GTA V Again, And Again, And Again: What’s Happened To Rockstar Games?

I’ve been a fan of Rockstar Games since the beginning, since before the Rockstar name existed in fact. Back when a quartet of young Scottish game enthusiasts set up Acme Software, to be renamed DMA Design. From their first ever proper game, Menace in 1988, through some of the best games released on 16-bit computers with the likes of Lemmings. And then they made Grand Theft Auto in which would go on to redefine the gaming industry with the ground breaking Grand Theft Auto III from 2001, the game that was a figurative and literal game changer. Right up to today with their latest release, Red Dead Redemption II. Rockstar Games are responsible for some of the greatest games ever made in the last thirty odd years.

It’s been an amazing journey… but things seem very wrong at Rockstar Games from my perspective. Once, they were a powerhouse of game development and publishing, behind some of the finest titles ever to be released. But now? Now they have become lazy and complacent. Swapping that amazing legacy and reputation for money and more money. The next generation of consoles in on the horizon and this is the opportune time for studios to showcase what they have got planned for a whole new world of gaming. Sony recently revealed their latest monster, the PlayStation 5 and so to did several software houses show their wares, Including Rockstar Games. Bearing in mind that fans have been crying out for some new Rockstar titles for years now. Yes I know that RDR II is not exactly old, but it is coming up to it’s second birthday in a few months time. In those two years, Rockstar have revealed nothing. Other studios have been showing what games they have planned, some big name studios even managing to knock out multiple titles just a handful of years apart. So of course, Rockstar revealing their games for the the next generation of gaming was always going to be big news.

So what exactly did Rockstar Games reveal… the long awaited GTA VI, maybe the much fan-requested Bully II, perhaps the return of Max Payne, a sequel to L.A. Noire or possibly a return top the Manhunt series… or even an all new and exciting IPs? No, Rockstar reveled that they would be re-re-releasing GTA V on the PlayStation 5 and Xbox One Series X.

For those that want a count on this. GTA V was first released in September of 2013. That’s (almost) seven years ago now. The game was originally released on the Xbox 360 and PlayStation 3. It sold and sold very well, so Rockstar re-released the title on the then/now current generation of consoles, the Xbox One and PlayStation 4, as well as a PC port… and it sold well again. Now, Rockstar are re-re-releasing GTA V yet again for the up and coming new generation of consoles. Seriously? That’s three generational releases of the same game in what will be over seven years by then. GTA V has sold in the region of 120 million copies and made around $6 billion along the way. Rockstar have made their money on this game already, and then some. Do they really need to keep milking this cash cow so damn much?

GTA V MILK

Seriously, what has happened to Rockstar Games? Let me just take a quick look at their most recent history in terms of games.

2008 – 2013

GTA IV.
Bully: Scholarship Edition.
Midnight Club: L.A.
GTA IV: The Lost and the Damned.
GTA: Chinatown Wars.
GTA IV: The Ballard of Gay Tony.
RDR.
RDR: Undead Nightmare.
L.A. Noire (published, not developed).
May Payne 3.
GTA V.

That’s an impressive list of games and really great DLCs. There’s not one bad game in that list, some better then others sure, but not an out and out terrible game at all. That’s a five year period of several top quality titles and DLCs, proving you can have both quality and quantity. Now, let’s look the the following seven years.

2013 – 2020

RDR II.

Okay, so I’ll also count the GTA V re-release too… the first one. But just look at the drop off in production. Yes I know games get bigger and more expensive to develop, but Rockstar are not one small studio. They are worldwide with multiple studios all over the globe. They now have more people working for them today then they did between 2008 – 2013 when they knocked out several high quality titles. So now, with a bigger staff and more money to spend, all they can do is release one game and re-re-release the same title again and again? What’s happened man?

Look, I’m not saying that I want yearly GTA titles, but how about more than one new game every septenary for starters? I’m going to bring up Ubisoft here, often cited as one of those kind of studios that just churns out the same game over and over but with a few slight changes. Let’s look at their Assassin’s Creed series for this example. This is one of their franchises that people say is tired and that Ubisoft just keep rehashing the same gameplay mechanics over and over (just like Rockstar and their games). Yeah, I can agree with that. But in 2017, they released Assassin’s Creed Origins to high critical praise. A game that was nominated for and won a few industry awards. A game that is very well liked among the gaming community as a whole. An epic sized game with a gargantuan open world map full of things to see and do. A game that changed the formula of the franchise. Then they followed that up with Assassin’s Creed Odyssey in 2018. Again, much like the previous game, a title that was very well received among gamers and critics alike. Another huge open world map with plenty to see and do. Oh, it’s also worth noting that Ubisoft also released plenty of single player DLC for these two games too, including giving away two remasters of older Assassin’s Creed games. Then of course, they also have Assassin’s Creed Valhalla coming out this year too, which is looking just as epic as the last couple of titles.

AC Origins

So that’s three AAA titles in the same franchise all released between 2017 – 2020. Three games with massive open world maps, with tonnes of gameplay, with single player DLC to add even more gameplay. Oh and that is just one franchise within the Ubisoft empire, they have more including The Settlers, Tom Clancy, Far Cry, The Crew, Watchdogs to name a few. All with new titles either already released over the last few years since Rockstar first released GTA V, or up and coming new titles over the next few years. Now just look at Rockstar Games again with their RDR II and re-re-release if GTA V. How have they gone from multiple quality games and great DLCs released between 2008 – 2013 (and even before then) to one game and the re-re-release of the same game (and no great DLCs) between 2013 – 2020?

