Game Review: Destroy All Humans! 2: Reprobed

I only played a few hours of the original Destroy All Humans! back in 2005 when it was first released. It was stupid fun and spawned a fairly successful franchise with four games in the series, released until 2008. Then, the franchise just disappeared, until a remake of the first game in 2020. Now, in 2022, there’s a remake of the sequel. From developer Black Forest Games and published by THQ Nordic comes Destroy All Humans! 2: Reprobed.

“Crypto is back with a license to probe. The alien invader returns, groovier than ever. Experience the swinging ‘60s in all its chemical-induced glory and take revenge on the KGB for blowing up your mothership. You’ll have to form alliances with members of the very species you came to enslave.”

Set 10 years after the events of the first game’s 50s setting. It is now the swinging 60s and Crypto (or a clone of him) finds himself drawn into a plot that takes him around the globe as he meets a rather comical collection of characters that help and hinder his mission to take out the KGB that destroyed his mothership. If you have never played a Destroy All Humans! before, then the basics are that you play as an alien called Crypto (Cryptosporidium) who originally set out on a mission to harvest humans and use their DNA to help to make clones of his alien species. The original was a game about causing mayhem and destruction on Earth, while enslaving the human race.


First up, Destroy All Humans! 2: Reprobed, like the original, is pretty damn funny. The characters that you meet and the things that Crypto says are crammed with humour, parody and pop culture references. The fact it is set in the 60s means you get plenty of Austin Powers-like comedy shenanigans thrown in. The game is split into several small-ish open-world levels, all based on countries and cities around the globe. You start in America and San Francisco. Here, you can expect a lot of stereotypical 60s casual drug use, hippies and free love references. You then move on to London, England where you cross paths with a James Bond/George Lazenby character (On Her Majesty’s Secret Service was released in 1969, when this game is set) and are drawn into a spy plot. All against the backdrop of mods vs rockers and typical London-based humour. Before moving on to Japan where you’ll face… well kaiju, ninjas and more.


The various locations used in Destroy All Humans! 2: Reprobed are actually really well done and detailed, as long as you have a sense of humour about such things and don’t take yourself (or the game) too seriously. The NPCs are all outfitted in period-specific clothing and everything feels ‘authentic’, on a comedic level, at least. You’ll see plenty of tie-dye and Jimi Hendrix look-a-likes in San Francisco. Then in London, it’s all The Beatles/mop-top hairstyles and women dressed in black & white dresses and so on, with NPCs talking about Monty Python. Again, this is very stereotypical and that is what the humour is based around.

For instance, there’s a female ex-KGB agent that you work with and she is heavily sexualised, tight outfit, with massive tits resulting in an impressive cleavage and topped off with Crypto making lewd comments. If you are going to spit your dummy out over some possibly ‘outdated’ jokes, tough, that’s just the type of game this is. Personally, I really enjoyed the humour here though, but I’m not a stuck-up snowflake that judges 16 year old content by today’s standards. That tasteless humour carries over to Crypto and his alien species too. We are talking even more serotypes here. Little green men, anal probes and the like. It’s stupid and puerile but nonetheless funny for it. One could even see it as a satirical jab at the kind of people who do bitch and moan about outdated humour by sticking a middle finger up to them, intentionally or not.


I actually have to applaud the devs for keeping all of the content in tact as it originally was, instead of censoring to suit the sad-sacks of today’s climate. Though they did include a warning before you start the game that some of the jokes, references and content is from a time when wankers didn’t get upset at the slightest thing.

In terms of how the game plays, what you get is a 16 year old game with nicer graphics. Nothing much has been improved here outside of the visuals and whether that is a good or bad thing is really going to boil down to the simple question of, did you enjoy the game first time around? As I mentioned in the opening, I only played a few hours of the original, I really don’t have any nostalgic affinity to this franchise at all. I do think that newcomers could be put off by the ‘dated’ gameplay and relatively small open-world areas that do make up the various areas of the game. The missions can become very ‘samey’ after a few hours and there isn’t a great deal to do in terms of side missions when compared to similar titles today.

