Who doesn’t love Grand Theft Auto V? And who doesn’t love the James Cameron flick – Terminator 2: Judgement Day?… well me. But that is not the point, because a fan of both with a hell of a lot of time on their hands had melded the two. Using a heavily modded version of Grand Theft Auto V to recreate Terminator 2. Okay, so its not the entire film which runs at a a little over 2 hours. This fan made GTA film is just over an hour long. But it does hit all the major scenes.
Using audio taken directly from the movie to tell a more condensed take on the film. This GTA version is pretty damn impressive and even recreates the opening credits and every memorable scene from the movie right up to the ending.
Full credit goes to Kramer’s Media for this impressive feat. You can watch GTA V – T2 right here…
After looking at all of Rockstar’s big game releases over the last decade or so, I proved how each and every one of them has been delayed and pondered whether RDR 2 could follow suit… and now it officially has. As Rockstar themselves have confirmed right here.
Red Dead Redemption 2 is now set to launch Spring 2018 on PlayStation 4 and Xbox One. This outlaw epic set across the vast and unforgiving American heartland will be the first Rockstar game created from the ground up for the latest generation of console hardware, and some extra time is necessary to ensure that we can deliver the best experience possible for our fans.
We are very sorry for any disappointment this delay causes, but we are firm believers in delivering a game only when it is ready. We are really excited to bring you more details about the game this summer. In the meantime, please enjoy this selection of new screenshots from the world of Red Dead Redemption 2.
Well there you have it, straight from the horses mouth. No RDR 2 until at least spring 2018. Its a bit of a blow for all RDR fans everywhere – but hardly unexpected given Rockstar’s track record with delays. Still, at least they have given us some new images to look at which I’m sharing right here.
Just a shame we have to wait even longer now. But I just know the extra time will be used to make the game as polished as they can. I can wait…
Pretty much any and everyone eagerly awaiting the release of Rockstar’s sequel/prequel to Red Dead Redemption has gone crazy over the leaked image that has been doing the rounds recently.
Its Not What You Think
I’ve read articles that have analysed the image over and over. “That’s definitely a young John Marston.”, “That’s Armadillo. It just looks different because its a prequel.” and so on. Some sites have compared the image to the official trailer released last year and made direct connections as proof that the said image is definitely from Red Dead Redemption 2.
There is a slight problem with all of these articles that are making these comparisons. That ‘leaked’ Red Dead Redemption 2 image is not from Red Dead Redemption 2 at all. In fact – the image comes from an all new game called Wild West Onlinebeing developed for the PC and there are other images too.
The Wild West Gets Social
Wild West Online will be an open world PvP MMO game. A countdown on the official site is promising more info in a few days but some features of the game are already known. Being inspired by Rockstar’s Red Dead Redemption – Wild West Online will give players the chance to explore an open world map all while forming a posse of other real players. You can also decide to either defend or break the law as you try to make a name for yourself and your fellow cowboys or you could just sit around in a saloon and play some cards.
612 Games, the developers of Wild West Online are made up of some of the talent behind games like Crysis and League of Legends are set to launch a Kickstarter at the end of this month to help fund the project and include stretch goals for an added bonus. Yet even without the Kickstarter campaign, the team say that they are already so far along in development that the game will see a release later this year regardless of the Kickstarter.
While the game takes in main inspiration form Red Dead Redemption – particularly the multiplayer/online element. The development team want to bring a very different game with this MMO and that it won’t be a typical grind-fest and repetitive quests and promise a very different MMO with more variety and depth. It seems there will be more to the game than just being a cowboy as you can forge an alternate career and specialise in various vocations such as a gatherer, prospector or even a farmer. Then use your wares to inject fuel into a player-driven in-game economy.
Gathering resources and even building camps will be a big social aspect of the game that will be coupled with a crafting system which will rely on discovering new creations, recipes and weapons. All will help build and grow your posse as you add more and more real life players. The team also say the game will be more story, character, and gameplay-driven than other MMOs and they are working on a unique progression system that will add depth and keep players coming back for more.