If Ubisoft and other worldwide studios can make multiple well received games within their respective franchises, then why can’t Rockstar Games do this anymore, like they used to? I actually already know the answer to this. It’s the staggering success that is GTA: Online. They are making  so damn much money from microtransactions tied to GTA: Online that Rockstar just don’t really need to make games any more. They can sit back and just watch the money roll in without having to spend cash on expensive game production. They can re-re-release GTA V… again, because they know idiots will still go out and buy it… again.

Of course, the leaving of one of the best gaming programmers/producers, Leslie Benzies has been a massive blow to Rockstar… much more than they are willing to publicly admit. Then when Dan Houser left earlier this year, they lost another huge and equally important slice of what made Rockstar Games the studio the once were. Rockstar have a total of nine separate studios/divisions all over the world and thousands of employees. So with all that experience, all that talent, all that technology at their fingertips… they can only produce one game in seven years? They can’t have multiple studios working on more than one game at a time? One new game in seven years from a worldwide, multi studio developer/publisher is atrocious. And if you follow the pattern and drop of in production, you’ll not see a new Rockstar Games title in ten years, then it’ll be fifteen years and so on.

I honestly believe that Rockstar Games have sold out. They’ve sacrificed their staggering reputation for money.  They have become microtransaction whores, it’s not about making great games anymore, it’s abut making money and more money. And you know what, there’s got to be a point when they creative minds at Rockstar just get bored and leave, like Dan Houser?

Wasted

I loved Rockstar, yes, that does read ‘loved’. But now, it’s quite clear they are no longer the same company they used to be. I guess you could put the blame on their parent company, Take-Two. But then again, if the big-wigs at Rockstar Games were unhappy about the lack of creativity, the lack of output, the lack of games… then why have they stayed with Take-Two for so long? For me, Rockstar have proven that they are dead. Not financially, not even close. They got plenty of money in the bank from all the idiots buying Shark Cards for GTA: Online. But creatively? They’re long gone. All the GTA VI rumors, I just couldn’t give a fuck now. GTA VI should’ve come out four years ago, we should be on RDR III (and RDR II six years ago) by now, we should have Bully II, we could be playing all new IPs from them. But instead, we got GTA V, GTA V, GTA V and more GTA V.

I think I’m done with Rockstar Games now. For me, they’ve been on the rocks for a while, but this whole GTA V re-release again has really cemented their laziness and greed. I’ll just wait and see what Leslie Benzies and Dan Houser get up to instead.

Dan Leslie

 

T-800 V T-800 – Fan Made Film

I love the classic sci-fi/thriller/action/horror film The Terminator. Released in 1984, the flick is still as amazing to watch today as it was 36 years ago. The sequels… I have a bit of a love/hate relationship with them. Yes even the mighty and massively popular Terminator 2: Judgment Day is a movie I’m not as keen on as others. It’s a great popcorn action flick… but it’s an awful sequel. Still, there has always been a question about the two films I’ve always wanted answered. Who would win in a straight up fight between the bad T-800 from The Terminator and the good T-800 from T2? Thankfully, that question has been somewhat answered by Mikhail Kramer on his YouTube channel, KRAMER’S MEDIA.

Mikhail has a bit of a penchant for creating fan made movies using Grand Theft Auto V‘s director mode and I love it when fans do things like this. Looking through the films he has made via GTA V is impressive. Mikhail has created short movies and trailers for The Matrix and I Am Legend plus others. He’s even had a go at making a Robocop 4. Using a cocktail of various mods, video/audio from the films he’s influenced by and of course GTA V itself, Mikhail has a few videos on his channel well worth watching. But it’s his latest video, Terminator 1984 Vs Terminator 2 that I want to give mention to here on my blog.

Arnie

There are a few issues with the film. Of course there are restrictions. I mean, Mikhail is directing these short movies with very limited resources. Then he also has his hands tied by the limitations of just what GTA V‘s director mode can actually do, it’s not a dedicated film creation piece of software, it’s just a fun addition to a game. Then there are slight graphical issues that are out of his hands due to how GTA V is programmed. I have a few personal niggles with some of the action in the film too, mainly the fist fights between the two T-800s. They just go on a bit too long and feature some questionable physics… you’ll see what I mean.

But minor niggles aside, this short flick shows some great cinematic moments and direction. The truck/semi chase is a particular highlight, using very film-like camera angles. Coming in at a little over 30 minutes, Mikhail’s Terminator 1984 Vs Terminator 2 is a very well made and observed little film. The fact it was made with a piece of software that’s not a dedicated film editor is even more impressive.

You can watch Mikhail’s video right here…

 

 

Honestly, that’s pretty damn good eh? Full of Easter eggs and references to the first two  flicks. Certainly a lot more entertaining than Terminator: Dark Fate and that shit cost $196 million to make. Also, don’t forget to check out Mikhail Kramer’s YouTube channel for more great GTA V made fan films.

Red Dead Redemption II: The Good, The Bad And The Ugly

So Red Dead Redemption II is a game I have waited eight years for. I adored the first RDR (Redemption not Revolver) and was more than happy to declare it my favourite Rockstar Games title… closely followed by Grand Theft Auto: Vice City. In short RDR was a masterpiece of game design, the graphics, the story, the characters and the most important bit – the gameplay were all top notch stuff. It was a perfect coming together high quality ingredients to make a hearty meal.

Red Dead Redemption John

This sequel had a lot to live up to and the 26th of October 2018 couldn’t come quick enough. I had my copy on release day, installed the game on my Xbox as soon as I was able and when all was done with the game was ready to play, just seeing the title screen put a big ole’ smile on my face. I did a quick first impressions article a while back where I played the opening few hours of the game. But that was just a taster, a quick glimpse at a small section of this gargantuan game.