For me, as someone who only played a handful of hours of the first game and never touched any of the sequels, I found Destroy All Humans! 2: Reprobed very refreshing. I have become very jaded with the open-world genre these days. Massive maps with way too much content that begins to feel more like a grind than a joy before too long. There may not be a huge amount of variety in terms of missions here and you will be doing a lot of guiding NPCs to locations or just blasting away at enemies over and over. Yes, it gets a bit redundant, but I still found it fun. Still, there is a pretty extensive upgrade system for Crypto’s weapons and ship that could hold your interest for longer. Speaking of those weapons, there’s a great selection that offers plenty of variety. From lighting guns to meteor strikes. The combat here is simple but really satisfying too. Taking on mobs of police and KGB agents while hitting them with your anal probe weapon never becomes tired or unfunny.


Crypto is also armed with various alien skills and talents, such as being able to mind control NPCs or using their bodies as a disguise. Various metal abilities such as PK (Psycho-Kinesis) where you can pick up objects and people and throw them about with the power of your mind and so on. As I said before, it’s all very stereotypical.

It is £35 for the vanilla version will be available on PC, PS5 and Xbox Series S|X from the 30th of August. There’s another more expensive version that adds some extra content and more character skins. The big question is, is it worth paying £35 for a remake of a game that was originally released 16 years ago? This is a tough one to answer. I mean, you’d think that the remake would include all of the content and character skins as standard. The fact that there are different versions of this game does make me scratch my head a bit. Even when the original game was released back in 2006, it got ‘favourable’ reviews, it wasn’t a title that set the gaming world alight, but it did well enough at the time.


This remake is the exact same game as the original, with a few minor control refinements and improved graphics. I mean yeah, it looks great, especially when compared to the original release. A local co-op option has been added so that you can play through the entire game with a friend via some split-screen action. Then there are a load of skins for Crypto to use… and that’s about it. But is that really worth £35? For me, no. I’m not saying that Destroy All Humans! 2: Reprobed was not fun, I really enjoyed it. But, for me, I didn’t see a £35 game here. Even taking on board that this is a remake and not just a simple remaster, it is still a 16 year old game and it does play like one too. I also came across a few technical issues that (I hope) will be worked on via a patch. But none of those issues are really worth bringing up as they were only minor niggles more so than detrimental problems.


If you were a big fan of the game back in the day, you’ll most definitely love this remake, because it is the same game but with nicer visuals and some control tweaks. But I think newcomers will be left feeling a little underwhelmed as it does feel dated in a lot of ways.

Game Review: Way Of The Hunter

Is there really anything better than shooting deer and bears in the face? Well yeah, quite a lot of things. But shooting deer and bears in the face in a digital environment can sometimes be good fun and enjoyable. The latest shooting deer and bears in the face game, Way of the Hunter, from developer Nine Rocks Games and publisher THQ Nordic is out now and I’m going to take a look at it.

“Way of the Hunter provides a highly immersive, completely integrated experience amongst stunning wildlife with true to live animal group behavior. Witness the changing of complex ecosystems that react and adapt to your input. Learn what it means to be a true hunter and put your skills to the test. Face the challenges of ethical hunting, supported by a compelling story, or simply enjoy hunting the rich environments freely.”

Look, I need to be honest before I start this one. I’m really not the audience for this type of game. I don’t play hunting games and the last time I played anything even remotely similar to this, I think it was Duck Hunt on the NES about 37 years ago. Still, I do like to review something that is outside of my comfort zone, try a genre that I’m not familiar with and broaden my horizons a tad.


