Are graphics important?

Before I get into this age old debate and offer my own personal perspective. I just want to paint the picture of how/why I decided to tackle this subject to begin with.

I, like millions and millions of others, watched the official Fallout 4 trailer.

Fallout4 logo

I was impressed, very impressed. In fact, for a while I’ve been reluctant of getting into the next generation of gaming for various reasons. One being there have been no games that make me want to jump into the next gen…until now.
Fallout 4 is the game that has sold me and I’ve been eyeing up both the PS4 and Xbox One over the last few days. I’ve still not made the plunge yet as I’m still not 100% sure which console to go for.

Anyway, the point is that my seeing this trailer has finally convinced me to get into the next gen of consoles.
I thought the game looked simply stunning but of course it’s not all about the graphics. Yet I was stunned to find there had been an interwebs “fallout” over the graphics of Fallout 4.
Seriously, I do not get it. The game looks amazing from a graphics point of view, yet there have been millions of comments about how bad it looks. Just do a Google search for “Fallout 4 graphics” and you’ll find plenty of sites doing their own reports on this very subject and so many people complaining that the graphics look bad.

It was all these sites and all these comments that made me want to throw my hat in the ring. Not only in defence of Fallout 4’s graphics, but in terms of graphics in general.
Before I get into that, I just want to say something in direct defence of Bethesda Softworks Fallout 4 trailer…

At least they are not lying.
My I bring up Ubisoft and Watchdogs?

watchdogs

Now again. Not talking of the game itself but just purely of the graphics.
Does nobody remember Ubisoft showing off Watchdogs at E3 2012? Well if you have forgotten, take a look at this handy comparison video of Watchdogs being shown at E3 2012 to the final game actually running on a high end PC.

It was pretty obvious that Ubisoft had given Watchdogs a graphical downgrade and were showing something at E3 2012 they just could not deliver.

Now back to Fallout 4. As I previously said, I think the game looks stunning and I personally do not get the “bad graphics” comments that have been popping up.
But even if I were to agree the graphics are bad (they are not), one could argue that Bethesda are not trying to pull a Ubisoft and actually showing what the game will look like…and I do not see that as a bad thing.
I’d much rather developers be honest than lie and deceive.
Even more so, this is an early trailer. There is a very good chance that game will look even better when released and the trailer is based on an older graphical style. As the game is not released until November 2015, that is quite a long time in the gaming world and a lot can change between now and then.

Anyway, I think Fallout 4 looks amazing as it is.

So lets get into the meat of this article and answer whether graphics are important or not…

Lara

You ask most gamers and they will say: “graphics are not important, it’s all about gameplay.”
I somewhat agree…but I can not say that graphics are not important. I personally think graphics are massively important part of a game, I mean without them…you wouldn’t have a game at all would you?

I’ve noticed an amazing amount of hypocrisy among gamers too. They will say graphics are not important, but then argue which has the better graphics; the PS4 or Xbox One? Then on top of that you’ll get the PC elitist brigade and their “PC is better than either” arguments.
But if graphics are not important…why do most gamers argue of which one has the better graphics so much, why are there so many comparison videos on Youtube?
Clearly graphics are important, otherwise these arguments and comparison videos would not exist.

Again, I point you towards the recent Fallout 4 graphical debate. Why does this debate even exist if it’s gameplay and not graphics that matters?

So for me personally, are graphics important?
Yes, very much so.
Now this does not make me a “graphics-whore” as I’m not saying that great graphics equate to a great game. That is a very different argument and one for another time.
But to dismiss graphics as not being important is just plain ignorant or stupid.

Graphics can set a style, tone and feeling for a game before you even play it. I’m going to bring up a handful of games people would consider have “poor” graphics on sight and explain why I feel they are quite the opposite.
I bring exhibit A.

Limbo

Limbo, a very simple action/platform/puzzle game with even more simpler graphics.
As you can see for the screenshot, the game offered a minimalistic silhouette graphical style. Yet those graphics added so much depth and atmosphere to the game, it was amazing. I really do not think that game would have worked with photorealistic, 3D polygon, 18 million colour palette graphics.
The graphics of Limbo were simple and minimalistic…and they worked perfectly.