Now, things are a little different. I sit here in front of my laptop having just completed the game. So now I have a bit more gameplay under my belt and even seen the story out until its climax. But was it ultimately worth eight years of waiting? I suppose a quick synopsis of the game in in order.

So you play as Arthur Morgan, a member of the Van der Linde gang. A rag-tag gathering of murderers, thieves and con-men (and women). The gang is lead by Dutch van der Linde and after a particularly messy bank job that goes badly wrong in Blackwater, New Austin (from the previous game), the gang find themselves wanted dead or alive and on the run from the law. Hiding out in the snowy mountains of New Hanover during a vicious snow storm, the gang find rudimentary shelter as they hide away. They eventually make their way to a more habitable environment as they move out of the mountains and set up camp. You then embark on a series of missions to gain money so the gang can leave the country crossing paths with all new characters as well as some familiar faces from the previous game all while still being hunted by the police and bounty hunters.

Red Dead Redemption II Arthur

Okay so I’ll include my usual SPOILER warning here as I’m about to cover elements the whole game from start to end. However, I’ll keep story spoilers to a minimum and while the ending will be mentioned, I’m not going into details. It’s time to look at the good, the bad and the ugly of Red Dead Redemption II.

The Good

The game features stunningly beautiful graphics, animations and an amazing attention to detail. Quite honestly, this is the best looking game I’ve seen to date. There are times while playing when I’m not actually doing anything to further the story and just find myself admiring the scenery instead. I’ll hop on my horse and just go out for a ride for no reason other than to take in the vistas. From snowy mountains to lush green forests and arid deserts – there’s a lot to take in and enjoy before you even get to any gameplay.

Speaking of the gameplay, Rockstar have crammed a hell of a lot into this game. outside of the already sizeable story there are so many side-missions and distractions that you can spend hour up on hour just enjoying all the game has to offer without touching the story at all. Fancy a spot of hunting? Well this game has you covered and it’s a pretty in-depth hunting mechanic too. It’s not just a case of simply pointing a weapon at an animal and killing it, now you have to track the animals and learn about each species. Plus depending on how you kill an animal (pepper it with a shotgun blast, multiple rifle rounds or a single arrow) affects how much damage you do to the meat and pelt, which in turn will alter how much you can sell the items for. The hunting distraction in this is better than most full priced hunting games. And the hunting is just one example of many, many distractions you can lose yourself in outside of the main story. You can go play some poker or dominoes. Take a break from the action with a spot of fishing. Hang out in a saloon and knock back a few drinks, get drunk and start a mass bar brawl. You can even go out robbing folk. From just holding up a random NPC walking around to taking on a train. You can rob your way across the Old West in numerous ways.

The level of customization is also impressive. Arthur can grow his hair and beard or you can maintain him by visiting a barber for a trim or even a whole new look and style. I let my Arthur’s hair grow and he began looking like a member of ZZ Top in my game…

Red Dead Redemption II Arthur Beard

Your clothes can be customized too. From pre-set outfits to you designing your own unique look, change belts and even gun holsters. Hell you can even add little modifications like rolled up sleeves, open shirts, etc. Clothes along with Arthur will get dirty and you can change your duds or even take a bath… or you can stay dirty and smelly through the game if you like which will have NPCs making all sorts of comments about your hygiene. Honestly, there’s a lot to cover in terms of customization and details – I’d have to write a separate article to cover most of it. In short RDR II is a hell of a detailed game. But there is much more to cover.

The story is very compelling. I wasn’t too sure about it for the first few hours, but after a while the game and story really opens up. It’s around the 55 – 60% mark of the story when Arthur begins to question Dutch and his leadership and things get really interesting as the gang begins to break up. Arthur also learns something about himself (as do we the player) that really elevates him from slightly boring henchman following orders to a genuine and well crafted character you begin to feel something for. Everything comes to a head in the final act of the game as the fractured gang begin to fall out with each other. The ending (no spoilers) is a very satisfying one and brings everything together nicely connecting to the events of the previous game. I’m not sure If I prefer this ending over the one in RDR. See I loved RDR‘s ending, it’s my favourite game ending ever. So this one really had to pull something special off to impress me… and it kind of did. I remember being so pissed off with the finale to the last game that it took a while for me to realise just how genius it was. As I’ve only recently finished RDR II, I need a little more time to take it all in and mull over what I’ve just witnessed. It’s crackling finale no doubt about it and well worth the long slog through the game to get to it too. I’m more than satisfied and it brings Arthur’s story to a wonderful conclusion… and then some. I might leave it a few weeks and let in all sink in then do an article disusing the pros and cons of the ending.

Red Dead Redemption II Arthur Shooting

Which brings me to the man himself, Arthur. I loved playing as John in the previous game. He was a charming and charismatic guy. But right from the opening, he had no secrets, no real surprises. Pretty much his entire story was laid out from the off. John was a man wanting to change his outlaw ways by hunting his ex-gang members. That’s clear from the start of the game up to the end. With Arthur though, things are different. He’s a loyal and honorable gang member at the start. He follows Dutch’s orders without question and to be honest, I found that a little dull. But it’s later in the game when Arthur begins to doubt Dutch and some if his ideas/decisions where he really comes alive as a character. Arthur is a slower burning, deeper character and we really don’t get to know him fully until after the halfway point of the game. I honestly preferred playing as John form the first game more as his charm and personality goes a long way. But I’ll happily argue that Arthur is a better written character that shows some depth and wonderful characterization thanks to some impressive writing.

