Microbrits: Revision

So last year, I wrote a pretty in-depth book covering almost forty years of the British gaming industry. Microbrits: A Tapestry Of The British Gaming Industry was a real labour of love for me and I’m very proud of the book too. I’ve had a lot of very positive feedback and the general consensus is that it’s a damn good read. Full of interesting stories about the British gaming industry and the interweaving tales of those involved.

But it was a little rough around the edges. Several typos, spelling and grammar mistakes. The font was a bit too small and it could’ve been formatted a little better too. So while I’ve been in lock-down due to this whole coronavirus thing, I thought I’d re-edit Microbrits.

Best Cover Publish-page-001

I’ve used a slightly bigger font, corrected all the typos and grammar errors… I think. Removed sentences and even entire paragraphs, generally smoothed everything out to make it easier to read too. Plus it’s been updated with new info. Oh, and an all new retro cover as well. But despite editing and removing chunks of the book, it’s now bigger than it was. Partly down to the larger font and mostly due to the general editing and adding new information. Microbrits has grown from an 81,000 word book to a just shy of 87,000 words and from 174 pages to a 204 page book.

Fifteen British gaming studios covered. I look at the people behind the companies and some of the games that made them famous. The book is designed so you can jump in and read about any of the studios you like. But if you read from cover to cover, then a wonderful interweaving tapestry of the British gaming industry is revealed. Tales of spectacular failures, back stabbing buy-outs, amazing partnerships, rags to riches stories and so much more. Microbrits is a must buy for the gamer of a certain age just for a fantastic nostalgia trip, or even brilliant read for younger gamers who want to pick up a little history of not only how the British gaming industry began, but how it grew and evolved into a worldwide phenomenon.

You can find both the Kindle and paperback versions right here from Amazon, available for worldwide shopping too. Grab yourself a copy and enjoy an anecdotal journey through the British game industry.


MICROBRITS: My British Game Developers & Publishers Book Update & Info

I’ve been working hard on getting my book published and was hoping for it to be available to buy for a late July/early August release at the earliest. Sadly that’s not going to happen. Mainly because I finished it ahead of schedule and it’s now available to buy from Amazon.

81681 words, 141 pages, (almost) 40 years of gaming history, 15 game studios, 12 months of research, 1 book.

MICROBRITS: A Tapestry Of The British Gaming Industry is a book looking at the history of the British gaming through the very companies who shaped it. Beginning with Imagine Software in 1982, covering almost four decades of British gaming and ending with Rockstar North in 2019.

Imagine, Ocean, Psygnosis, U.S. Gold, Ultimate Play The Game, Rare, The Bitmap Brothers, Gremlin Graphics, Sensible Software, Team 17, DMA Design and Rockstar North are all covered, looking at each company from the start to the very end, the people behind it and some of the games they produced. The book is designed so you can just jump in a read about any of the studios you wish to. But if you read it cover to cover, then an interesting tapestry of British gaming is revealed as many of these companies all cross paths in one way or another. You can play a good game of six degrees of separation with this book. Yarns of interesting partnerships, back-stabbing buy outs, bitter rivalries, surprising interweaving tales and plenty of fascinating tit-bits along the way.

MICROBRITS: A Tapestry Of The British Gaming Industry is a journey through almost four decades of British gaming and how some of the biggest names in the industry, some still working today began… as well as some pretty spectacular failures. But that’s not all. As when you’re done reading this fascinating story of how the British gaming industry was born, there’s a nice bonus at the end. A special three part look at the most important British game designer ever. An in-depth look at the entire career of a certain Peter Douglas Molyneux. I take you through a journey beginning with Peter as a baked bean salesman to his co-founding Bullfrog Productions, via Lionhead Studios and ending with 22Cans.

MICROBRITS: A Tapestry Of The British Gaming Industry is available as a paperback as well as on Kindle Amazon right now.

Oh as a quick aside. I sent an advance copy to the legendary game designer Peter Molyneux last week and he contacted my today…


So MICROBRITS: A Tapestry Of The British Gaming Industry is Molyneux approved.
Buy your copy today.


EDIT: Quick update: Here’s the first review of my book from over at @stoffelpresents .