The Good, The Bad And The Lawless
If you do chose the wrong side of the law path for your posse, then you will soon find yourself becoming a wanted gang. As you earn wanted starts and the infamy of your gang grows, you’ll find yourself being sought out by bounty hunters, sheriffs and deputies all played by real people. Rivalries will be formed between the right and wrong side of the law as the intricate gang system in the game starts to grow with each new player.
The developers are promising many, various way to break the law and become a known outlaw if you wish. From simple robberies and bigger bank heists to outright murder. As you and you gang raise their lawless profile, you’ll find that you will become exiled from towns – and this is where you can set up your very own bandit hideouts and where the previously mentioned resource system will play a big part. As you’ll be able to build and upgrade your hideout trough the course of the game.
Its looking and sounding great. Seeing as Rockstar seem to have no intention of bringing either the original Red Dead Redemption or its sequel/prequel to the PC – then this game seems the be the closest PC gamers are going to get to a multiplayer wild west game.
2013s State of Decay from developer Undead Labs was an unexpected hit. To be honest, I was bored of the whole zombie sub-genre of gaming as zombie fatigue began to set in, the undead blighters were everywhere. But it was State of Decay that provided the shot in the arm I needed. A great mix of action, crafting, base management, RPG and open world exploration. The game had its problems in terms of frame-rates and minor bugs – but what was there was an amazing experience to be found.
When Undead Labs officially announced State of Decay 2 last year, the palms of my hands began to sweat in anticipation and I have been eagerly trying to soak up any information on the sequel like a thirsty sponge. It all began with the teaser trailer shown at E3 in 2016.
While Undead Labs have remained tight-lipped on a lot of the details for State of Decay 2, they have been slowly teasing us with concept art and screen shots over the last few months while they are hard at work polishing and perfecting the sequel to one of the best zombie survival games made so far.
But in a recent post on the Undead Labs official blog, the developers have spilt the beans on what we can expect to see in terms of maps for State of Decay 2. If you were expecting a map that could rival the first game – then you are in for a lot more then you bargained for as State of Decay 2 will feature three maps and each of those maps will be (at least) the size of the map from the original game.
We are launching with THREE maps. Each roughly the size of the original. You should expect to see slightly different environments, definitely different landmarks and locations, different layouts lending themselves to different strategies, unique home sites, and even different mission types.
Sounds bloody great. The map of the original was not really the biggest or most detailed open world map ever created, but it was damn good fun to explore as you learned your way around in search of resources to keep your community of survivors alive and even searched for new places to set up a home-base.
But why are we getting three maps in State of Decay 2?
Well, primarily, because it makes the game more fun. It really feels like you’re moving from one small town to another, and creates a tremendous sense of immersion. And perhaps counter-intuitively, it makes the world feel even bigger. You know how on one map (even one three times the size as the original game’s) the longer you play, the more you start feeling deju vu with every mission? That’s less of an issue with separate maps.
If you played the original State of Decay, then you’d know how important scavenging for items and searching for fellow survivors was. So what happens to all of what we have built up in one map if/when we move to another?
The intent is for us to be able to take all of our people, and everything in our supply lockers and rucks. We’ll have all the vehicles parked in our home site parking spaces, along with whatever’s stored in the trunks. We’re also going to get at least a partial refund on what we sunk into building our facilities.
So any and everything you have striven and risked your life for in one map will be carried over to the next one – creating a seamless transition and allowing you to go from map to map without loosing all of your prized possessions or characters you have grown an affinity with.
I also must point out that the blog states they will be ‘launching’ with three maps. So does this mean there will be more than three maps post-launch possibly offered via DLC? This is sounding better and better.
Undead Labs have promised that more details on State of Decay 2 will be revealed in June at E3 this year, including a release date and gameplay footage.
Quite possibly the biggest game of 2017 is just a few moths away from release. The only problem is, we don’t know exactly when Red Dead Redemption 2 is due to hit shops as developer – Rockstar are infamous for playing their cards close to their chest.
Details of the game are spare to say the least and the interwebs is alight with fans scouring any and every detail they can to find any morsel of small information about the upcoming title. But it may just be that UK based retailer – Base have let a rather large cat out of the bag…
Base are currently taking pre-orders for Red Dead Redemption 2 and have a release date of 26th September. That day is a Tuesday (to save you checking) and Tuesday is normally the day when new releases hit shops. Plus September is in the Fall season, which is the only date revealed up until now via Rockstar themselves. It all adds up.