But it’s not just Arthur who becomes a compelling character. I also have to mention Sadie Adler who you do a handful of missions with and along he way she reveals more about her history which leads to a sensational shootout as a finale. Josiah Trelawny is a flamboyant and charming conman always looking for new ways to earn some money and often gets you tangled up in his schemes. Hosea Matthews who is Dutch’s oldest and closest friend who is loyal to the gang leader until the very end. And then of course there is John Marston from RDR who has some of the best moments in this game from missions to amusing dialogue and even some foreshadowing to events for RDR. Plus there is the relationship between Arthur and John which slowly develops as the game progresses. At first, Arthur does not like John. He feels he is not trustworthy, not dependable, a poor father to his son Jack and an even worse husband to his wife Abigail. There is a divide between the two characters that is all too clear – however as the story flows, the relationship between Arthur and John grows and they eventually become pretty close to the point that… well I’d be getting into some serious spoilers here so I’ll stop now.

Red Dead Redemption II John

There’s a huge amount of variation to the missions and how you choose to complete them. As an example, there’s one mission where you have to break a gang-member out of jail in a small town. How you do this is up to you. Do you use dynamite to blow a hole in the wall, use a (conveniently placed) steam engine with a rope to pull the bars off the window or do you just walk in the front door of the jail with guns blazing for a more direct approach? It’s really up to you as all three options both have positives and negatives. This idea is used for lots of missions, some are linear and give you little room for improvisation while others allow you to experiment and mix things up and try different tac-tics. Some missions will have you going in gung-ho and others will have you using stealth. One mission will have you dressing up in a tuxedo and on your best behaviour to attend a high class party, while another will see you causing (very funny) mischief after getting paralytic drunk in a local saloon with another gang member. Oh and of course there’s shootouts, lots and lots of shootouts.

The gun-play is pretty impressive with a few new features added from the previous game. You have the basic dot telling you where you are aiming, but then there is a reticle that begins large and gets smaller the longer you aim giving you more accuracy for each shot. So you can’t just spam the shoot button over and over as your shots will fly around with hardly any hitting your target. Plus you have to cock your gun after each shot too. Press shoot once to fire and again to cock your gun ready for the next shot. It makes the shooting a little more methodical and gets you thinking about your next move instead of just being able to reign hell fire down on your target.

The map itself is huge. I thought the one for the previous game was more than enough and it was. Well the old RDR map, New Austin is included within the new one for RDR II. There is so much to see and do that your eyes will be tired from all the movement. Then on top of the fact you really have two maps in the game, New Austin from RDR and RDR II‘s New Hanover which are joined together to form one huge map… there’s yet another “secret” location not included on the in-game map. As during the course of the story you’ll find yourself on a Cuban island with its own unique wildlife, missions and locations. Seriously, this game is huge. And the variety of locales on the map(s) is equally as impressive. From the typical muddy roads, wooden building kind small towns you’d expect that the typical Wild West, dirty cowboy and women of ill repute to populate – to larger, sprawling cities with brick buildings which attracts a more “higher class” of citizen. There’s even a working tram/trolley system in one of the larger cities.

Red Dead Redemption II Saint Denis

There’s just too much that this game offers to cover in detail here. I’ve not even mentioned the home heists, legendary hunts, horse customization and maintenance. The way you build a bond and relationship with your horse. The various interactions with NPCs from just saying hello or antagonizing them, you can try to defuse a disagreement or just call them out for a dual. How the weather can affect your health and stamina from being too hot or cold and how there are different clothing items to suit different weather conditions. The eating mechanic and how being overweight or underweight affects your health. Using gun oil to clean and maintain your weapons. What about the random encounters or stranger missions? I bulldozed my way through the game just so I could complete the story, so I’ve missed out on a lot of what the game offers. The list of things to do in this game goes on and on. I’ve only really lightly touched on a few of it’s features and there is so much more to enjoy.

The Bad

Okay so RDR II is not a perfect game and it has it’s issues. Some of which I’ll cover now. But before I do point out the bad, I just want to say that I don’t necessarily agree with all of these bad points – I’m just highlighting issues some players may have as a warning. Many of the negatives I’m about to bring up, I actually quite enjoy…

So let’s get the big one out of the way. The game is slow. It just has a much more laid-back approach to it’s storytelling and pace. I know some people will most definitely find this game a bit of a grind. Due to the size of the map, it can take a good while to get from one place to another. A journey from the area you find yourself in to where you need to pick up a mission then to the location the mission actually takes place can (sometimes) be a drag and you’ll find yourself traversing the map for 5+ minutes or so from one mission to the next. There is a lot of traveling to do in the game too and as the majority of it is on horseback, some trips can drag on a little. Still, there are various options to speed things up a little. You can put the camera in cinematic mode and let the game do the travelling for you. Maybe you’d prefer to go by train or even stagecoach? There is even a fast travel option that becomes available when you upgrade your gang’s camp. Plus you can break up the longer journeys with a little hunting, maybe find a random encounter and so on. Yes there is a lot of traversing, but I never found any of it dull. Still, I can see some people finding it all a bit tedious.

Red Dead Redemption II Horse.jpg

Some of the animations begin to grate after a while, especially when it comes to the hunting. Having to watch Arthur skin an animal can take 15-30 seconds depending on the size of the animal. Then there’s the crafting and cooking parts where you can set up a campfire and create food, medicines and ammo. Each and every time you have to watch Arthur (when cooking) stick the food on his knife, hold the knife over the fire for a while and then watch Arthur as he eats the food. You see how long it took you to read that? Well it takes even longer to watch it and you have to watch the same animations every single time Arthur cooks food or makes some medicine or ammo or skins an animal and so on. So prepare yourself to watch the same animations over and over and over.

