Category Archives: Little Bits of Gaming Main Menu

I Love Me Some RollerCoaster Tycoon – But This Guy? Dayum!

RollerCoaster Tycoon and RollerCoaster Tycoon 2 are quite simply the greatest theme park/management games ever created. Originally released in 1999 from Chris Sawyer and they still stand the test of time today. I did a quick overview of the game right here. I recently re-brought the first three games via Steam with all the added content and I’m currently re-playing through them. According to my Steam account – so far I’ve racked up over 100 hours and that is just on the first game… and I’m nowhere near close to finishing every scenario either.

I thought 100+ hours was a decent amount of time to put into the game… until I found out some guy has spent ten years, that’s TEN YEARS creating his ultimate mega-park.

Mega park.jpg

The above image is the work of one man – Sebastian Brendgen. Just to put things into perspective, the map is 254×254 tiles and that’s 64,516 individual tiles. If you know anything about the RollerCoaster Tycoon games, then you’s know that each and every single one of these tiles has to be placed and decorated yourself… that’s a hell of a lot of work.

Most of my theme parks end up being a mess of rides and attractions, and to be honest – I don’t really plan ahead and just build on instinct as the park grows. I just build because its fun. But what Sebastian did with his mega-park was very carefully pre-plan everything.

“At first I liked the gameplay very much, Later on, I don’t think it was a game anymore to me. It was more like a picture or an art.”

Sebastian used the modding tool OpenRCT2 to help him create his park. Its a tool that removes some of the restrictions the base game has, offers better building controls as well as add some new scenery and attractions.

The park grew and grew and Sebastian began to split it into various themed sections. Pirate Land, Middle Ages, Mountain Top, Mars and even a section based on Tron – he even created a parking lot!

Pirate Zone

His ideas would change and quite often, Sebastian had to destroy and rebuild rides and coasters and even entire sections in order get everything just right. A lot of the attractions in his park are based on real ones he has experienced first hand living in Germany. By the time his park was finished, it contained 255 rides and shops 34 of which are coasters and was averaging around 8,000 peeps in his park at any one time.

“It took me so long and I wasted so many thoughts on it. But I’m really proud of myself that I stuck to it and brought it that far.”

A decade is a hell of a lot of time to spend on any one game… never mind one map. I doff my hat in respect to you Mr Sebastian Brendgen – the king of RollerCoaster Tycoon.

Advertisements

Red Dead Redemption II – 2nd Trailer

Well its finally here. Forget a big build up, lets just get right to it…

This is a little follow on from my previous Red Dead Redemption II article and here I’m just going to offer my thoughts on what this new trailer shows us (after watching it several times).

First impressions… I looks efing’ gorgeous. The vistas and scenery, the character models, the lip syncing, etc. It all looks incredibly detailed and to be honest, after Red Dead Redemption and Grand Theft Auto V –  I’d expect nothing less either. Also, its now Red Dead Redemption II and not 2.

Vista.JPG

The trailer synopsis, according to Rockstar themselves reads:

“The story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight, and steal their way across the vast and rugged heart of America in order to survive.”

Morgan Horse

So looks like we’re playing as this Arthur Morgan character or at least he is one of the characters you play as. I’m still confident there is more to be revealed when it comes to playable characters and I also think the multi-character mechanic from Grand Theft Auto V will make a return. Mainly as you are connected to the Van der Linde gang which is the gang that previous protagonist, John Marston was involved with in the events before Red Dead Redemption… which would also cement in place what many people thought from the start – that this game will be a prequel. It also could mean the return of John Marston as a playable character. Plus Dutch appears in the trailer and if you’ve completed the previous game – then you know this means it has to be a prequel.

No John Marston though… not yet anyway. But I think this could be Abigail Marston…

Abigail

She was a member of Dutch’s gang and the character models look very similar between the two games… except for the obvious quality difference. And I think when she says “You’re the only one of these fools that I trust.” That she’s talking to an off camera John.

Morgan seems to be a complete, unrelenting asshole. There’s a part in the trailer where he threatens the son of a grieving mother still in mourning over the death of her husband… the he was most probably responsible for. He seems like a very different character to John Marston who was actively trying to become a better man.

Morgan

Morgan seems like he relishes being the bad guy, so quite a contrast from the previous game. Its also point blank pointed out that he is a wanted man so it seems you’ll definitely be playing on the wrong side of the law this time around… at least as Morgan anyway.