Rockstar themselves have neither confirmed nor denied that this is the official release date… yet. It could just be a mistake and maybe Base are just taking a wild stab in the dark – or maybe they have accidentally let something slip that they were not supposed to? Is it worth booking a week off work right now or maybe wait until an official announcement?
Red Dead Redemption 2 is set for release 26th September… possibly…
You can watch the teaser trailer for the 157th time below because whenever anyone writes an article on Red Dead Redemption 2, they have to include the same teaser again. Its the law!
Friday The 13th: The Game started out when independent developers – IllFonic and publisher – Gun Media began making a parody survival horror game called Slasher Vol. 1: Summer Camp. Originally, the game was intended to be a send-up of horror games using classic 70s and 80s slasher films as its basis as this reveal trailer shows.
Did you notice a familiar name in the credits for that trailer? Some guy by the name of Tom Savini. You know THE Tom Savini – actor, director and all time horror make-up legend. Savini was on board from the start as a visual effects supervisor as well as an executive producer. It was this connection that got the game’s publisher – Gun Media thinking about opening up their game and maybe trying to acquire the rights to the Friday The 13th film franchise. After several meetings with director Sean S. Cunningham and New Line Cinema, Gun Media managed to secure the Friday The 13th IP and Slasher Vol. 1: Summer Camp officially became Friday The 13th: The Game.
The game is going to be a a semi-open world, third-person survival horror game set in and around the the universe created with the Friday the 13th movie franchise. Gameplay wise, it will be a multiplayer experience where up to eight people can play online with one person controlling the iconic Jason Voorhees while the remaining seven players will control one of several camp counsellors over varying game-maps. The goal is simple enough. Play as Jason and you have to kill the counsellors – play as the counsellors and you have to try to survive Jason’s bloody rampage… and bloody it is too.
On board with the game are some of Friday The 13th’s most famous and respected alumni. Make-up genius Tom Savini is on board to work as designer for the many, many, many various Jason kills and the game is set in the 80s with a classic ’80s rock’ soundtrack to give it that very special Friday The 13th flavour.
Fan favourite Kane Hodder who played Jason in Friday The 13th Part VII, Part VIII, Jason Goes to Hell, and Jason X is back and playing Jason again via motion capture for the game as well as being on board as a stunt coordinator.
Original Friday The 13th writer and director – Sean S. Cunningham also returning to the franchise that made him (in)famous as the game’s producer.
Developer, IllFonic have promised a morgue full of nods and references from the moives in the game. With many (if not all) of Jason’s looks over the years being represented in the game from his first ‘real’ burlap sack look from Friday The 13th Part II to his more zombie-like appearance from Friday the 13th Part VIII: Jason Takes Manhattan. Whether his latter Jason X and Freddy Vs Jason looks will also make it into the game is yet unknown. But I’m sure the game will offer plenty of various Jason skins to use. Even Tom Savini has designed his own exclusive Jason skin for the game.
Yes, the movie references will be coming thick and fast. Even Jason’s arch nemesis – Tommy Jarvis is returning and is being portrayed by Thom Mathews from Friday the 13th Part VI: Jason Lives. Tommy Jarvis is to Jason what Nancy Thompson is to Freddy Krueger, Laurie Strode to Michael Myers or Andy Barclay to Chucky. In short, they have a history.
Even Harry Manfredini who created the soundtrack for the original film will compose the soundtrack of the game too and it sounds gorgeous.
I’m sure the game will feature plenty of extra DLC utilising more assets from the movie franchise, who wouldn’t want to play as everyone’s favourite lovable asshole – Shelly from Friday the 13th Part III? There is so much they can do with this game taking characters and locales from the movies. Maybe even crossovers and get Freddy in there too? A horror fan can dream can’t he?
Its as if all the Friday The 13th moons have aligned as the original creators of the movie franchise team up with a game development crew that actually care about doing the name justice and giving us gamers a good Friday The 13th game experience after all these years.
The game looks and sounds great, intense, atmospheric and scary as this IGN Jason gameplay footage shows.