The are some light RPG elements that will affect Arthur as the game progresses. Your health, stamina and Dead Eye (the slo-mo thing) all have their own depleting bars the more you use them. But on top of the standard ever decreasing bars, each of the three stats have cores. These cores will also deplete and the lower the cores are, the less the bars will refill. So you need to keep topping up the cores and you can do this by sleeping or eating. Then there are similar stats for your horse too and those stats also have cores you’ll have to top up. Yes there is an eating mechanic and I can see some people getting annoyed with it. To be honest with you, I never paid much attention to topping up my cores when I played the game and the only time I really ate was if my health was dangerously low. So while the eating mechanic is there, I personally never found it to be intrusive and you can play through the game without really worrying about it… I did. Then there is the  providing for the camp. Your gang camp has three main supplies that need topping up. There is food, ammo and medicine. This is where the hunting and crafting side of things come into play as anything you hunt, make or even steal can be donated to the camp to keep morale up. Again, I can see this slowing the pace of the game down a little. But again, this is something I never really bothered with during my play-through. I didn’t even donate anything to my camp until I was around 70% of the way through the game and I only did that to get the fast travel upgrade I never used. Like the cores, its just another element of the game that its nice to have there and can be used if you really want to – but it can just as easily be ignored too.

Red Dead Redemption II Camp

The controls can be more than a little finicky. As there is so much to do in the game and so many variables, that means the game needs a lot of button presses. Sometimes, there are too many button presses to do something relatively simple and at times it feels like a console’s controller is not up to the job. Like talking to a random NPC as you’ll need to hold down a button to lock-on to the person you want to talk to, this then brings up another load of button press options that’ll pop up at the bottom right of the screen for you to choose from. As it’s not as simple as just saying hello and depending on the locale, the NPCs themselves and even your situation at the time, what you can say to the NPCs changes so you need to keep an eye on that bottom right corner of the screen to ensure you give the appropriate response. Honestly I’ve turned a peaceful little town into a bloodbath just because I pressed the wrong button in response and accidentally antagonized some random guy when I didn’t mean to. Never mind trying to talk to someone while riding on a horse…

Red Dead Redemption II Weapon Wheel

There are restrictions to what and how many weapons you can carry. In the previous game, John could walk around with a small arsenal of weapons in his pocket. Multiple side arms, rifles, shotguns and others all ready and you were able to change between them as and when needed. This time around you are limited to only carrying one side arm (two when you unlock dual wielding), two larger guns – be it a rifle or a shotgun or a mix of the two, your throwing weapons like knives, dynamite, etc and a melee weapon like a knife. And that’s all Arthur can carry. But your horse can carry any and all weapons you have in the saddlebags. So you now have to think ahead and pre-plan the weapons you want for the mission coming up and decide what to carry before you get into the action. But if you do find you’ve equipped the wrong kind of iron, then you could always go back to your horse and change your load-out. This can be a little annoying if you find yourself in the midst of a gunfight and realise you need a long range rifle when you’ve come with two shotguns instead.

The Ugly

To be fair, this section is a little light on content. For the most part RDR II is a very handsome game in both its look and design. Yet there is still a touch of ugly mainly from minor bugs and glitches I have found while playing.

I was once doing a mission where I had to be stealthy and was accompanied by a gang-member. While I was crouching being as quiet as I could, a bug meant my companion was standing up-right with his arms out in the shape of a cross. There was no animation when he moved and he just slid around the map attracting all sorts of unwanted attention. Another bug saw Arthur’s ears coloured in bright red and that lasted for several cut-scenes. There are a few clipping issues especially if you let Arthur’s beard grow to its full length. Sometimes horses will spawn in unusual places.

Red Dead Redemption II Bugs

One time I went into a post office to pay my bounty and as I walked through the door, the graphics for the back wall hadn’t loaded in and you could see outside through the wall but the wall was still there as I couldn’t walk through it. My horse got stuck in a rock and I couldn’t get it out no matter how many times I whistled or tried to pull it out via holding the reigns. A common bug is certain gang-members not appearing at the camp when you need them.

I have come across a few minor issues that could do with a fix from graphical glitches to a few audio ones too. But nothing game breaking, just a few things that kind of annoyed me. Still, with a huge open-world game like this, you’re always going to get some niggles.

Overall

I guess the most obvious comparison for RDR II would be GTA V, makes sense given the fact they are both Rockstar games and a lot of the same people worked on both titles. However, I think RDR II is more like The Witcher 3: Wild Hunt. They both have similar problems with the slower pace, the finicky controls and the amount of traversing (especially on horseback), etc.

Witcher 3

I really didn’t think much of The Witcher 3 when I first played it for the very reasons I just stated. But the more I spent with the game, the more I fell in love with it until it finally won me over. RDR II is just like that too. The opening was good and I enjoyed it… but it still felt a little stale. Yet the more I played RDR II, the more I enjoyed it and by the time I got to the 50% mark in the story – I was hooked. It’s a slow burner for sure but well worth sticking it out.

In short, RDR II is a masterpiece just like its predecessor only much more refined and a lot more to do. I can see some of the slower elements not working with other people. The traversing can be tiresome, but I always found something to see and do along the way. The scenery of the game always kept me entertained as I galloped through forests and open land just in awe of what I was looking at. The light RPG elements can be ignored just as much as they can be embraced, just like the gang camp management. Spend time building your camp and trying to keep everyone happy if you wish – yet you don’t actually need to do any of it. I think this is something RDR II does very well.  There are parts of the game that can be embraced and played around with, but you don’t necessarily have to and you can ignore many of the distractions to just plough through the story… I did.

Red Dead Redemption II Horse Ride

I loved my time with the game even though I missed out on a lot of what it has to offer by blistering my way through it. There’s some impressive and engrossing writing from a character point of view as I went from not thinking much of Arthur to really enjoying playing as him as the story progressed. He’s no John Marston, but he’s close. The story itself is one I enjoyed and seeing how the Van der Linde gang go from a twenty two strong posse at the start of this game to the broken and disillusioned handful of people they are when the previous game kicks off was fantastic. It all builds to a very satisfying climax that ties everything up nicely and still offers a great little something to get your teeth into even after Arthur’s story is done.