We get to see some interesting action in the trailer too. A train heist, bank robbery, all sorts of fisticuffs and gun-play, alligators and the return of the wild horse breaking… I didn’t see any wild flower collecting – which is a good thing. But the wildlife is back and more varied than before too, so hunting will be a part of the game again. I also noted the use of a bow & arrow hinting that ‘injuns’ could be a part of the game. There is also a variety of places to explore including snowy mountains, swamp land, forests and of course – classic western towns.

Duo

There’s still much more for Rockstar to reveal in regards to Red Dead Redemption II I’m sure of that, and we’ll see more trailers over the next few months that’ll reveal more characters and plot and hopefully some actual gameplay footage.

Fire

Its looking good, very, very good indeed. Still no confirmed release date though, just that ‘Spring 2018’ rough time-frame. But I can wait. Looking forward to playing as a complete bad-ass, outlaw, cowboy and causing some wild west havoc.

 

What I Don’t Want From Red Dead Redemption 2

There’s going to be a new Red Dead Redemption 2 announcement very soon (in only a few hours in fact).

Red Dead Redepmtion 2 Teaser

Yes, Rockstar have been doing what they do best by teasing us fans when they Tweeted the above image and nothing else. But what is coming in a few hours? A new trailer? Gameplay footage? Online mode reveal? A confirmed release date?… another delay?

We can do nothing but wait…

Its been almost a year since Rockstar released the first teaser trailer in October of 2016 when they also teased a fall 2017 release date and if things had worked out – we most probably would all be playing Red Dead Redemption 2 right now. Of course the game was delayed until 2018 (as some predicted months ago), so no Red Dead Redemption 2 for us.

In the almost 12 month wait between that first trailer, Rockstar have remained very tight lipped and with the exception of a few images – they’ve shown us nothing. But this has not stopped fans from predicting what the new game will be about. A full on and direct sequel is what the title suggests, but given the fact the last game ends just as the wild west era was dying out – a sequel seems doubtful… possible but doubtful.

Others think it’ll be a prequel filling in the backstory of John Marston and his involvement with Dutch van der Linde’s gang that served as the backbone of the plot for Red Dead Redemption. Some have even suggested that’ll it could be both a sequel and a prequel featuring John’s son Jack Marston. With the player being both Jack in the ‘present’ telling the story of his father in the past via stories he was told growing up. But no matter what theory you look into – there’s one central factor that seems to be a fan favourite and that is that John Marston will be in Red Dead Redemption 2.

John Marston

Now, I love me some John Marston. In fact I would say he’s probably one of my all time favourite game characters ever. He’s charismatic, humble, caring as well as being a total bad-ass. The ending to Red Dead Redemption is still one of the most emotional and hard hitting game endings I’ve experienced and I miss playing as John as much as the next fan. But do you know what? I don’t want John in Red Dead Redemption 2.

Well let me rephrase that. I don’t want John as a main playable character. If Red Dead Redemption 2 is going to be a prequel – then I’d rather that Rockstar come up with all new characters and story. As much as I adore John Marston, I feel I’d rather play as a new character or characters – given Grand Theft Auto V’s multiple character mechanic, I’m sure we’ll see that return here too. But also like the Grand Theft Auto franchise, I always enjoy how they create all new characters for each game.

GTA V Characters

There are often references and ties to previous games (within each new Grand Theft Auto generation) and characters from one game can often appear in another. This is something I’d like to see with Red Dead Redemption 2 – a whole new set of main characters to play as but maybe have them cross paths with Dutch’s gang and John. Intertwine the stories and let us peak into the window of John’s previous life before Red Dead Redemption, sure have that story going on the background -but give us a totally new set of main characters to play as in the main story.

Yeah I love me some John Marston but I also think his history should remain just that – history. Keep it under wraps and leave us fans to make up our own mythology of John. Oh yeah, one more thing… a lot less wild flower picking too.

RDR giff

Just have to wait for the big reveal now…

007: Licensed to Game – James Bond In Gaming

I think it can be said without too much argument that James Bond is a giant cinematic icon. Since his first big screen appearance in Dr. No from 1962 right up to today with Daniel Craig announcing he’s agreed to do one more Bond film which would be the actor’s fifth outing as James Bond and the twenty fifth film in the mega successful franchise. Yup, the Bond name is a big draw for film nuts like myself.