Way of the Hunter gets off to a promising start and it surprised me by including an actual story, with you taking over your grandfather’s ranch. Surrounded by a big open-world environment (and wildlife), the ranch can be explored and interacted with. Check out taxidermy displays (which you can add to), there’s a weapons locker and a PC that is used as a shop, to read any emails and more. The game takes you through a basic tutorial covering how to equip guns, attach and use scopes, buy new gear and of course, how to hunt. First, taking you to a firing range so you can get used to squeezing off a few rounds. Then, you are sent out to kill your first live target, a badger.

The game sent me to a hunting stand and told me to shoot a badger, but there weren’t any around. I whipped out my binoculars and scouted the area of where I was sent and nothing. Of course, this is a hunting sim, so I can’t expect the place to be teeming with wildlife targets like I’m playing an action-based FPS title. I have to be patient and wait for my, soon to be dead, badger to appear. So I waited, periodically checking out the area with my binoculars… for about 40 minutes and still nothing. This is still the tutorial remember, you’d think the game would want to get you past the opening ASAP so you could get into the game proper. But no, this wants to drag things out. I get this is a sim, but seriously, 40 minutes of waiting and scouting for a badger?


Anyway, I gave it another 15 minutes and yes, finally, a badger. Only it didn’t scutter across the environment as a badger would do. It kind of stuttered and jerked around like someone playing multiplayer CoD with really, really bad latency issues. How was I supposed to slowly take aim and squeeze the trigger to claim my hunting prize when the little fucker is teleporting around? It did eventually stop and I did get to shoot it and yes, I scored my first dead animal to take my hunting cherry.

Now, to be honest, the terrible frame rates and stuttering are something that I should’ve anticipated. I mean, even during the opening cut scene of your character driving to the ranch, the frame rate dropped several times. If the opening cut scene was too much for this game to handle, there’s no way it could keep up with a small badger moving around. I’m reviewing this on a Series X too, not a console that is two generations old. Plus, I had it set to performance mode in the options.


Oh, before I forget, the jeep. Yes, you have a jeep to drive around in… and it’s a fucking joke. Some of the absolute worst driving controls I have ever experienced. The handling is ludicrous and the jeep turns as if it is glued to the floor, especially at low speeds. Not that you have much choice because it is stupidly slow no matter how much you hold down the accelerator button. Seriously, you can go flat out, fully on the accelerator and the jeep never seems to go over 10 mph.

Before I move on, I do have to bring up the fast travel option. The map is big, really big and fast-travel is a must. You find new fast-travel locations by exploring the map and you can fast-travel at any point when playing. This is my kind of fast-travel mechanic. Not one of those, you can only fast-travel from specific spots things. In the middle of nowhere and want to get back to the ranch? Just fast-travel with no restrictions. Great, I can instantly travel to anywhere on the map at any time, as long as I have found the fast-travel spot. Only, when you do fast-travel, you leave your jeep behind. What (in-game) sense does that make? My character was standing quite literally 2 inches away from his jeep, but chose to walk 5 miles via fast-travel instead of driving? And if there’s no fast-travel location near your jeep or you’ve not found one yet, you’re fucked because you now have to walk all the way back to get the jeep… rendering fast-travel pointless. I wrote ‘fast-travel’ a lot there.


You have this thing called hunter sense which you can switch on at the tap of a button. This highlights any nearby animal tracks, feeding locations, pooping locations and such. Very handy for when out hunting wild animals. However, the second you even move a millimetre, the hunting sense auto de-selects, so you can’t make out the tracks and so on. When on a hunt, you have to keep stopping every few seconds just to check your surroundings and ensure that you are still following the footprints (which are near impossible to see without the hunter sense). It’s just so laborious and time-consuming.

I mean, I spent 4 hours hunting deer and couldn’t even see one, never mind shoot one. I spent ages tracking, using my hunter sense, having to stop every few seconds. I found a nice hunting stand near where the deer (according to the map) are. I even found a few tracks and an eating spot for the deer, around 100m away. Yup, there are definitely deer nearby. 4 hours and nothing. I crawled around the area where the deer icon was, nothing. I waited in the hunting stand for ages, pulling out my binoculars and checking the area regularly, nothing. 4 hours! I know this is meant to be a sim and all (complete with the ability to highlight deer shit via your hunter sense, just like real life?) but it is still supposed to be a game, right?