Minecraft

Ahhhhhhhhhhh, Minecraft. One of my favorite modern games in recent years.
I have played this in front of people that do not know what it is and the first thing they say is “this look crap”.
Does it “look crap”? I honestly do not think so, the blocky and pixelated visual style is just perfect. In fact, I have played Minecraft with various other skins from cartoon style to even more “realistic” versions and none of them work as well as the original graphics.
Minecraft is meant to look blocky and pixelated…it just works.

rerto city

Retro City Rampage. If you have no idea what RCR is, allow me to educate you.
It’s a simple homage to the original GTA games with 100’s of gaming and film references done in a NES graphical style. Just looking at that screenshot above, would you believe the game was originally released in 2012?
Do the game’s graphics look bad? For me, not at all. The game is trying to emulate a very specific style and direction and these “simplistic” 8-Bit graphics are just perfect.

Those are just three examples (there are numerous others) of a game having what many would consider “poor graphics”, but what I consider to be amazing and very apt graphics for the games.
It’s this attention to the graphics that makes the graphics themselves just as important as the gameplay.

Yes, graphics are important, they are even hugely important I would say. Graphics can tell you so much about the game, they can set a tone and atmosphere, they can be emotive as well as pleasing to look at.

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Service Games is 75 years old! Part III

Welcome back to my retrospective look at Sega. As we approach the end of the 90’s, Sega release their final gaming console.

dreamcast

The Dreamcast was released in 1998 in Japan and came to America and Europe in 1999.
This console was the first released in the 6th generation of gaming consoles, beating the PlayStation 2, Xbox and Gamecube for a release date.
Despite this console being a fan favorite and despite the impressive opening sales and even some groundbreaking/impressive games like; Shenmue, Power Stone 2, Metropolis Street Racer, Rez and even some arcade perfect ports. Dreamcast sales just did not meet Sega’s expectations and continuing financial losses, The Dreamcast was discontinued in 2001, just 3 years after originally being launched.

Even after the demise of the Dreamcast, it’s still considered an important machine as it was the first to include a built in modem for internet support and online play.

In 2001 Sega of America officially announced they were becoming a third-party software publisher and would no longer produce hardware/gaming consoles.
By 2002, Sega had five consecutive fiscal years of net losses and were in serious debt.

Sega losses

Sega were in some serious financial trouble.
CSK founder; Isao Okawa gave Sega a $692 million private donation and even talked to Microsoft in early 2000 about a possible sale of Sega or even a merger. But the talks failed and Isao Okawa passed away shortly after in 2001.
In 2003, Sammy, one of Japan’s biggest pachinko and pachislot companies, bought 22% of the shares of Sega that CSK owned, and Sammy’s chairman; Hajime Satomi became CEO of Sega.
Later in 2004, Sammy bought a controlling share the Sega Corporation at a cost of $1.1 billion, creating the new company; Sega Sammy Holdings, an entertainment conglomerate. From then on, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently.

From 2003 onwards, Sega starting making a profit once again and even started to buy and form other companies/studios to join and help grow Sega worldwide once more.
2005 saw the forming of; Sega Racing Studio. In 2006, Sega Europe purchased Sports Interactive. While Sega of America purchased Secret Level in the same year and rebranded it to Sega Studio San Francisco. 2013 saw Sega buy Relic Entertainment.
From then on Sega have managed to maintain a good steady financial flow from it’s various studios as well as by developing and publishing games on various other machines…even allowing Sonic and Mario to team up in the Mario and Sonic at the Olympic Games series. Sonic & Mario together in the same game was just not heard of in the 90’s.

sonic mario

Sega even still continued to develop arcade games despite the arcade market being all but dead seeing as consoles had by this time become even more powerful than arcade machines.

Republic

Sega Republic, an indoor theme park in Dubai opened in 2009. Where you can enjoy over 150 amusement games/rides/attractions based on Sega IPs.
Then in 2013, in joint co-operation with BBC Earth, Sega opened the first interactive nature simulation museum in Orbi Yokohama, Japan.

From 2012 – present, Sega have mainly been concentrating on the digital market. By bringing many classic Sega games as well as reboots and remakes to Xbox Live, PSN, Android and iOS. With games like After Burner Climax, OutRun 2, Crazy Taxi and many others…but still no Shenmue 1 or 2 remake or even Shenmue 3?

Sega have certainly had a rollercoaster of a 75 years going from simple coin-operated machines, to help create and popularise arcades. To poor initial home market attempts to helping restore faith in the gaming industry after the 1983 game crash. Even shaping how we would game in the future with the Dreamcast.
I don’t think there is much Sega has not done in the industry.