I’ve been thinking of a way to quickly sum this game up and I think I have it. There have been some great games released this generation. However, none of them have truly blown me away and they’ve always felt like last gen games with improved graphics. RDR II looks and feels like an evolution in gaming, a genuine “next gen” game. I just feel sorry for all games that will be released after RDR II. Yes this was well worth the eight year gap between games and Its has left me wanting more RDR games in the future. Now if you’ll excuse me, I have to start a new game. Only this time instead of speeding my way through the story, I’ll be going a much slower pace and taking in all the game has to offer. Play around with the distractions, do the side missions, etc. It’s time to head into the Wild West once more.

Horse

And I just got through an in-depth look at RDR II without talking about horse balls.

What Should Rockstar Games Do Next?

Only one more week!

Red Dead Redemption II.jpg

Okay so I fucking love Rockstar Games – as publishers, they have released some of the most enjoyable games I have ever played and as developers they have created characters and game worlds that have left a lasting impression on me for years. After a year long delay, we will soon be getting our hands on their latest release, Red Dead Redemption II… and I can’t wait. The first Red Dead Redemption is one of my all time favorite games and the new sequel (its really a prequel) is my most anticipated game in a decade if not ever.

Rockstar Games are a big, worldwide company with many branches, different development teams that work independently of each other as well as sometimes teaming up to craft some of the most loved games ever made. They’ve had a great and record breaking life in gaming since Rockstar Games was formed 1998, formally BMG Interactive. And I’m willing to bet that they have already begun work on their next fleet of games, even if only on an early pre-production level. At least one of their several branches must be working on something now that RDR II is so imminent.

But my question is, what should Rockstar do after the release of Red Dead Redemption II?

I guess the most obvious answer to that question is Grand Theft Auto VI. After the staggering success of GTA V, of course Rockstar would want to follow up with a new game in their most successful franchise and most probably have already been working on it in some capacity. But you know what, as much as I loved GTA V (and I really did), I’d be happy if they left it for a few years more yet despite the fact the last game was originally released back in 2013.

But before I get into my suggestions and ideas, I’d like to make a quick observation.

Have you noticed the gap between Rockstar’s games is getting longer and longer? There was a point when they would release a new game every two years or so (sometimes earlier) now its more like every five years. As I said at the start of this article, I fucking love Rockstar Games but I feel they have become a little lazy/complacent in recent years. Yeah I know they deliver highly polished and (almost) perfect games… often after numerous delays and yes I know games of their magnitude take a long time to develop. But still, they have multiple development studios and yet they can only manage an average of one game every five years as of late?

Rockstar Games Logos

Let me just go back ten years to 2008. Rockstar released Grand Theft Auto IV and it’s two amazing expansions with The Lost and Damned and The Ballad of Gay Tony. They also released Grand Theft Auto: Chinatown Wars. Then there was Red Dead Redemption and it’s brilliant add-on, Undead Nightmare. They published L.A. Noire. Developed Max Payne 3 and of course the mighty GTA V in 2013. That’s nine games (including add-ons) in the space of only five years between the release of GTA IV in 2008 to GTA V in 2013. Now lets take look at 2013 to 2018… nothing until Red Dead Redemption II in seven days. From nine games in five years to only one game in the latter five years. That’s quite a production drop off eh? I can only hope they have been working on numerous games over the last five years and will release them all pretty soon.

Anyway, back to the point.

As I was saying, the obvious game that Rockstar could announce next is GTA VI and despite my remark earlier about not being that fussed by another game in the series, if they did announce it – yeah I’d be chuffed. But I’d like to see something else from them other than more GTA, or other games as well as a new GTA anyway. Rockstar really have a rich pool in which to dive when to comes to their IPs outside of GTA. So I’d like to take a look at a few and offer some suggestions.

Bully 2

Bully

Oh how I adored the original Bully. A love letter to one of my all time favorite games growing up, Skool Daze given that distinctive Rockstar lick of paint. You played as troubled teenager Jimmy Hopkins who is forced to attended the the corrupt and seedy Bullworth Academy. A school that is as prestigious as it is scandalous. Jimmy crosses paths with all sorts of characters from geeky nerds in need of help to gangs of greasers and jocks. Mischievous and rule breaking teachers impede his mission as Jimmy uncovers a deep seeded delinquency and wrongdoing running rampant though the school.

When originally released back in 2006, Bully was nailed the cross by naysayers in the media claiming the game was a bullying simulator teaching children how to carry out bullying and the game was even accused of glorifying and trivializing school bullying. These claims were all made before Bully was even released. Of course Bully was nothing like it was being perceived in the press and it was in fact the opposite as your character stood up to the bullying and corrupt teachers trying to put and end to the immorality in the school.

Bully Fight

Anyway, I want a sequel. Bully is one of Rockstar’s best IPs not to already have a sequel. There have been rumors in the past of a new game. Back in 2009, Shawn Lee who wrote the music score for the game said he was working on Bully 2… it never happened. in 2011, Rockstar co-founder Dan Houser said they will work on Bully 2 after Max Payne 3… it never happened and then in 2013 Houser again said he has plans for Bully 2… it never happened. Even as recent as 2017 the rumors began to fly again when supposed “leaked images” of Bully 2 appeared online yet Rockstar never commented either way. Plus more recently, it has been suggested that Rockstar’s next game will be a sequel to Bully after RDR II is released. All we can do is wait and see.