But what about the character’s gaming career – how has James Bond fared up in the world of video games? Well that is exactly why I’ve written this article, to take a look back at James Bond in gaming. I’ll be quickly covering every known James Bond game released over the last four decades as well as taking a look at some unreleased games and a few other Bond related games too. [Insert your own James Bond pun here] and lets get cracking…

The 1980s

The very first James Bond game was released in 1982. Developed by Richard Shepherd for the ZX Spectrum called Shaken but Not Stirred. The game was one of those early text-based adventure games, so graphically – it was lacking…

Shaken But Not Stirred

You play as James Bond and asked by M to track down the nefarious Dr. Death who is threatening to destroy London with a nuclear weapon. The gameplay was pretty basic stuff  as you travel the world gathering clues and solving puzzles to help you locate Dr. Death’s secret lair.

For an early Bond game it played pretty well and it was highly praised at the time by reviewers.

In 1983, the game James Bond 007 was released by Parker Brothers for the Atari 2600, 5200 as well as the Commodore 64 and ColecoVision.  This James Bond game is set over four different levels all based on various James Bond moives. Diamonds are Forever – you have to rescue Tiffany Case from an oil rig. The Spy Who Loved Me – you destroy an underwater laboratory. Moonraker – where Bond needs to destroy satellites. For Your Eyes Only – you need to retrieve some radio equipment from a sunken boat.

James Bond 007

The fourteenth James Bond movie, A View to a Kill was released in 1985 – and so were two games based on the movie. The first game was James Bond 007: A View to a Kill, this one was another of those text-based adventure games by Angelsoft Inc released for  DOS, Macintosh and Apple II computers. You really don’t want a screenshot of another text-based game do you?

So moving on, the second game was titled A View to a Kill: The Computer Game. This one was more action orientated and came out for the Commodore 64 and ZX Spectrum.

A View to a Kill C64

This one was from Domark and split into three different action sections based on the movie. The first section has you driving around Paris in a taxi trying to catch May Day who has parachuted from the Eiffel Tower. The next one features Bond trying to escape San Francisco City Hall which is set on fire. The final level is set in a mine where Bond must find the code to disarm Zorin’s bomb.

Then in 1986, Angelsoft Inc released a follow up to their previous text-based game based on the Bond movie Goldfinger.

James Bond 007 Goldfinger

Developed by Melbourne House in 1987 and released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum (plus others) – The Living Daylights was the next James Bond game. An all action, side scrolling shooter inspired by the film of the same name. Simple and basic stuff, but pretty good fun for the time.

The Living Daylights

The vehicle became the star of the next Bond game with Live and Let Die in 1988. This one was a combo of racing and shooting inspired by the speedboat sequence from the movie. Developed by Elite Systems International for the Amiga, Atari ST, Amstrad CPC, Commodore 64 and ZX Spectrum.

Live and let Die

Though not originally developed as a James Bond game – this one started out as an original IP called Aquablast, but the development team realised how the game felt and looked like the speedboat chase from the movie and so re-branded the game with the 007 licence. This one was a fast-paced racing game where you had to dodge numerous obstacles as well as shoot at other boats that got in your way.

The final game of the 80s was based on the sixteenth Bond flick – Licence to Kill. Released in 1989 and developed by Quixel for the Amiga, DOS, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum platforms. This one was a top-down shooter with you controlling various vehicles as well as Bond on foot.

License to Kill

Set over six levels all based on scenes from the film. I always remember this one being quite tough with a fiddly control scheme – but still an enjoyable game once you got used to its difficulty.

Well that’s about it for the 80s, the 90s brought many more Bond games – including what many consider not only the best James Bond game ever, but one of the finest games of the decade.

The 1990s

It was a new decade and in terms of the films, the James Bond franchise had halted production. Long story short, there were all sorts of behind the scenes shenanigans preventing any new Bond films being made. In fact we wouldn’t see a new Bond film for six years from 1989 with License to Kill until 1995’s GoldenEye. But while the film series was in serious doubt (it almost never came back at all) the James Bond games were still being made. We even got two Bond games in 1990.

The first Bond game of the new decade was based on the 1977 picture The Spy Who Loved Me. Developed by The Kremlin (game development team, not the Russian fortified complex at the heart of Moscow).

The Spy Who Loved Me

The majority of the game was a Spy Hunter style top-down racer/shooter with you in control of the infamous modified Lotus Espirt from the film. You pick up tokens to spend on upgrading the Lotus by driving onto the back of a moving truck. While fending off bad guys and pulling off stunts. There were other levels inspired by scenes from the movie – but I found them a bit dull and just kept replaying the awesome Louts level over and over.