75 years of Sega. Love them or hate them, you can not deny they have been an important part of the gaming world.

sega pads

Thanks for reading.

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Service Games is 75 years old! Part II

We left off with Sega struggling after the game crash of 1983 with declining profits, despite a decent arcade presence, and an underwhelming first attempt at a home console with the SG-1000.
In 1985, Sega released its second home console in Japan, the Sega Mark III.

MK III

Does not look very familiar does it?
Well for the North American & European launch, the console was redesigned and retitled.

master system

The Sega Master System hit the American market in 1986 and Europe in 1987. Released to compete with Nintendo’s Famicom/NES. The Sega Master System launched with Alex Kidd in Miracle World, Alex Kidd was Sega’s first attempt at a gaming mascot to try and match Nintendo with Mario. Despite Alex Kidd appearing in several games and spin-offs, he never really took off as a mascot.
The Sega Master System itself was technically superior to Nintendo’s NES, it could not match sales of the NES in Japan or North America. However, it did fair better in Europe.

With a moderate success in the home market with The Sega Master System, SEGA carried on to strengthen their arcade library in the mid 80’s with games like OutRun (1986), After Burner (1987) and Power Drift (1989).

1989 would also see Sega release it’s successor to The Sega Master System.

megadrive

The Mega Drive (Genesis in North America) did not fare well in Japan against its main competitor, Nintendo’s Super Famicom. But, it did achieve greater success in North America and in Europe. Helping this success were several ports of some of Sega’s best arcade games as well as the introduction of a certain blue hedgehog.

sonic title

In 1991, Sega first introduced the world to Sonic The Hedgehog. A superfast platformer styled game that took the world by storm and finally SEGA had a bankable gaming mascot.
Sonic went on to star in several sequels and spinoffs on the Mega Drive and is even still a relevant gaming mascot today.
Sonic helped to sell even more consoles and give Sega it’s first real home market success with the Mega Drive/Genesis. The Mega Drive/Genesis also had several addons released for the console like the Mega CD and 32X to help extend the life of the machine.

Sega decided to follow up on the success of the Mega Drive/Genesis and try to muscle in on Nintendo’s handheld console market share held by the Gameboy. Sega released the portable Sega Game Gear in 1990.

Gamegear

The Sega Game Gear was essentially as Master System in handheld form using much if the same hardware.
Due to problems with a very short battery life, titles mainly being lazy ports, and poor first party support, the Game Gear was unable to come close to the success of Nintendo’s Game Boy despite the Game Gear being technically superior. The Game Gear was succeeded by the Sega Nomad (a portable Mega Drive/Genesis) in 1995.

But while they started to gain ground in terms of home market sales, Sega still maintained a strong arcade library through the 90’s especially with it’s “Virtua” series with titles; Virtua Racing (1992), Virtua Fighter (1993) and Virtua Cop (1994).

The mid 90’s saw the release of Sega’s next home console.

saturn

The Sega Saturn first hit the home market in 1994 in Japan and then in America and Europe in 1995.
The console was a moderate hit initially, but sales started to drop off fast due to the release of Nintendo’s N64 in 1996 and the rising popularity of Sony’s first home console, The PlayStation.
Sega also never released a Sonic game for the machine, which many feel is part of the reason the sales for the Saturn soon dropped off. There was one in development called; Sonic X-treme, but it was ultimately cancelled.
The Saturn did benefit from some great arcade ports like; Sega Rally Championship, The House of the Dead as well as ports of Sega’s Virtua arcade series of games and their sequels, but the console was only a moderate hit worldwide.

Not content with just arcade and home console gaming, Sega even opened their own amusement style theme parks in 1994 called; Joypolis.

Joypolis

Joypolis opened in Yokohama, Japan. Several Joypolis were opened in various cities in Japan with the parks featuring arcade games and rides based on existing SEGA IPs. A total of 8 Joypolis theme parks were opened. However, as of writing only 3 of the parks are still open today.
Other similar Sega based arcades and parks opened around the world. SegaWorld opened in the United Kingdom, China, Australia and Japan, but only a handful still remain in Japan. Plus; GameWorks was a joint venture between Sega, Universal Studios, and DreamWorks.

I’ll end here, but part III will cover Sega’s (probably) most popular and loved home console…and their last, as SEGA end their hardware reign and become a software only devloper.