Set for release on the Xbox One, PlayStation 4 and PC. No exact date has yet been set but after several delays to add more gameplay features and a single player campaign too. Its been rumoured that Friday The 13th: The Game will be ready for a summer 2017 release.
Besides, its got to end up better than this…
Are you looking forward to Friday The 13th: The Game as much as I am? Let me know what you think in the comments below.
There are two games set for release this year that have got me salivating with an-tici-pation. Those two are State Of Decay 2 from Undead Labs and Rockstar’s Red Dead Redemption 2. These two games share something in common (aside from a ‘2’ in the title), neither one of them have been given a specific release date yet and just a rough estimate.
State Of Decay 2 developers – Undead Labs have said that they will be revealing a lot more of their game and even a specific release date at E3 this June… and I can’t wait. Yet Rockstar seem to be much less revealing about Red Dead Redemption 2. So far – all we have is a very lose ‘Fall 2017’ release with many people assuming this will be sometime in October/November. But I have a question, what if Red Dead Redemption 2 is delayed until 2018? You see, Rockstar don’t really have a great track record of keeping their games release dates. I mean, lets look at some evidence…
Grand Theft Auto IV
This was Rockstar’s big anticipated game for the last generation consoles after a 4 year wait since Grand Theft Auto: San Andreas. Grand Theft Auto IV was slated for a late October 2007 release for around eight months of that year, but it was not released in October of 2007 at all.
With just 2 months before its scheduled release, Take-Two (Rockstar’s parent company) Chairman Strauss Zelnick made this satement:
With Grand Theft Auto IV, Rockstar is setting a new standard for next generation video games. Certain elements of development proved to be more time-intensive than expected, especially given the commitment for a simultaneous release on two very different platforms. We all recognise that perfecting the game is vital and I can assure everyone it will be worth the wait. We owe it to the game’s millions of fans, to our dedicated development team, and to our shareholders to make sure that Grand Theft Auto IV is a groundbreaking gaming experience that takes maximum advantage of next generation technology.
What that all meant was that Grand Theft Auto IV was delayed until April of 2008 instead of its planned October 2007 release date.
Red Dead Redemption
For pretty much the whole of 2009, Rockstar kept tight lipped about a release date for their recently announced Red Dead Redemption, but many assumed the game would see an early 2010 release. Then Rockstar revealed an official trailer with a firm April 27th 2010 date seemingly set in stone. You guessed it – the game didn’t make its April 2010 release date.
This time around, it was Take-Two CEO Ben Feder who said:
We shifted the launch of the game by several weeks into the third quarter. We believe this is the optimal time frame to release what is being hailed as the next generation of sandbox games.
So the delay this time was only a few weeks as Red Dead Redemption actually hit stores on May 18th, 2010 instead of April. But believe me – after reading up about the game and seeing the trailers. Those few weeks of a delay felt like several months.
Grand Theft Auto V
It was in October 2011 when Rockstar formally announced that Grant Theft Auto V was coming. The announcement was also very similar to that of Red Dead Redemption 2 with an early tease followed by a debut trailer soon after. Rockstar originally stated that Grand Theft Auto V would see a Q2 2013 release – with many thinking an early summer date.
Today, we have an official release date to share with you: Grand Theft Auto V will arrive in stores on September 17, 2013.
We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time. GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require.
To all Grand Theft Auto fans, please accept our apologies for the delay, and our promise that the entire team here is working very hard to make the game all it can be. We are doing all we can to help ensure it will meet if not exceed your expectations come September – we thank you for your support and patience.
The GTA Team
The strange thing is that this delay came from nowhere after months of complete silence from Rockstar since the official Grand Theft Auto V reveal. You know, very much like how we have heard nothing about Red Dead Redemption 2 since its official announcement months ago too.
It seem to me that Rockstar have been making a habit of delaying games. Let’s not forget that they also delayed Max Payne 3 from its original March date to May 2012 too.
Some delays are a few weeks, some are several months. But there is no denying that Rockstar have had all of their major releases delayed over the last decade or so. Yet all of these delays share one thing in common – they all come about after not hearing anything about the game for several months. And we have heard nothing about Red Dead Redemption 2 since its official reveal trailer back in October of last year…