Tag Archives: Sega Saturn

“I’m Batman”, Part II

I’m still Batman.

Welcome back to part II of my retrospective look at the Batman games I grew up playing and even still play today.
We left off with one of the all time classic and best NES games, Batman: The Videogame, which was inspired by the Tim Burton film. But the NES game was not the last game based on the movie.

Batman arcade

Batman: This one was an arcade only game released in 1990. Developed by Numega and published by Atari Games.
This was a simple scrolling beat em’ up and featured scenes based on the 1989 movie as well as stages where you use the Batmobile and Batwing. The game also used voices and images taken directly from the movie as well as featuring Danny Elfman’s amazing Batman score.
With you playing as Batman patrolling the streets of Gotham trying to stop The Joker.

The game was shallow and repetitive…but it was also good mindless fun. It’s an arcade game and designed to eat up your loose change.

Batman arcade 2

For a scrolling beat em’ up, this was not a bad one at all. Not a great game, but it was good enough to warrant a play or several. Followed the film fairly closely too and was interspersed with scenes taken directly from the film.

As we leave Tim Burton’s Batman inspired games behind, Sunsoft just could not wait for the next film for their next Batman game.

Batman 2 Nes

Batman: Return of the Joker: The sequel to the NES Batman game that was based on the 1989 film. But this sequel NES game released in 1991 was made before the official Batman Returns movie sequel. (confused yet?)
Again Developed and published by Sunsoft.
There were various versions of this game released on other formats that all slightly differed from version to version, but it’s only the NES one I played.

Joker escapes Arkham Asylum and you playing as Batman having to survive through several side scrolling levels set in and around Gotham City. Batman is only equipped with a “Batgun” that fires various, selectable projectiles.

Batman 2 nes 2

I didn’t find this one as enjoyable as the previous NES Batman game, it just did not have the same feel. This one felt more like a scrolling shoot em’ up. It’s was not a bad game at all…just not as good as the previous one. Still as it was from Sunsoft, you can again expect some great music. Worth a look.

Next up we get an official game based on Tim Burton’s sequel film; Batman Returns.

Batman R

Batman Returns: Again, there were various version of this title. But I’m going for the SNES version for this retrospective as it was really damn good. Released in 1993, developed and published by Konami for the SNES.

Batman Returns was a scrolling beat em’ up with some really great little touches to add a lot of depth to this fairly shallow genre. Massively redundant and mindless…but it was also an awesome and satisfying experience.
Based on the film of the same name from Tim Burton, the game followed the film really well with you playing as Batman having to save Gotham City from Catwoman and the Penguin. The game also featured a stage where you get to use the Batmobile.

Very well received at the time and still fondly remembered as a great title.

Batman R 2

Simple in its style, but full of great little features and details. Like being able to grab 2 henchmen at once and smash their heads together (see above image), or being able to throw enemies into the background smashing windows and denting lampposts, etc. The game followed the film really well and was intercut with amazing cutscenes with written dialogue taken right from the film as well as using Danny Elfman’s infamous Batman score to great effect.
Another thing that I always remember is how you could save Selina Kyle in the game just like in the film…”you missed.”
Well worth playing through if you can.

I’m going to stick with the SNES for my next pick of Batman games, this time based on the animated TV series.

Batman animated

The Adventures of Batman & Robin: Was an action/platformer released in 1994 for the SNES. Developed and published by Konami and based on the critically acclaimed Batman: The Animated Series.

You to play as Batman with Robin only appearing in cutscenes. Each level was based on one of the main villains with a rogues gallery like; The Joker, Poison Ivy, The Penguin, Catwoman, Two-Face, The Scarecrow, The Riddler, Clayface and even Man-Bat. Each level had it’s own flavour and style based on each of the villains which in turn was based on an episode of the TV show itself.

Batman animated 2

A really great game. Dark, moody and well animated…just like the TV show it was based on. As each level had it’s own villain based aesthetic and style. The game brought a great mix of gameplay styles that offered plenty of variation from simple beat em’ up to head scratching puzzles.

Next I’m going to tackle one of the worst Batman games ever made.

Batman forever

Batman Forever: Was Released in 1995 for the SNES, Sega Mega Drive, Sega Game Gear, Game Boy and PC. Developed by Probe Entertainment and published by Acclaim. Lets be honest, it does not matter which version I talk about as they were all really, really, really bad.

Based on the third film in the Batman series of the same name. This game has you playing as either Batman or Robin, or even Co-Op 2 player…if you can find anyone that would want to play this game.
This was a side scrolling beat em’ up with some of the worst controls ever made in a game. Sluggish combat inspired by Mortal Kombat, awkward gadget selection and usage. Even bad level design with little to no idea of where to go or what to do.

Batman forever 2

I really have nothing to say here. It’s a terrible game and should be avoided at all costs, not even worth playing just for curiosity sake.
Lets move on…

Still, there was more from Batman Forever yet.

