Man Of Steel, Part II

Is it a bird, is it a plane? No, its just part II of my retrospective look at Superman in games.
The Man Of Steel next appears in his very own arcade game.

Superman arcade

Superman: Developed and published by Taito Corporation and released into arcades in 1988. A classic arcade style scrolling beat em’ up with a bit of shooting thrown in for good measure.

With you playing as Superman having to battle his way through five differing levels which include Metropolis, San Francisco, Las Vegas, Washington D.C. and finally the main boss’ spaceship.
There is no real plot to speak of, just Superman punching, kicking and shooting his way through the various levels until he comes face to face with Emperor Zaas.
Superman can use his flying ability to get around the stages all while beating the crap out of the many, many henchmen sent by Emperor Zaas. You can also use a projectile attack called “sonic blast” by holding and releasing the attack button. There are various objects you can throw and even break open to find bonus crystals. These crystals offer various power ups depending on their colour; blue restore any lost health, yellow allow the use of the sonic blast without having to charge and red crystals destroy all enemies on screen during the shooting stages.

The first four stages are split into three sections with horizontal scrolling then vertical scrolling and finally a side scrolling shooter section with a boss fight at the end. The final stage is a little different as it adds an extra scrolling shooting section at the start and another boss fight at the end.

The game featured a 2 player co-op option so two Supermen can fight side by side…yes two Supermen. The first player controls the original Superman in his classic blue and red outfit while the second player controls an alternate Superman in a red and grey outfit (see screen below). It is never revealed who this other Superman is or how he even exists.
Also of note, some unused sprites in the game’s code show a female character not seen in the final game who is dressed in a similar costume and even colours to Superman. Many think she was possibly going to be the original second controllable player and was intended to be Supergirl, which would have made more sense than two Supermen.

Superman arcade screen

Superman arcade was simple enough stuff and standard arcade fare. Designed to eat your spare change as fast as it could. The game was okay at best and while it didn’t really offer anything amazing in terms of game play, it didn’t really do much wrong either. Just a very substandard game. It did feature pretty good renditions of the main Superman theme and even the; Can You Read My Mind tune from the original Superman film.

After his pretty average jaunt in the arcades, Superman returns to the home market next.

Superman MoS cover

Superman: The Man of Steel: This one was relased in 1989 on the Acorn Electron, Amiga, Amstrad CPC, Apple II, Atari ST, BBC Micro, Commodore 64, MSX, PC and ZX Spectrum. Developed and published by software company Tynesoft.

This one offered several different game play styles including 3D flying, overhead vertical scrolling and classic side scrolling sections.
Playing as Superman you have to battle Lex Luthor as well as Darkseid through a total of eight different sections, though some of the sections are similar to others in all but some graphical changes.
With you partaking in some pseudo-3D flying and shooting, side scrolling fighting and even a bit of overhead shooting too. The main objective of the game is to destroy a geo-disruptor you find at the end of the eighth and final level.

Superman MoS screen

This game received some above average reviews when it was released…depending on which version you had. The 8-bit versions met with pretty poor reviews overall as the game was a bit too advanced for the then ageing technology of the day. However, the 16-bit versions for the Amiga and Atari ST had much better reception as the advanced hardware could handle the game as was originally intended.
It was a pretty decent game with some variety to the game play with the Amiga version being the best of the lot.

Superman still has not really had a game worthy of the word “super”. Maybe the 16-bit consoles could do better on a “super” console?

Superman death cover

The Death and Return of Superman: Developed by Blizzard Entertainment and Sunsoft, published by Sunsoft in 1994 for the Super Nintendo. A port for the Sega Mega Drive was relased in 1995.
Based on the 1992 comic book story; The Death of Superman.

The game was the classic and standard beat em’ up style game play you have seen countless times before. Enemies appear on screen and you beat the crap out of them and move onto the next area where more enemies appear and you beat the crap out of them, rinse and repeat for the entire game.
Of note, Superman is not the only playable character in the game as Superboy, Steel, Cyborg and The Eradicator are all playable through the game too. All of the characters play pretty much the same way and have the same abilities with standard punches and kicks, grapple attacks, throws and even the ability to fly. You can’t choose which of the characters to play as, the game just follows a set story and each of the characters become playable as the story follows its set script.

The game’s plot follows on from the previously mentioned comic book; The Death of Superman as a kind of pseudo sequel to that story featuring Doomsday.