Also from 1990 was a point n’ click adventure developed by Delphine Software called Operation Stealth. Now I know what you are thinking if you played this game outside of the U.S – this had nothing to do with James Bond, and you’d be right. However in the U.S the game was released using the James Bond license as James Bond 007: The Stealth Affair.

Operation Stealth

You play as John Glames (James Bond in the U.S.) a CIA secret agent (though Bond works for MI6) who is tasked to finding a stolen, high-tech stealth plane. Typical point n’ click adventure fare that was massively popular in the late 80s/ealry 90s.

In 1991, an animated TV show inspired by the spin-off novel The Adventures of James Bond Junior 003½ was made that featured James Bond’s nephew – titled James Bond Jr. The series became quite successful spawning a toy line, novels, even a series of Marvel comics and of course a game – well two in fact. Okay so they really are the same game, first was the NES version in 1991 and then an updated SNES version in 1992.

James Bond Jr

These were simple action/platformers and to be honest, not very good either. With you playing as Bond Jr. having to find some missing scientists.

James Bond 007: The Duel was the next game released in 1993 for the SEGA Mega Drive/Genesis, Master System and Game Gear platforms. The game featured Timothy Dalton as Bond for the marketing and in-game introduction. So technically, this was the last time T-Dalts was (officially) Bond.

James Bond The Duel.jpg

If you ever played the arcade classic Rolling Thunder –  then this game was similar… only not as good. You run trough levels shooting bad guys and rescuing girls while crossing paths with familiar Bond baddies like Jaws and Oddjob. With your main goal being to place a bomb to destroy the enemy’s secret base.

It was in 1997 when THE James Bond game was finally released. Based on the movie of the same name and developed by Rare for the Nintendo 64 – GoldenEye 007. Often cited as the best Bond game ever as well as being one of the defining FPS games of the 90s. This really was one of the all time great games that not only did the film justice, but it also managed to become the 3rd best selling N64 game ever only beaten by Mario 64 and Mario Kart 64… yes GoldenEye 007 even outsold The Legend of Zelda: Ocarina of Time.

GoldenEye

Chock full of content from unlock-able cheats that added so much fun to the game to hidden levels based on other Bond films and even the trailblazing 4-player split-screen mode that offered endless fun. I really should do a more in-depth look at this game at some point – but now is not the place as we have many more Bond games to cover. But in short, GoldenEye 007 was awesome!

Next up was James Bond 007 released for the Game Boy in 1988 and developed by Saffire Corporation. This was a top-down action game that incorporated enemies and locales from numerous Bond films. Bond has to explore the world to track down a secret weapon cache. Set over eleven levels and also includes gambling minigames like Blackjack.

James Bond 007 Game Boy

And here we are, at the end of another decade. 1999 saw the release of Tomorrow Never Dies for the PlayStation based on the movie of the same name. This one was a third person shooter as Bond teams up with Wai Lin to take down maniacal media mogul – Elliot Carver.

Tomorrow Never Dies

A somewhat awkward game that lacked the depth and fun set by GoldenEye 007 previously. The game became more infamous for its terrible controls and short length.

And so the 90s ended with a quiet whimper from a silenced Walther PPK instead of a shark-inflating pellet style bang when it came to James Bond games. GoldenEye 007 had set the bar so high that we would never see another Bond game even get close to its quality and high praise.

That’s two decades of Bond games down, lets move onto the 2000s.

The 2000s

Okay, time to get a little confused. We have two games that are both based on the same movie – 007: The World Is Not Enough. Both are FPS titles and both released around the same time in 2000 – but they were developed by different companies and are in fact two very different games. One for the PlayStation and the other for the Nintendo 64.

007 The World Is Not Enough N64

While both games follow the plot of the movie, the N64 version featured more levels and to be honest – was the best of the two by far. Smoother controls and better gameplay. The N64 version also featured a great multiplayer mode that was missing from the PlayStation.

Also in 2000 saw the release of 007 Racing. Developed by Eutechnyx for the PlayStation. This game was a vehicle based racing game (in case the title didn’t give it away) where you drive the numerous cars made famous by the moives such as the Aston Martin DB5 (Goldfinger), Lotus Esprit (The Spy Who Loved Me) and the BMW Z8 (The World is not Enough) plus others. There is an original story that sees the return of some of Bond’s most famous adversaries. Despite some really great mission ideas, the game is rather flat and dull with terrible controls.

