saw a future in “interactive entertainment” and so used what they had learned from the Kousenjuu series of light gun games and built on this concept by producing more games within this genre. The Laser Clay Shooting System and even Wild Gunmen (the original) which were placed in abandoned bowling alleys and even in few arcades which were slowly starting to emerge around the same time. However, the systems were deemed to expensive to keep running and were eventually shut down due to excessive costs. From this however, Nintendo released a future in “interactive entertainment” and decided to build on this concept.

The mid-late 70’s saw a rise in arcade machines and people wanted to play these type of games at home. Enter The Magnavox Odyssey, the world’s first commercial home video game console. Manufactured by Magnavox, Nintendo secured the rights to distribute the Magnavox Odyssey in Japan. This would be Nintendo’s very first foray into the home console market.
Then in 1977, Nintendo made their very first piece of hardware in-house called: Color TV-Game.
Nintendo CTVG
Around the same time, Nintendo hired a young student developer named Shigeru Miyamoto (remember that name), where his was first tasked to design the casing for several of the Color TV-Game consoles.

There were several different Color TV-Game consoles created each with their own game and variations on that game for each console. The consoles were a moderate success for Nintendo in Japan and they decided to get into the arcade market with EVR Race and several other titles followed in the late 70’s to try and break the North American market, where they met with mediocre reactions and Nintendo again failed to do what they set out to do. But Nintendo still believed there was a future in arcade gaming and used what they had learned to create one of the most recognisable and influential arcade games ever.

1981 saw the release of Donkey Kong…and this is where Nintendo’s fortune changed for the better and in a HUGE way. The brainchild of that young student developer: Shigeru Miyamoto, Donkey Kong went on to make a big impact in the arcades.
As a side note, did you know that Donkey Kong was originally pitched as an idea for a game based on the Popeye comic strip, which Nintendo were trying to secure the rights to but ultimately fell through? Think the then named Jumpman as Popeye, Donkey Kong as Bluto and the damsel in distress Pauline as Olive Oyl.
Ironically, after the success of Donkey Kong, Nintendo finally did secure the rights to Popeye and made an arcade game based on the characters the following year.

Donkey Kong became a success and gained the attention of people all over the world…including Universal Pictures.
Universal Pictures saw similarities between Nintendo’s Donkey Kong and their 1933 film, King Kong and asked Nintendo for a share of the profits made from the game, Nintendo refused. This act prompted Universal Pictures to sue Nintendo over copyright claims against their King Kong character. Nintendo stuck by their guns and went to court over the matter. Hiring lawyer John Kirby (remember that name too) who countered the lawsuit and pointed out that Universal Pictures had themselves argued in a previous case that King Kong‍’​s scenario and characters were actually in the public domain and could be used by anyone. The judge ruled in Nintendo’s favour and Universal had to pay Nintendo $1.8 million for legal fees, lost revenues, and other expenses. Universal Pictures later appealed…and lost.
Nintendo thanked John Kirby with the gift of a $30,000 sailboat named Donkey Kong and “exclusive worldwide rights to use the name for sailboats”(and later named a Nintendo character after him too). The court battle also taught Nintendo they could stand up against and compete with larger entertainment industry companies and win.
It was this fortune from the court case that gained Nintendo the money they needed to crack the home market.

In 1983, Nintendo launched the “Family Computer” or “Famicom” as it colloquiality became known. The “Famicom” became a big success in Japan and in 1985 Nintendo cosmetically redesigned the console and renamed it the “Nintendo Entertainment System” or “NES” for sale outside of Japan.

It’s often said that Nintendo and SEGA were the two main companies that managed to survive the infamous “games crash of 1983” and give a rebirth to the then struggling gaming industry.

Nintendo’s rise after the whole Donkey Kong court case was astronomical and releasing the NES cemented them as one of the best hardware and software developers in the market. Nintendo became an unstoppable force. From the release of the Famicom/NES to the Super Famicom/SNES in the early 90’s, Nintendo WERE the gaming world. Pretty much everything Nintendo touched turned to gold…pretty much.

While Nintendo had their successes, especially with games like: Mario, Zelda and Metroid creating long running franchises and characters plus hardware like The Gameboy. Nintendo also had their bad ideas and failings during this time. The Powerglove and the Virtual Boy were among some of the worst ideas Nintendo had. But the very worst (or best) thing Nintendo help to create was in fact their very own main rival…

The early 90’s saw the rise of CD-ROM based technology in gaming. SEGA had released the SEGA CD in 91 to update their main console at the time, the SEGA Mega Drive and Nintendo wanted to try the same for their Super Famicom console.
So Nintendo hired two companies to help develop a CD based add on for the Super Famicom, these companies were Philips and Sony. Nintendo did not tell either company they were also working with someone else on the idea. In June 91 at the Consumer Electronics Show (CES), Sony revealed a Super Famicom with a built-in CD-ROM drive. The next day after the CES reveal, Nintendo broke its partnership with Sony, opting to go with Philips instead. Unbeknown to Nintendo at the time, they just inadvertently created their main rival for the next generation of gaming.