Superman death screen

This one was another bare basic beat em’ up of which there were dozens of around this time that offering nothing really of any merit. The dynamic of the different playable characters was bare bones as each of the characters were pretty much all the same anyway besides the cosmetics. The fighting itself was rather dull and didn’t really utilize any of Superman’s powers and the levels all felt the same aside from a handful of shooting sections.
The Death and Return of Superman received pretty mediocre reviews at the time and for good reason.

Well that just about wraps up part II, but in part III will Superman finally get a great game to star in? Well no as the next one is often regarded as one of the worst games ever made…

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Service Games is 75 years old! Part II

We left off with Sega struggling after the game crash of 1983 with declining profits, despite a decent arcade presence, and an underwhelming first attempt at a home console with the SG-1000.
In 1985, Sega released its second home console in Japan, the Sega Mark III.

MK III

Does not look very familiar does it?
Well for the North American & European launch, the console was redesigned and retitled.

master system

The Sega Master System hit the American market in 1986 and Europe in 1987. Released to compete with Nintendo’s Famicom/NES. The Sega Master System launched with Alex Kidd in Miracle World, Alex Kidd was Sega’s first attempt at a gaming mascot to try and match Nintendo with Mario. Despite Alex Kidd appearing in several games and spin-offs, he never really took off as a mascot.
The Sega Master System itself was technically superior to Nintendo’s NES, it could not match sales of the NES in Japan or North America. However, it did fair better in Europe.

With a moderate success in the home market with The Sega Master System, SEGA carried on to strengthen their arcade library in the mid 80’s with games like OutRun (1986), After Burner (1987) and Power Drift (1989).

1989 would also see Sega release it’s successor to The Sega Master System.

megadrive

The Mega Drive (Genesis in North America) did not fare well in Japan against its main competitor, Nintendo’s Super Famicom. But, it did achieve greater success in North America and in Europe. Helping this success were several ports of some of Sega’s best arcade games as well as the introduction of a certain blue hedgehog.

sonic title

In 1991, Sega first introduced the world to Sonic The Hedgehog. A superfast platformer styled game that took the world by storm and finally SEGA had a bankable gaming mascot.
Sonic went on to star in several sequels and spinoffs on the Mega Drive and is even still a relevant gaming mascot today.
Sonic helped to sell even more consoles and give Sega it’s first real home market success with the Mega Drive/Genesis. The Mega Drive/Genesis also had several addons released for the console like the Mega CD and 32X to help extend the life of the machine.

Sega decided to follow up on the success of the Mega Drive/Genesis and try to muscle in on Nintendo’s handheld console market share held by the Gameboy. Sega released the portable Sega Game Gear in 1990.

Gamegear

The Sega Game Gear was essentially as Master System in handheld form using much if the same hardware.
Due to problems with a very short battery life, titles mainly being lazy ports, and poor first party support, the Game Gear was unable to come close to the success of Nintendo’s Game Boy despite the Game Gear being technically superior. The Game Gear was succeeded by the Sega Nomad (a portable Mega Drive/Genesis) in 1995.

But while they started to gain ground in terms of home market sales, Sega still maintained a strong arcade library through the 90’s especially with it’s “Virtua” series with titles; Virtua Racing (1992), Virtua Fighter (1993) and Virtua Cop (1994).

The mid 90’s saw the release of Sega’s next home console.

saturn

The Sega Saturn first hit the home market in 1994 in Japan and then in America and Europe in 1995.
The console was a moderate hit initially, but sales started to drop off fast due to the release of Nintendo’s N64 in 1996 and the rising popularity of Sony’s first home console, The PlayStation.
Sega also never released a Sonic game for the machine, which many feel is part of the reason the sales for the Saturn soon dropped off. There was one in development called; Sonic X-treme, but it was ultimately cancelled.
The Saturn did benefit from some great arcade ports like; Sega Rally Championship, The House of the Dead as well as ports of Sega’s Virtua arcade series of games and their sequels, but the console was only a moderate hit worldwide.

Not content with just arcade and home console gaming, Sega even opened their own amusement style theme parks in 1994 called; Joypolis.

Joypolis

Joypolis opened in Yokohama, Japan. Several Joypolis were opened in various cities in Japan with the parks featuring arcade games and rides based on existing SEGA IPs. A total of 8 Joypolis theme parks were opened. However, as of writing only 3 of the parks are still open today.
Other similar Sega based arcades and parks opened around the world. SegaWorld opened in the United Kingdom, China, Australia and Japan, but only a handful still remain in Japan. Plus; GameWorks was a joint venture between Sega, Universal Studios, and DreamWorks.

I’ll end here, but part III will cover Sega’s (probably) most popular and loved home console…and their last, as SEGA end their hardware reign and become a software only devloper.

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