My Article About Boobies In Games

Pre-warning, there will be an overuse of breast slang used in this article for comedic purposes.

Now – I’m not one for click-bait articles, I detest that shit. Luring people in with a catchy, eye seducing headline only to be met with an article that really has nothing to do with what was promised. With me, you get what the headline says – I’m writing an article about boobies in games. There is a point to all of this, I’m not just some sad, pathetic, basement dwelling loner desperate to gaze a polygons in the shape of a lovely pair of jubblies. I mean, I’m in a relationship with one of them real life women things – she got some of them lady bumps…and a wazzo pair they are too, so I have access to actual, real life tatas whenever I like. Wait a second, why am I trying to justify myself to you – you’re the one who clicked on an article about computer generated honkers?

Gaming boobs

Anyway, the point I want to make will have to wait until the end. First, a brief history of video game gazangas.

I think my first introduction to video game fun bags was back in 1987. There was this game called Game Over released for the popular microcomputers of the day. Graphically, it was nothing to shout about and most definitely didn’t feature any 8-bit Bristols or if it did then you couldn’t really make them out given the lack of fidelity and the limitations of the graphics back then. I mean, the game looked like this…

Game Over Screen

Phwoah! Hey fellas, look at the pixels on that. Oh no, it wasn’t the actual game where the titillation came from but the artwork for the game. The original game cover and even the initial ads in the gaming press at the time raised more than a few eyebrows back in the day.

Game Over.jpg

Sneaking out from the female’s bra…that’s a nipple right there. Remember this was back in 87 and slapped on the cover of a game that would’ve been on display in a shop…a nipple. Yes there was a slight outrage and the offending starter button was eventually censored – covered up by in-game pictures, company logos and the like. Still even post-censorship, there was still some concern over the areola despite the fact it couldn’t be seen. So another, even more censored version of the artwork was released which replaced the female’s skimpy bra/corset with a much more modest version.

Game Over cesnored.jpg

While Game Over is the one that sticks in my mind for that era, it was still only the artwork and not the game itself that featured digital jiggers. There was another game before it that was a tad more risque – 1986’s  Samantha Fox Strip Poker. For those not in the know, Sam Fox was a topless model doing the rounds in the 80s and she was huge…in more ways than one. Her ample bosom made her a big star and getting her baps out in the newspaper was only the start as she also had a music career…if you could call the stuff she churned out “music”. So of course the fact Sam was so utterly popular meant she had to also have her own game and the kind of game a glamour model would be in was hardly going to be a kid friendly platformer was it? So strip poker it is then that featured actual (badly digitized graphics) nudity if you could beat Sam at cards.

Sam Fox Strip Poker

Oh and before anyone jumps in, yes I’m fully aware that there were more adult games with pixeled-perkies before Samantha Fox Strip Poker from 86. I mean, there was a whole slew of Atari 2600 porn games (one of the many articles in my backlog). But I can’t keep going back in time to get to the point of this article, I need to move forward. So I think I need to mention perhaps the most famous pair of fun-cushions in the history of gaming.

Lara Croft Evo

We were first introduced to Lara Croft with her incredibly pointy and large love apples back in 1996 with the release of the first Tomb Raider game. A franchise that has endured to this day with the all new Shadow of the Tomb Raider set to be released in September this year. As the graphical capabilities of the gaming machines have evolved since 96, so has Lara (and her marshmallows) along with them. Lara became a sexual and cultural icon through the 90s and you would often find her on the cover of the lads mags, in TV ads, on posters and so much more. She may not have been the first, but she was most definitely the biggest female gaming character. As the years have rolled by, her sexuality has been dialed back and her bawagos has grown smaller (and much less pointy) in an attempt to make her less of a sex icon and more of a genuine character.

Lara Croft Then and Now

There have been plenty of gaming sex bombs with big, bountiful bubatoes over the years, but there is one gaming genre in particular where you’ll find the biggest selection of gaming gedoinkers and that would be in the fighting genre. I think you can go back to the original release of Street Fighter II: The World Warrior when we were first introduced to thunder thighs herself, Chun-Li. Her impressive thighs were only matched by her bust size that was shown off by the animators/artists of the game at every opportunity. Her breathing animation showed her heaving airbags as for her jumping celebration when she won a fight! Have you seen what she looks like in Street Fighter V?