Batman forever arcade

Batman Forever: The Arcade Game: Also based on the movie of the same name, but not the same game as the previous version. Developed by Iguana Entertainment, Published by Acclaim and released in 1996. This was an arcade game but later ported to the Sega Saturn, Windows and PlayStation.

This was another one of those redundant scrolling beat em’ ups, but unlike the last Batman Forever game. This one was actually pretty decent. It was another mindless button mashing game and allowed you to play Co-Op as Batman and Robin trying to stop The Riddler and Two-Face.

Batman forever arcade 2

Decent action romp with a pretty good combo system allowing you to do a 150+ hit combo on one enemy if you knew how. Plenty of powerups, weapons and gadgets to use along the way.
It is an inane button masher, but it still has some playability value in there and it’s far, far, far better than that previous Batman Forever game.
Worth a quick look.

So ends part II, but I will return in part III with the next Batman game based on the next Batman film. Same Batwebsite…yeah, I already did that one eh?

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Service Games is 75 years old! Part II

We left off with Sega struggling after the game crash of 1983 with declining profits, despite a decent arcade presence, and an underwhelming first attempt at a home console with the SG-1000.
In 1985, Sega released its second home console in Japan, the Sega Mark III.

MK III

Does not look very familiar does it?
Well for the North American & European launch, the console was redesigned and retitled.

master system

The Sega Master System hit the American market in 1986 and Europe in 1987. Released to compete with Nintendo’s Famicom/NES. The Sega Master System launched with Alex Kidd in Miracle World, Alex Kidd was Sega’s first attempt at a gaming mascot to try and match Nintendo with Mario. Despite Alex Kidd appearing in several games and spin-offs, he never really took off as a mascot.
The Sega Master System itself was technically superior to Nintendo’s NES, it could not match sales of the NES in Japan or North America. However, it did fair better in Europe.

With a moderate success in the home market with The Sega Master System, SEGA carried on to strengthen their arcade library in the mid 80’s with games like OutRun (1986), After Burner (1987) and Power Drift (1989).

1989 would also see Sega release it’s successor to The Sega Master System.

megadrive

The Mega Drive (Genesis in North America) did not fare well in Japan against its main competitor, Nintendo’s Super Famicom. But, it did achieve greater success in North America and in Europe. Helping this success were several ports of some of Sega’s best arcade games as well as the introduction of a certain blue hedgehog.

sonic title

In 1991, Sega first introduced the world to Sonic The Hedgehog. A superfast platformer styled game that took the world by storm and finally SEGA had a bankable gaming mascot.
Sonic went on to star in several sequels and spinoffs on the Mega Drive and is even still a relevant gaming mascot today.
Sonic helped to sell even more consoles and give Sega it’s first real home market success with the Mega Drive/Genesis. The Mega Drive/Genesis also had several addons released for the console like the Mega CD and 32X to help extend the life of the machine.

Sega decided to follow up on the success of the Mega Drive/Genesis and try to muscle in on Nintendo’s handheld console market share held by the Gameboy. Sega released the portable Sega Game Gear in 1990.

Gamegear

The Sega Game Gear was essentially as Master System in handheld form using much if the same hardware.
Due to problems with a very short battery life, titles mainly being lazy ports, and poor first party support, the Game Gear was unable to come close to the success of Nintendo’s Game Boy despite the Game Gear being technically superior. The Game Gear was succeeded by the Sega Nomad (a portable Mega Drive/Genesis) in 1995.

But while they started to gain ground in terms of home market sales, Sega still maintained a strong arcade library through the 90’s especially with it’s “Virtua” series with titles; Virtua Racing (1992), Virtua Fighter (1993) and Virtua Cop (1994).

The mid 90’s saw the release of Sega’s next home console.

saturn

The Sega Saturn first hit the home market in 1994 in Japan and then in America and Europe in 1995.
The console was a moderate hit initially, but sales started to drop off fast due to the release of Nintendo’s N64 in 1996 and the rising popularity of Sony’s first home console, The PlayStation.
Sega also never released a Sonic game for the machine, which many feel is part of the reason the sales for the Saturn soon dropped off. There was one in development called; Sonic X-treme, but it was ultimately cancelled.
The Saturn did benefit from some great arcade ports like; Sega Rally Championship, The House of the Dead as well as ports of Sega’s Virtua arcade series of games and their sequels, but the console was only a moderate hit worldwide.

Not content with just arcade and home console gaming, Sega even opened their own amusement style theme parks in 1994 called; Joypolis.

Joypolis

Joypolis opened in Yokohama, Japan. Several Joypolis were opened in various cities in Japan with the parks featuring arcade games and rides based on existing SEGA IPs. A total of 8 Joypolis theme parks were opened. However, as of writing only 3 of the parks are still open today.
Other similar Sega based arcades and parks opened around the world. SegaWorld opened in the United Kingdom, China, Australia and Japan, but only a handful still remain in Japan. Plus; GameWorks was a joint venture between Sega, Universal Studios, and DreamWorks.

I’ll end here, but part III will cover Sega’s (probably) most popular and loved home console…and their last, as SEGA end their hardware reign and become a software only devloper.

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