007 Racing

Just when you thought it was safe, yet another 007: The World Is Not Enough game was released in 2001 – yes, that’s three games in total all based off the same movie. This one was for the Gameboy Color and again is yet different from the other two games. A top-down action game set over eight missions based on the film.

The World Is Not Enough GBC

Also in 2001 was a James Bond game not based on any movie but in fact its own unique story.  James Bond 007: Agent Under Fire sees Bond rescuing CIA agent Zoe Nightshade and investigates a botanical research firm which is a possible front for a weapons-smuggling ring. The story eventually leads to Bond discovering a plot involving world leaders and cloning.

Agent Under Fire

This one was okay, a blending of FPS and vehicle based missions. A little short to be honest but a half-decent Bond game non the less.

A direct sequel to the previous James Bond 007: Agent Under Fire was released the following year in 2002 titled; James Bond 007: Nightfire. Bond teams up with agent Zoe Nightshade once more. James Bond goes up against industrialist Raphael Drake and sees Bond travel the globe and even venture into space as he tries to stop the villainous Drake. Much like the previous game, this one is also a melding of FPS and vehicle action. An improvement over the last game, but still just okay and mediocre.

NightFire

James Bond 007: Everything or Nothing is the next game in the Jame Bond timeline. Moving away from the FPS games  and instead opts for a third person view. It also features the likeness and voice talents of (then) Bond actors; Pierce Brosnan, Judi Dench, John Cleese playing James Bond, M and Q respectively.

Everythin or Nothing

One of the better Bond games of that era and really does feel very Bond-like. Released for the PlayStation 2, Xbox and Gamecube consoles – there was another version released for the Gameboy Advance…

Everythin or Nothing GBA

This one was an isometric action/shooter that suffered from terrible controls and gameplay mechanics. The bigger console versions were good, but this GBA one was terrible.

The Bond games were coming thick and fast in the early-mid 2000s and next up was a ‘sequel’ to the best Bond game ever.  2004’s GoldenEye: Rogue Agent tried to cash-in on the success of GoldenEye 007 for the Nintendo 64 by tricking people into thinking the two games were related. In truth, they shared nothing outside of using the name GoldenEye. You see, this was not really a sequel despite what developer/publisher EA Games wanted you to think.

Rogue Agent.png

Going back to the tried and tested FPS genre – this game’s deceptions don’t end with the title as you don’t even play as James Bond. Instead you are an agent known only as GoldenEye after losing his real eye and having it replaced with a gold one. Though 007 himself does make an appearance along with other familiar Bond faces like; Goldfinger, Dr. No, Blofeld, Scaramanga, Odd Job, Pussy Galore and others. Some of the levels are also based on scenes from previous Bond films. As for the gameplay itself? Its just another one of those distinctly ‘okay’ games.

2005 saw the release of a blast from the past. James Bond 007: From Russia with Love based on the Sean Connery starring 1963 James Bond picture – they even utilised the likeness of Connery himself for the game along with other actors from the film like; Bernard Lee, Lois Maxwell, Robert Shaw and Desmond Llewelyn. This one was pretty good actually going for a third person view (probably to make the most of the Sean Connery licence). Not only did Connery lend his likeness, he also recorded all new dialogue for the game too – so this marks the final time he played James Bond. The game hits all the main scenes from the movie, yes even the jet-pack scene.

From Russia With Love

From 1963 to 2008. The final game of the 2000s was based on the then newest film 007: Quantum of Solace was released the same year as the movie. Using Daniel Craig’s James Bond along with the rest of the main cast from the film. Like with some of the previous Bond games in this list, there were different versions developed for different consoles. The Xbox 360, Wii and PlayStation 3 versions were FPS games – but the PlayStation 2 and Nintendo DS versions were third person games.

Quantum of Solice

No matter which version you played, this was another ‘middle of the road’ very average games. Hitting all the major scenes from the movie and doing them justice – but the gameplay itself was just very stale and boring… just like the film itself.