Chun Li Street Fighter V

Pick up any fighting game from 1991 onward and I bet the female characters all sport impressive racks and highly sexualised costumes. I’m not saying this is a bad thing at all – in fact this segues nicely into the point I said I wanted to make at the very start of this article. So if I were to say to any gamer to name a fighting game with breasts, there should be one franchise in particular that springs instantly to mind…

Dead or ALive Logo

The Dead or Alive series of games are the undisputed king of video game towel racks. The women in these games have some of the most absurdly amazing mammaries you’ll ever see and its not just the size but the addition of what is lovingly known as “jiggle physics”. Yeah the rolling hills featured in the Dead or Alive franchise are not only plentiful but they have some of the most eye watering movement you’ll see outside of a porn film. The wobbling wabs have become so infamous that they are now considered part of the DNA of the entire franchise. If you seriously need proof of just how overtly sexualised the females are in this series of games, then you just need to check out the Dead or Alive Xtreme spin-offs.

Dead or ALive Xtreme

Anyway, the point I’ve been trying to make comes from the fact that the latest game in the franchise, Dead or Alive 6 is said to be toning down the female sexualisation compared to previous games in the series. Gone are the skimpy and sexy costumes to be replaced with more realistic and practical ensembles. The fan favorite jiggly jugs are also set to be stripped back. The dialing back of the more sexual elements are being replaced with more realistic violence. The fighters will now sweat as they punch and kick each other in the face, bruises and other markings will begin to appear, and there will be the inclusion of realistic blood effects.

So what is my point? Well now I’m writing this, two points have entered my mind. The first is why is sexualisation considered such a taboo but violence is given a free pass? Wobbly watermelons is a big no – but blood and breaking bones gets a big thumbs up. I guess in the context of the type of game Dead or Alive 6 will be, it being a fighting game and all, that yes violence is more acceptable. But its not just the Dead or Alive series that thinks sex is bad but violence is good. If you do a quick interwebs search, you’ll find plenty of stories about sex vs violence in video games and how death, murder, etc pretty much raise no eyebrows yet show a little flesh and all hell breaks loose.

Dead or ALive 6

My second point only just popped into my head as I was writing. Note how its the female sexualisation that is being toned down…what about the males? You’ve seen these fighting games, yeah the women tend to wear little and revealing clothing – but have you seen the guys? Quite often depicted with their guns on full display and pectorals bigger then Kanye West’s ego. Plus they are also often shown to be topless…but that’s okay is it?

I suppose one could argue that its mainly men that would be playing Dead or Alive 6 so it stands to reason that the female sexuality would be toned down over the males due to the player base…I guess no gay males play it then? But here’s an interesting tit-bit – the player base for the Dead or Alive franchise is surprisingly mainly female. There is even a pro-player scene that is dominated by female players. Yes, the overly female sexualised Dead or Alive franchise has more female fans than male.

Dead or ALive 6 Girls

From a personal perspective, I couldn’t care less what they do to the Dead or Alive series. Give the ladies bigger and bouncier meat puppets or don’t. I don’t care as I’m not much of a fan of the fighting genre of games. For me, this genre peaked with Street Fighter II: The World Warrior back in 91 and I never did get into the Dead or Alive franchise at all…I am the wrong sex remember. But the whole idea of violence being fine but sex/nudity not so much in gaming or the fact its seemingly okay to sexualise male characters, but doing the same to female characters is seen as “sleazy” is itself very questionable indeed.

The Street Fighter legacy, part II


So three games in. The original, one unofficial sequel and one official sequel that ended up becoming a separate franchise and yet still no Street Fighter II.
Capcom next release a new Street Fighter game that is set in the future…well it was the future when it was originally released, now its the past.

SF2010 start

Street Fighter 2010: Released for the NES in 1990, developed and published by Capcom. This “sequel” was another attempt at doing something different with Street Fighter, unlike the previous Street Fighter 89/Final Fight…this one was not as successful.

