I like stealthy, sneaky games, which is just as well because Baby Robot Games and SelectaPlay have Ereban: Shadow Legacy for me to review, and it’s a stealthy, sneaky game.
“Ereban: Shadow Legacy is a fast-paced stealth platformer game where you become Ayana, the last descendant of a forgotten race. Harness mystical shadow powers, high-tech gadgets and avoid or kill to uncover the truth about your past and the key to saving a dying, morally grey universe.”
Released on PC in 2024 and now arriving on PlayStation and Xbox on the 16th of this month, Ereban: Shadow Legacy introduces players to Ayana, the last surviving member of the mysteriously eradicated Ereban race. What begins as a routine job interview with the monolithic Helios Corporation quickly unravels into a desperate fight for survival, pushing Ayana to uncover the truth behind her people’s disappearance and the corporation’s sinister ambitions.

The opening tutorial serves as a stylish introduction to Ayana’s shadow‑blending abilities. Her signature power, Shadow Merge, is exactly what it sounds like, an elegant, fluid mechanic that allows her to slip into any patch of darkness, scale walls, and glide unseen through hostile territory. Combined with a modest but functional skill tree, the game promises a rich blend of stealth, traversal, and supernatural flair.

Each level unfolds as a compact open zone, offering multiple routes, optional objectives, and a degree of player agency that meaningfully shapes the ending. Whether you ghost through without a trace or leave a trail of bodies behind, the game acknowledges your approach. In practice, though, these spaces often play less like stealth sandboxes and more like environmental puzzles. Navigating them becomes an exercise in working out how to reach specific vantage points or hidden paths using Shadow Merge, sometimes giving the experience the feel of a puzzle‑platformer wearing stealth’s clothing.

The game’s biggest weakness lies in its balance. Enemies pose little threat, and Shadow Merge is so overwhelmingly powerful that most other abilities feel ornamental. The skill tree, while well‑presented, rarely feels massively necessary. Stealth encounters lack tension, and the intended interplay between powers, enemies, and level design never fully materialises. The stealth mechanics take a back seat to the puzzle‑platforming. What remains is a competent but overly straightforward experience, engaging in concept, but rarely challenging in execution.

There is replay value for completionists thanks to level rankings and multiple endings, and as a debut title from a new studio, Ereban: Shadow Legacy shows clear promise. The world is intriguing, Ayana is compelling, and the core mechanic is genuinely inventive. But the game ultimately needed more depth, more resistance, and more variety in its stealth systems to truly fulfil its potential.

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