Max Payne 4

Max Payne 3

Telling the story of ex-cop turned vigilante, turned bodyguard. Famed for its bullet time shootouts and action set pieces. The Max Payne franchise is fast paced (except for the slo-mo stuff) and non-stop action from start to finish. But there’s also an interesting story about the dark and twisted Max Payne himself from the first game from when his wife and new born baby daughter were brutally murdered.

Max Payne 3 Action

Max is a complex and deep character with a broken soul… who likes jumping around in slow-motion shooting people in the face. As much as I enjoyed Max Payne 3 it lacked that dark edge the previous two games had when Rockstar decided to change the presentation to a format I really didn’t like all that much with its distorted/glitched cut-scenes and all that guff. The game itself was immense fun though but if they do bring Max Payne back, I just hope they ditch the whole glitch presentation and go back to something more like the first two’s graphic novel idea. A more film noir approach. Speaking of which…

L.A. Noire 2

L.A. Noire

This game was a very mix bag title when it comes to opinions. Some people hated the game while others loved it. I always felt a lot of the hate came from groups of people expecting the game to be Grand Theft Auto in the 1940s what with it having the Rockstar name attached and all. But here’s the thing, L.A. Noire was not a Rockstar game at all. It was published by them yeah, but it wasn’t developed by Rockstar. The game was created by Team Bondi who are no longer around and closed down a few years back now.

But when Team Bondi closed, they sold the L.A. Noire IP to Rockstar who now own all rights. Rockstar then released a remaster of the game which I recently played through… and still thoroughly enjoyed it as much as my first time with the game last gen. I loved the slower pace, the clue finding and evidence collecting. The having to use the old noodle to piece everything together, check your notebook and question suspects over the various crimes. Being a detective was great fun.

L.A. Noire Badge

I hope they didn’t just buy the IP to make a remaster as I feel this game has a lot of potential. L.A. Noire was not a perfect game and I could sit here and nit-pick it even though I think its utterly brilliant. Seeing as the first game was inspired by real life crimes (namely the Black Dahlia), I’d like to see further games follow suit. As much as I loved the 1940s setting of the first game, I’d like to see them move to a 70s setting, I mean that decade was full of notable and infamous murders, Rockstar would be spoiled for choice. The Manson Family, John Wayne Gacy, The Zodiac, Son of Sam, Ted Bundy to name a few. Plus pick a city like San Francisco as its backdrop. The sequel may not make sense being called L.A. Noire 2 if the time-frame and setting is changed but you get the idea.

The Warriors 2

The Warriors.jpg

Perhaps one of Rockstar’s most overlooked games, which is a shame as its amazing. Based on the classic 70s flick about a street gang being accused of a murder they didn’t commit just trying to get back to their home turf. The film is great as was the game. It was nothing more than a scrolling beat em’ up but one made with a lot of love and attention to the source material including bringing back the original actors to reprise their rolls.

The Warriors Fight.jpg

Now I now what you are thinking, there is no The Warriors 2 film to base a game off. No there isn’t, but there wasn’t a Scarface 2 film to base a game of either, yet it exits with Scarface: The World Is Yours. I’m sure the talent at Rockstar Games could come up with a new and original story to work as a sequel. I mean the majority of the first game actually took place months before the film anyway with only the last few missions being based on the events shown in the film. So it just goes to show they can write an original story while still being inspired by the movie at the same time. Can you dig it?

More Red Dead Redemption

Red Dead Redemption Art

Goes without saying really doesn’t it? Of course I want more RDR, the first game (and I mean Redemption not Revolver) is one of my all time favourite games. The soon to be released sequel/prequel is most definitely my most anticipated game ever. I have played and finished the first game, I don’t know how many times over the last eight years but I’m sure I’m onto double figures. I just played through it again the other week as I get excited for RDR II.

Original Image

The Wild West is a great setting with hundreds of possible stories to be told. Other games could be connected to the already established lore and characters, or they could be all new tales. Either way, I don’t care. Just give me more RDR, only maybe get time between the release date a little less than eight years.

Agent

Agent

I’ve not forgotten about this one, not at all. See Agent was a game being worked on by Rockstar to be released as a PlayStation 3 exclusive – only that never happened. Interestingly, the game has never been officially cancelled either and Rockstar even renewed the copyright for the game in recent years. Plus Agent is still shown as an up and coming game on their official site (still listed as coming to the PS3) Is there a chance that Agent is still being worked on?

Agent Screen

Then there is the fact that images from the (unfinished) game have found their way online (see above). I hope the game is still being worked on as it sounded intriguing. Very little was known about Agent before everything went dark but what was known is that you played as a secret agent during the Cold War in the late 70s. The game would rely heavily on stealth gameplay. To be honest, it’s most probably is dead but as I said, it’s not been confirmed either way.

DMA/Rockstar Classics Collection

DMA Design

One of my favourite purchases of the last few years was the Rare Reply from 2015. A collection of thirty games from the legendary developer. So why not a similar thing covering DMA Design from before they became Rockstar and maybe even early Rockstar games too? Now I’m not sure how the rights thing will work out or if Rockstar Games even own any of the IPs for the older DMA games but I’m sure they could work something out.

Lemmings.jpg

Here are a few title suggestions they could include. The classic shooters Menace and Bloody Money. Lemmings would have to be included without question as would Lemmings 2: The Tribes. WalkerUnirally and Body Harvest would all be a dead certs. Plus of course I can’t forget GTA and GTA 2. Even get a little more modern with the likes of Red Dead Revolver and Manhunt maybe all topped off with improved graphic resolutions and all the usual gubbins. Ply the collection with game histories,  documentaries, makings of, artwork, etc. Throw in online multiplayer for games that are applicable and you’d have a corking collection.