The game was known as Street Fighter 2010 in Japan but named Street Fighter 2010: The Final Fight (may as well make two tenuous links to other Capcom games for the price of one) for the American and European release. This one really has pretty much nothing to do with the Street Fighter franchise at all and opts for a scrolling/action/platform style more akin to Strider over the beat em’ up, one on one fighting games Street Fighter is known for. Even more so, the English translation changed the name of the main character to Ken and even adapted his back story to attempt to tie this all into the Street Fighter series, where as the original Japanese release had the main character named Kevin.

You play as Ken supposedly from the original Street Fighter game who has since retired from his martial arts career after winning the tournament and has become a scientist…because, why not? Ken has developed a new substance called “Cyboplasm” which provides superhuman strength to any living organism. Ken’s lab partner, Troy is murdered and the Cyboplasm is stolen. Ken sets out to bring Troy’s killer to justice and to get back his Cyboplasm.
Yes that really is the plot to a Street Fighter game.

The objective is to defeat a designated target on each level, sometimes more than one target per level, before you can move onto the next stage. Ken can jump, climb walls, back flip as well as shoot his energy projectile weapon which can be upgraded by finding power ups in the levels…and yes, this is still a Street Fighter game we are talking about here.

SF2010 screen

The game is a pretty average action/platformer…but it really has nothing to do with Street Fighter. Even if we forget about the English localisation tenuous links to try to tie this into the existing Street Fighter series. The original Japanese version is still titled; Street Fighter 2010, so Capcom clearly wanted it to be considered a bona fide Street Fighter game anyway…and its really not.

Well after all of that mess, can we finally get a genuine and authentic sequel to Street Fighter?

SF II start

Street Fighter II: The World Warrior: Eventually, in 1991, Capcom did release the REAL sequel to Street Fighter into arcades. Though most people just call it Street Fighter II, its full official title is; Street Fighter II: The World Warrior.

This one was much more like the original game, but with a whole lot on new features thrown in. Instead of only having old rivals Ryu or Ken as playable characters, Street Fighter II added a total of eight playable characters. Back are the original Ryu and Ken but joining them on this world tour of fighting was; sumo wrestler E. Honda (Japan), beast-like mutant Blanka (Brazil), former USAF special forces operative Guile (USA), Interpol officer Chun-Li (China), pro wrestler Zangief (Russia) and finally yoga master Dhalsim (India). Other updates and iterations added more characters later.

What was amazing about this game and elevated above everything else in the arcades at the time was the fact each character was unique with their own back stories, move sets and special moves. Each of the eight fighters had their own personal reasons for taking part in this fighting tournament and all eight had their own endings to the game too.

But there was more then just the playable eight fighters as the game also had four boss fights, though you could only fight against these bosses and not actually play as them…yet. We had; professional boxer Balrog (USA), bullfighter Vega (Spain), kick boxer and original boss from the first game Sagat (Thailand) and mysterious evil dictator M. Bison (???).

I suppose now would be a good time to bring up the name changes. In the original Japanese version, the bosses names are different. M. Bison was called Vega, Vega was originally Balrog and Balrog was named M. Bison. Part of the reason for the name change was due to the fact that the American boxer looked VERY much like Mike Tyson and having him called M. Bison (the M even stood for Mike) was thought a possible legal issue. So they swapped the names around for the English versions.

SF II screen

Street Fighter II exploded and rightly became a worldwide smash hit. It revolutionised the tournament fighter genre of gaming forever and its influence is still found in any one on one beat em’ up today. The game was ported to pretty much every home machine between 1992 up to today. Every home computer/console from the Amstrad CPC, ZX Spectrum and Commodore 64 to the Super Nintendo, Mega Drive, even the Game Boy right up to the PlayStation 3 and Xbox 360 had some version of Street Fighter II made available. This game was everywhere and still much loved today.

But Capcom didn’t follow up Street Fighter II’s success with an immediate sequel, oh no. Instead they churned out updates and alterations on the main game with; Street Fighter II: Champion Edition, Street Fighter II Turbo: Hyper Fighting, Super Street Fighter II: The New Challengers, Super Street Fighter II Turbo and finally Hyper Street Fighter II and I’m pretty sure I’m still missing a few other versions thee too. These updates offered various new gameplay options such as new special moves, new costume colours, increased speed, the ability to play as the four bosses, new battle modes and even all new playable characters.