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Service Games is 75 years old! Part I

Service logo

75 years is a big milestone in the gaming world and one worth celebrating.
So join me as I take a brief-ish look back on Service Games from their initial roots to where they are today.

But wait, let’s back up a little here….who the hell are Service Games and why do you not recognise the name?
Well what about if I wrote it like this: SErvice GAmes…

Founded in Honolulu, Hawaii, 1940. Service Games began by distributing coin-operated slot machines and jukeboxes. In 1951, the company moved to Tokyo, Japan and began to distribute basic coin-operated machines to American military bases in and around Japan.

David Rosen, an American officer in the US Air Force, launched a photo booth business in Tokyo sometime in 1954 and the Rosen Enterprises company was born. In 1957, Rosen Enterprises began importing coin-operated games into Japan.
By 1965, Rosen Enterprises developed a chain of arcades, with Service Games its only serious competitor at the time, but instead of battling it out as rivals. David Rosen instead suggested a merger between Rosen Enterprises and Service Games and became chief executive of the new company: Sega Enterprises which derived its name from Service Games and Rosen Enterprises.
In 1965 the now world famous Sega was created from those humble beginnings originated by Service Games 20 years previously.

Original logo

1966 saw the release of Sega Enterprises first ever in house developed coin-operated game; Periscope.

periscope

Periscope was a simple game as this was very early in the life of arcades and games. The player looked through a simulated submarine periscope to launch torpedoes at enemy ships. The ships were made from cardboard and would be moved mechanically via a drive chain, and the torpedoes were represented by simple coloured lights.
This simple arcade game was a huge success in Japan and was then exported to America and Europe the following year, where it again met with success.
Periscope is often considered a turning point for coin-operated games and even arcades as a whole.

David Rosen sold Sega Enterprises to American conglomerate Gulf and Western Industries in 1969, but Rosen stayed on as CEO of the Sega division. Sega continued to grow and prosper under Rosen and flourished very well from the arcade gaming craze in the late 1970s, with income reaching over $100 million by 1979.
Along with the changes came a new and familiar logo.

SEGA logo

In 1982 Sega introduced gamers to the world’s first commercial stereoscopic 3D game; SubRoc-3D.

SubRoc 3D

SubRoc-3D used a display that delivers individual images to each eye via a special eyepiece, a viewer with spinning discs to alternate left and right images to the player’s eyes from a single monitor. This gave the illusion that the in game images were coming towards to player.

Due to the game crash of 1983, Sega saw its profits drop from $214 million in 1982 to $136 million by the end of 1983. Also in 1983, Sega released its first ever home gaming console the SG-1000.

SG-1000

The SG-1000 was released as a competitor to the hugely successful Atari 2600. But the SG-1000 hardly made an impact and was poorly received overall.

While Sega’s first attempt at cracking the home market met with less than positive admiration, Sega still maintained a good arcade game presence in the late 70’s and early 80’s with titles like Frogger (1981) which Sega published in the U.S. Zaxxon (1982) which holds the distinction of being the first ever arcade game advertised on TV. Astron Belt (1983) which is said to be the world’s first laser disc based game, as well as all time classics like Hang-On & Space Harrier (1985).

The failure of the SG-1000 coupled with the declining profits of Sega and the video game crash of 1983 lead to Gulf and Western Industries eventually selling the U.S. assets of Sega Enterprises to pinball manufacturer Bally Manufacturing.
However, the Japanese assets of Sega Enterprises were brought by a group of investors led by David Rosen, Robert Deith, and Hayao Nakayama. Nakayama was a Japanese businessman who owned an arcade game distribution company called; Esco Boueki.
Hayao Nakayama became the new CEO of Sega Japan, Robert Deith Chairman of the Board, and David Rosen became head of its subsidiary in the United States. In 1984, a multibillion dollar Japanese conglomerate CSK bought Sega and headquartered it in Japan. David Rosen’s friend, Isao Okawa, the chairman of CSK, became chairman of Sega.

Here ends the first part of my retrospective of Sega, join me in part II where we’ll see the company rise from the ashes of the game crash of 1983 to become one of the biggest and most recognised names in gaming.