Something New

New.jpg

Pretty much all of my suggestions have been other games in already established franchises (except Agent). Rockstar have some amazing talent working behind the scenes and I’m sure they could come up with some all new IPs.

I do love me some GTA and of course RDR. But there are times when I’d like to see something new. I’m a fan if these big, open world, sandbox type games. I really enjoy just exploring the map and playing around with the game mechanics, getting lost in all the distractions and side quests, etc. No one does open world games better than Rockstar – but how about something else from them? The Manhunt games were pretty popular… massively controversial, but popular. They weren’t open world and instead followed a more linear gameplay style. You may notice no mention of a new Manhunt game in this list. Well that’s not because I didn’t like the linear thing but more a case of I just wasn’t a big fan of the games in general.

The Long Dark

I’d like to see something more streamlined from Rockstar. I mean, The Warriors was linear and I loved it, so was Max Payne 3. The more restrictive game style just needs a better game within it and I’m positive that Rockstar are the developers to get it right. I’m a fan of hardcore survival, story driven games. Have you played The Long Dark? It’s brilliant with all it’s many variations on trying to survive the harsh weather. I’d love to see Rockstar do something like that with their production quality for example. A strong, story driven game with hundreds of possible variances.

Lets see some new IPs, new gameplay mechanics and ideas. A break from all these 50+ hour stories and huge open world maps.

Duo

Oh by the way. Did you know this time next week and Red Dead Redemption II is released?

Will Red Dead Redemption II Come To PC?

Yup its almost here only twenty two days left and you can tell I’m excited as all I’ve written the last few weeks are RDR related articles with a few more to follow before launch day. Very, very soon and after a year long delay, PlayStation and Xbox owners will be able to finally be able to play Red Dead Redemption II. But while console owners are gearing up to play what will easily be the best game of 2018, what about PC owners?

Comp

The first game (and I don’t mean Revolver) was never ported to the PC and this casts a little shadow of doubt over the chance of RDR II making its way to the platform too. But why didn’t RDR make it over to the PC? Well there is a rumor going around the interwebs that the game never game to PC because the coding was a mess and it was just too much trouble to port. Its a rumor that I can find no evidence about though. I’m pretty sure the messy code theory is just something some idiot said a while back and given the nature of the internets and people not bothering to check basic facts, it just spread like a bad game of Chinese whispers gotten out of hand.

I suppose there could be some truth in the code not being very easy to port to PC…but there is a major flaw with that idea. The game was designed and coded on PCs to begin with. So how could the coding for RDR be a mess and not work on PC when it was coded on a PC? The closest thing I can find that suggests there were problems with RDR is this article from 2016 that mentions problems with the development from 2006. But it never specifically mentions problems with the coding nor a PC version, just general issues with the game’s development overall and all games have troubles during the development cycle, so this is hardly news really. So we can’t really say that is proof the code was too messy to post to the PC. As I say, I chalk this one up to a rumor that spread over the interwebs and nothing more.

The Gang

So why no PC port? Well it has been confirmed by Rockstar Games’ Kris Roberts, who was one of the lead developers on RDR that they never even considered a PC port. This article right here confirms this. In the worlds of the man himself…

“I don’t think there was ever an intention to have a PC version of Red Dead Redemption”

– Kris Roberts

Could it really be that simple, that Rockstar just never even wanted to do a PC port of RDR to begin with? It does make more sense than the code not working for a game that was coded on PCs right? But I think there could be another factor and perhaps the most important one when it comes to running a successful company like Rockstar… money. See, in the same article, Kris Roberts also mentions how he was surprised that they did a PC version of Grand Theft Auto V and how that game was only originally going to be for consoles.

As we all now know, GTA V was a big seller. In fact its the most successful piece of entertainment in history. Not just game, but most profitable and successful anything. And its still making money five years after its initial release thanks to the online mode. But at the time, Rockstar didn’t know just how popular it was going to be so didn’t want to risk a PC port. It was only after the unbelievable sales that the idea to port the game to PC came about. This is a theory that can also be found with Grand Theft Auto IV. Again, GTA IV was originally a console only game, but it sold well and so was later ported to PC after strong sales. So how does all of this relate to the lack of a PC port of RDR?

Compare Pic

Look, I love RDR, you love RDR, a lot of people love RDR. But there is one very simple fact and that is RDR  is not as popular as GTA which is Rockstar’s flagship franchise. Again GTA IV was only ported to PC after the impressive sales on console, same with GTA V. RDR only shifted a little over 14 million units, now selling 14 million is lot, of course it is. But compared to GTA IV‘s 25 million sales from before RDR was released? Well its just not good enough.

So I think its a combination of the fact that Rockstar never really considered a RDR PC port and the fact that the game under-performed (compared to the previous sales of GTA IV that is.) that Rockstar just didn’t see the point in a PC version. You have to bear in mind that a later port means pouring money back into development, optimizing,  advertising, packaging, distribution and the like, all of which costs some serious coin. But if the sales are not good enough, then why risk it? In short, if RDR had been as popular as GTA IV and sold as many copies, then it most probably would’ve been ported to the PC. So the next time someone says that there was no PC port of RDR because the code was a mess, just call them an idiot seeing as the game was coded on a PC. Its really nothing more than a popularity/money issue.

Original Image

So to answer the question of, will Red Dead Redemption II come To PC? I guess that depends on the sales. I’m sure Rockstar’s parent company Take-Two have sales targets in mind and if RDR II meets and even beats those targets then they’ll want to make more money from their product and a PC version would be on the cards. So if you want to see RDR II on PC, you’d better get your fingers crossed that it sells… a lot. But with the RDR name just not as popular as GTA, there’s a good chance that won’t happen.