SF II characters

Super Street Fighter II: The New Challengers added four all new characters to join the original 12 (the eight standard and the four bosses), the new characters were; indigenous warrior T Hawk (Mexico), special forces agent Cammy (England), Hong Kong movie star Fei Long (China) and kick boxing musician Dee Jay (Jamaica). Just as with the previous characters, they each had their own moves, back stories and endings.

But those new versions up there ^^^ were only the officially relased ones by Capcom as there was a slew of unofficial/bootleg ROM chip upgrades made by fans that also found their way into the arcades…but I’m not going to cover all of those here. Just how many official and unofficial versions of Street Fighter II there are, I’m not 100% sure on, but its a lot.

Oh, by the way. Let it be known here that this trend of releasing multiple updates and alternate versions of the same game becomes a running trend with Street Fighter from this point on.

Street Fighter II is also where the crossovers to Final Fight began. Interesting titbit coming up…

SF II punch

That image is from the introduction to the original Street Fighter II arcade. Recognise the blonde fella?


Its actually Cody from Final Fight.
But that is not all as Zangief’s wresting moves and even build as a character is very similar to Mike Hagar from Final fight. In fact, part of Zangief’s history is said to be connected to Hagar’s as they were old friends and former wrestling partners.

But I could sit here and yak on about Street Fighter II all day (did you know a bug discovered in early game testing resulting in developing a combo system which is now common place in these games?), I could probably even write its own separate in depth article. But I have a lot of games to cover and need to move on.

So as we leave Street Fighter II behind, Capcom must have Street Fighter III next…right? Nah of course not, this is Capcom we are talking about here.

SF Alpha start

Street Fighter Alpha: Warriors’ Dreams: Also known as; Street Fighter: Zero. This is the start of a whole new series within the Street Fighter franchise. Developed and published by Capcom, released into arcades in 1995. Street Fighter Alpha/Zero is set after the original Street Fighter but before the events of Street Fighter II. So I guess its a sequel and prequel?

Maintaining the style perfected by Street Fighter II and throwing in a load of new features along the way. Adding a three level super combo system, counter attacking technique, air blocking and chain combos along with various other refinements. Characters include Street Fighter staples; Ryu, Ken, Chun-Li, Sagat and M. Bison but new to the roster are; Birdie, Guy (from Final Fight), Sodom (also from Final Fight), Charlie and Rose. Then there is the addition of Akuma and Dan as hidden characters that can be accessed by meeting certain requirements while playing or imputing a specific code.

SF Alpha screen

Just as with Street Fighter II previously, Alpha/Zero was ported to various home machines at the time; Game Boy Colour, PlayStation, PlayStation 2, Sega Saturn and Windows all had their versions. Alpha/Zero also spawned its own franchise (within an already existing franchise) and had two sequels. These sequels added more refinements and even more characters including some Street Fighter II and Final Fight favourites taking the count to over 40 characters in total.

SF Alpha characters

I feel its time to move on and end part II right here. But there is a lot more Street Fighter action coming up in part III where we may actually get to see Street Fighter III…after a few more other games series within the same series…


The Street Fighter legacy, part I

SF logo 1

If you was a teenage gamer around 1991, then you’d most definitely would have been a fan of Street Fighter II. A game released by Capcom that changed the tournament fighter sub-genre of gaming for years and is still relevant even today with the latest in the series (Street Fighter V) released just a few weeks ago.

Street Fighter II became a worldwide phenomenon with spin offs, sequels, movies, animations, crossovers, comics, board games and many other forms of media. So much so even a simple image can spark off countless memories of growing up in the 90s…

Ryu DP

But before all of that came about, it all started with a lesser known and not as well remembered game. Here, I’d like to take a look at the Street Fighter legacy and cover most of the main games in the series (but not every slight alteration/re release of some of the titles) and even look at some of the more interesting spin-offs, unofficial sequels and maybe even reveal a few lesser known titbits about this much loved franchise.

But first, we need to go back almost 30 years ago to 1987…

SF start

Street Fighter: The first game in this long running series was released in the arcade by Capcom in 1987 and designed by Takashi Nishiyama.