Sony were very annoyed by this backstabbing from Nintendo and took everything they had learned and developed with the Super Famicom CD add on and founded Sony Computer Entertainment (SCE) and made their own console, the Sony Playstation. Released in 1994 which went on to become on of the most popular consoles at the time and outsell Nintendo’s next machine the Nintendo 64, and mark the decline of Nintendo from that point onwards.
But before we got to the decline of Nintendo. What did become of that aforementioned SNES CD add on? Well when Nintendo sided with Philips instead of Sony over the CD add on, Philips released the CD-i in 91 and Nintendo allowed them to use some of their IPs like Mario and Zelda. The console and games were a disaster and Philips lost billions of dollars over the CD-i machine.

The next generation of consoles came about and Nintendo released their Nintendo 64 (N64) in 1996. Too little, too late as Sony had already hit the market with their first foray into gaming consoles with the Sony Playstation in 1994 and made a big impact on the market.
While Sony were pushing the technology and using CD-ROMs to their best ability, Nintendo stayed with their tried and tested cartridge based games. Yes CD-ROMs meant loading screens whereas cartridge games didn’t…but CD-ROMs could also hold a lot more data over cartridges which meant bigger and more detailed gaming environments. CD-ROMs could also provide CD quality sound and music as well as cinematic video that cartridge based games just could not match.
While the N64 had it’s share of great games like Mario 64, Zelda: Ocarina Of Time, etc. They just could not match the scope and style Sony were managing with the Playstation.
From this point on, the leading company in consoles and games, Nintendo would find themselves being out sold and out performed by the very company they created when they chose to upset Sony, and Nintendo would never fully recover from even to this today.

Nintendo would later release the Gamecube in 2001 (again after Sony released their new machine the Playstation 2 in 2000) and finally ditch the cartridge based games. Nintendo for the first time made a console with an optical disc format. But instead of going for the new (at the time) and popular DVD technology Sony had chosen for it’s new machine. Nintendo opted for it’s own creation; the Nintendo GameCube Game Disc. This disc provided faster loading times, but still could not hold as much data as the more popular DVD format. So yet again, while Nintendo’s competitors were able to bring gamers bigger and richer games now with DVD quality, Nintendo lagged behind again.

Even today, Nintendo struggle to compete with their two main rivals Sony and Microsoft. Not that Nintendo do not have good sales for their machines as the release of the Nintendo DS and 3DS have both been very strong sellers. Their Nintendo Wii was a fast seller at launch, but showed signs of slowing. Their latest console, the Wii U has met with poor sales worldwide and it is currently Nintendo’s worst selling console to date.

Can Nintendo rise to the top once again, or will they go the way of SEGA?

Personally I feel Nintendo are living in the past and have been for around 20 years now. While they try to innovate with things like 3D games without the need for glasses with the 3DS or motion controls with the Wii and other innovations like touch screens. They seem to be forgetting about the simple fact gamers want to play games and 3D/touch screens/motion controls are just too “gimmicky”. After a 8-10 hour shift at work, I want to sit down on my comfy sofa and play games to relax, not stand in front of my TV jumping around and swinging my arms about.
Plus their marketing seems to be flawed, myself and many others didn’t even know the Wii U was a whole new console and mistook it for a simple add on to the Wii.

Nintendo have already announced they are working on a new piece of gaming hardware codenamed the NX which is said to be “a dedicated gaming system”. The Wii U was only released in 2012 and already Nintendo are working on a new machine? I guess Nintendo know the Wii U hasn’t really worked out too well then.
Also, Nintendo’s whole “family friendly” persona is slowly killing them. There is nothing wrong with family friendly gaming of course, but Nintendo need to start securing better third party support and bring more adult games to their machines for adult gamers…you know those adult gamers that were once kids playing on the NES in the 80’s.
Nintendo just do not seem to want to grow with the gamers they helped to create and that could be their biggest downfall…like SEGA.

Nintendo still make great games, but their consoles are just being out matched by Sony and Microsoft.
Maybe it would be best if Nintendo left the console market all together and just became a software developer instead?
Will the aforementioned Nintendo NX be an actual Xbox One & PS4 contender with better third party support…or will it just be another slight update of the Wii/Wii U with a new “gimmick”?

From the dizzy heights of Donkey Kong to the lows of the Wii U. Nintendo have been the biggest name in gaming for decades, but is their time coming to an end?