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Pac-Man Part VII

Well here we are…finally, at the end of my retrospective look back at Pac-Man’s entire 35 year gaming life.
If you have managed to make it through my Pac-Man game overview as well as my Happy Birthday bio and even managed to get through the whole multipart retrospecive…well done and thank you for reading.

pac

Here in this final part, I just want to give mention to some of the other games I didn’t cover in the main retrospective.
First the various Pac-Man compilations:

Ms. Pac-Man/Galaga: Class of 1981
Release date: 2001
System: Arcade

Pac-Man Collection
Release date: 2001
System: Game Boy Advance

Pac-Man: 25th Anniversary Arcade Machine
Release date: 2005
System: Arcade

Pac-Man Power Pack
Release date: 2008
System: PlayStation 2

Namco All-Stars: Pac-Man and Dig Dug
Release date: 2009
System: Windows PC

Pac-Man’s Arcade Party
Release date: 2010
System: Arcade

Pac-Man & Galaga Dimensions
Release date: 2011
System: Nintendo 3DS

Dual Pack: Pac-Man World 3/Namco Museum DS
Release date: 2012
System: Nintendo DS

Pac-Man Museum
Release date: 2014
System: Xbox 360, PlayStation 3 and Windows PC

Next up are compilations that feature Pac-Man in games, but not in the title:

Namco Museum 64
Release date: 1999
System: Nintendo 64

Namco Museum: 50th Anniversary
Release date: 2005
System: GameCube, Game Boy Advance, Windows PC, PlayStation 2 and Xbox

Namco Museum Remix
Release date: 2007
System: Wii

Namco Museum DS
Release date: 2007
System: Nintendo DS

Namco Museum Virtual Arcade
Release date: 2009
System: Xbox 360

Moving onto iOS/Android games:

Pac-Man Remix
Release date: 2009
System: iPhone and iPod Touch

PAC-Match Party
Release date: 2010
System: iPod Touch and iPad

Pac-Chain
Release date: 2010
System: iPhone, iPod Touch and iPad

Pac-Attack
Release date: 2010
System: iPhone and iPod Touch

Pac’N-Jump
Release date: 2011
System: iPhone, iPod Touch, iPad and Android

Pac-Chomp!
Release date: 2011
System: iPhone, iPod Touch, iPad , Android and Kindle Fire

Pac-Man Games
Release date: 2012
System: iPhone, iPod Touch and iPad

Pac-Man Kart Rally
Release date: 2012
System: Android and Kindle Fire

Pac-Man + Tournaments
Release date: 2013
System: Android

Pac-Man Dash!
Release date: 2013
System: iPhone, iPod Touch and Android

Pac-Man Monsters
Release date: 2014
System: iPhone, iPod Touch and Android

Pac-Man Friends
Release date: 2014
System: iPhone, iPod Touch and Android

Finish off with games Pac-Man has cameoed in:

Kick
Release date: 1981
System: Arcade

Mario Kart Arcade GP
Release date: 2005
System: Arcade

Mario Kart Arcade GP 2
Release date: 2007
System: Arcade

Space Invaders vs. Pac-Man
Release date: 2005
System: Mobile phone

QuickSpot
Release date: 2006
System: Nintendo DS

Body and Brain Connection
Release date: 2011
System: Xbox 360

Pac-Man S
Release date: 2011
System: Social facebook game

Everybody’s Golf 6
Release date: 2011
System: PlayStation Vita and PlayStation 3

Street Fighter X Tekken
Release date: 2012
System: PlayStation 3 and PlayStation Vita

Pac-Man Smash
Release date: 2012
System: Arcade

Mario Kart Arcade GP DX
Release date: 2013
System: Arcade

Namco High
Release date: 2013
System: Web Browser

Mario Kart 8
Release date: 2014
System: Wii U

Super Smash Bros.
Release date(s): 2014
System: Nintendo 3DS and Wii U

Galaga: TEKKEN 20th Anniversary Edition
Release date: 2015
System: iPhone, iPod Touch and Android

That just about covers every official appearance from Pac-Man aside from a few pinball machines that also featured Pac-Man.

Well, it’s been a long journey (and a long read/write). From 1980-2015, Pac-Man was the original gaming mascot that is still relevant, known and referenced even today. This ends Pac-Man’s 35th Birthday celebration on LBoG&M…and this also just so happens to be my 50th post.
It’s been a great 35 years with great games as well as not so great games. Pac-Man has appeared in various gaming genres from the simple maze running of the original, to platforming, to adventure games…and even a trivia based game.

Thanks for the memories Pac-Man.

Birthday pac

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