With you playing as martial artist Ryu (or Ken depending on which control stick you use) you have to do battle over 5 countries and fight against 10 different opponents. The basic gameplay mechanic of the best of three rounds wins the match, each round lasting a set time (usually 30 seconds). Win the match and move onto the next opponent until you make your way through all 10. The game featured various punch and kick attacks as well as introducing special moves like the Hadouken, Shoryuken, and Tatsumaki Senpukyaku. These special moves could be trigged via some simple joystick movement and button presses.

SF screen

Earlier game cabinets featured only two pads to pull off the variety of moves, one pad for punch and the other for kick. However, a unique system was used as the pads were pressure sensitive so if you wanted to do a light attack you would lightly tap the button, a medium attack hit the button slightly harder and for the strong attacks you would have to smash the buttons. This two pad system was designed and created by Atari.

SF pads

This two pad system proved to be problematic after a while as people would hit the pads too hard and end up damaging the pads. There were even reports of players damaging themselves with bruised fingers over hitting the pads too hard. The two pads were eventually dropped due to the damage and increasing costs in constant repairs, they were replaced with the more common and now instantly recognisable six button configuration with a separate button for each light, medium and heavy attacks for both punches and kicks.

Street Fighter was a commercial success in arcades. Eventual home ports arrived in 1988 with Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga and Atari ST all getting a version of the game. These home ports were developed by English company Tiertex. Then there was the PC Engine CD ROM/TurboGrafx-CD version where the title was slightly altered to; Fighting Street.

Next up is the first “sequel” to Street Fighter…but its not Street Fighter II.

HKM start

Human Killing Machine: More commonly known as HKM was an unofficial sequel developed by Tiertex (who did the home computer ports of the original game). The story goes that Tiertex just couldn’t be bothered to wait for Capcom to release their proper sequel so decided to make their own. They were not allowed to use the Street Fighter name or any of the characters, so this became an unofficial sequel. Released for the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga and Atari ST in 1989.

With you now playing as Korean martial artist, Kwon. Using the same basic system implemented with the original game of having to defeat various opponents from around the world…only not as good.

HKM screen

Human Killing Machine received average to poor reviews at best a the time depending on which version was being reviewed. The Amiga and Atari ST versions were known for their numerous bugs and poor development with plenty of graphical glitches and other problems. The game is also noted for playing up to stereotypes with some of the opponents including terrorists from Beirut and a German guy called Hans all decked out in lederhosen. Oh, and you could beat up prostitutes in the red light district of Amsterdam…classy.

Capcom get back in the ring with their first attempt at an official sequel to Street Fighter…but its still not Street Fighter II, in fact its a completely different franchise all together.

SF 89 poster

Street Fighter 89: Okay so I’m kind of cheating with this one, but its an interesting entry that while it did start out as the proper sequel to Street Fighter it became something else entirely. You would probably be more familiar with this game under its “real” name of; Final Fight. Developed and published by Capcom, released in the arcades in 1989.

After early play tests of Street Fighter 89, it was noted that is was too different from the original game to really be considered a true sequel to Street Fighter. Instead of the classic one on one tournament fighter, best of three rounds beat em’ up Street Fighter was known for, Street Fighter 89 went for a scrolling beat em’ up style instead more like Double Dragon with multiple enemies on screen at once and scrolling levels. Beat the crap out of a group of enemies and move onto the next group, rinse and repeat until you get to the end of level boss and then beat the crap out of them to move onto the next level.

As the game was so radically different, Capcom decided to rename the game to Final Fight and launch it as its own IP.

FF screen

Final Fight did become its own franchise, and successfully so too with its own two main sequels and even a fun parody called; Mighty Final Fight. It also had its own spin offs with; Final Fight Revenge and Final Fight: Streetwise.
Street Fighter and Final Fight even co-exist in the same universe with characters from both franchises appearing in each other’s games along with other fun references to find too that carry on today.

Street Fighter 89/Final Fight was very well received at the time is is still often cited as one of the best games in the genre. It also had various home ports made to pretty much every popular home computer/console at the time.

That’s enough for part I, coming up in part II we will get to the big one; Street Fighter II…eventually.