Check out the following screenshot that I took. It is me looking through my binoculars, supposedly, at a deer.


Right there in the top right corner (highlighted for you), it tells you what you are looking at and shows an analysis of the animal. It says that it is a deer, age, female and it is calm. But there isn’t anything there. I know what you are thinking, the deer is hidden in the trees in the background. Nope. Look at the aiming reticle, I’m not looking at the trees, I’m looking at that open area right in front of me. There’s no fucking deer there. The game is telling me there is a deer there, but nope. Is this a glitch, is the game broken or are the animals meant to be invisible? Perhaps they have the Predator cloaking technology? Are there any animals even programmed into this game other than that one stuttering badger with a poor internet connection that I killed in the tutorial? 4 hours of me trying to try and find a deer that wasn’t invisible. I have other games that need reviewing, I had to give up.

Quick note: aside from that one screenshot of the invisible deer that I took myself and one at the end showing my one and only badger bullet-cam kill, I have had to source images from elsewhere for this review just to show some of the animals… because they refused to spawn in my game.


Coming with a £35 price tag on PC, PS5 and Xbox Series S|X, that really is quite a chunk of money for such a mess. As I said at the very start of this, I’m not the target audience. I don’t play hunting games, so I can’t tell you if this is better or worse than any others on the market. However, I don’t have to play hunting games to know that this one is massively broken. Way of the Hunter is a mess on a technical and mechanical level. Plenty of frame rate drops, stuttering/low latency animals when they do eventually show, or they turn up invisible. Absolutely horrendous vehicle controls, a fast travel system that leaves you stranded with no jeep because the in-universe logic has the character walking long distances instead of driving.

This really is a shame too as I wanted to enjoy this. I really did like the opening of the game, the story and the exploring of the ranch and its surroundings. It even sounds amazing on paper here are some of the game’s features taken from the marketing blurb:

  • Hunt like a pro with features that highlight animal signs, blood splatter analysis, and shot review with the rewindable bullet camera.
  • Hunt your way through two unique and rich locations by car or by foot. Both the Pacific Northwest and Transylvania cover a terrain of 144 square km/55 square miles each.
  • Complex Trophy system generates unique antlers and horns based on multiple factors like fitness and age.
  • 4-hour day/night cycle with changing wind and weather.
  • Realistic ballistics and bullet physics simulation.
  • An in-game economy that lets you hunt game and sell the meat to purchase new gear, hunting passes, and taxidermy for your trophy stands.


Honestly, just exploring the in-game menu and there is loads of content here. An encyclopaedia crammed with information on everything such as the different guns, bullets, equipable gear, the various animals and their habits. A thorough perk/upgrade system, a taxidermy guide. You can even view a bullet-cam of your kills, or in my case, one jittery badger kill. This thing is amazing and shows the trajectory of the bullet, its impact, the damage it did and more. The bullet-cam itself is fully interactive too, it can be rewound, forwarded, zoom in and out, rotate the camera, etc. Honestly, Way of the Hunter seems to be deeply detailed and really intriguing. But when it comes to the actual hunting in this hunting game, it just does not work.


If you want a game where you can drive around in a fucking terrible-to-control jeep and take in the scenery with frame rate drops aplenty (even in performance mode), then this is the game for you. If you want a hunting game where you hunt animals, I’d suggest you avoid this right now, it is just so poorly optimised and broken on a bare basic level. Maybe it’ll be fixed in the future? But as of right now, give this one a miss,  like trying to shoot an invisible deer. And I didn’t even mention the terrible pop-up, textures not loading in and awful graphical glitches, especially when climbing up and down a ladder.