So that’s another ten years covered. Next up is the fourth and final decade and the James Bond games started to slow down… a lot. I mean, there’s only three to cover! And we get off to an almost blasphemous start…

The 2010s

GoldenEye 007 was released in 2010. Yes you read that right the best James Bond game ever was remade! Originally for Nintendo’s Wii and DS platforms – the game was re-released in 2011 for the PlayStation 3 and Xbox 360 and re-titled GoldenEye 007: Reloaded. They had the sheer brass-balls to remake the all time classic GoldenEye 007 on the Nintendo 64, but was it any good? Well gone are original developers Rare and replaced with Eurocom. Then Daniel Craig was used as Bond – replacing Pierce Brosnan… just like real life. The game also re-works the film’s story and updates it so it now takes place after the events of Quantum of Solace. This was more then just a simple remaster that we see everywhere in games today, this was completely rebuilt from the ground up.

GoldenEye reloaded

Not as classic as the N64 original, but this version was still pretty damn good. The main game follows the film pretty damn well (like the original) and still manages to keep things fresh at the same time to by adding new content. Plus the awesome multiplayer mode form the original returns complete with hidden secrets to find. A good remake and a good Bond game.

James Bond 007: Blood Stone was also released in 2010 even on the exact same day as the previous GoldenEye 007. So if you wanted James Bond games in 2010 on the same day, you had your choice. James Bond 007: Blood Stone once more featured Daniel Craig as Bond but was not based on any movie or book – an all new story set sometime after Quantum of Solace, the story was written by James Bond screenwriter Bruce Feirstein. The game ends on a cliffhanger which some fans have connected to Ernst Stavro Blofeld from the movie Spectre. A third person cover/shooter game with a few vehicle sections. This is an above average game better than some of the latter Bond game efforts – but still lacking in substance and gameplay.

Bloodstone

And we get to the last James Bond game released so far, 2012s 007 Legends. Released to celebrate the 50th year celebration of the Jame Bond film franchise. The game starts using the opening of the film Skyfall when Eve Moneypenny accidentally shoots Bond and he falls into a river. This kick-starts a series of flashbacks were Bond recalls some of his most dangerous missions. Basically, this is a ‘Bond’s greatest hits’ game as all the missions are based on scenes from previous films.

007 Legends

Much like the previous GoldenEye 007 remake – this game modernises and re-tells classic James Bond stories – updating them for toady’s audience. It takes one mission based on one film from each of the James Bond actors on the big screen: Goldfinger (Sean Connery), On Her Majesty’s Secret Service (George Lazenby), Moonraker (Roger Moore), Licence to Kill (Timothy Dalton), Die Another Day (Pierce Brosnan) and Skyfall (Daniel Craig) with each Bond now played by Craig.

This one was pretty bad. What was meant to be a grand celebration to James Bond turning 50 ended up coming across as a cheap cash-in, lazily and haphazardly thrown together. A great idea but poorly executed – a very bellow average game.

So there you have it, the entire James Bond game catalogue (aside from a few iOS/Android games and fan-made remakes) and it ended badly. Overall, James Bond has been a mixed bag when it comes to his gaming life. For every all time great game like GoldenEye 007 – there’s been more then a few average games and more then a couple of just outright terrible games.

There have been no Bond games since 2012s 007 Legends and that was a bad one. There have been no new Bond games announced either, is this the end of James Bond in gaming? I hope not as the franchise has a lot of legs.

8bit Bond

But there’s still more Bond games that I just quickly want to cover as there were a handful of unreleased/cancelled titles.

Cancelled Games

Not long after 1983s James Bond 007 was released – a game based on the movie Octopussy was announced. There have been rumours that the game was completed – some have even said they played it at the Electronic Fun Expo in 1983. Rumour also says that the Octopussy game originally started out as a level in the James Bond 007 game from 1983 before the decision to turn it into its own separate game came about. There was even an Atari brochure from 1983 that showed a screen shot of the train sequence as part of the James Bond 007 game. Parker Brothers also released a poster to advertise the game in 1983.

Octopussy poster

But the game was never released. Why it never saw the light of day is unknown.

GoldenEye 007 Racing was set to be released for Nintendo’s Virtual Boy. Very little is known about this one other than it was set to be released to coincide with the release of GoldenEye for the SNES… yes originally the GoldenEye game was being developed for the SNES before it was shifted over to the N64. I did manage to find a blurb from a publicity brochure for the Virtual Boy which read:

“If you thought rush-hour traffic was a nightmare, wait ’til you get behind the wheel of 007’s car. Avoid obstacles and blow the other cars away. Buckle up for safety because, in this game, you never know what’s gonna happen.”

Along with two screen shots, one is a bury mess which looks like it may be the title screen and the other…

GoldenEye VB

A slightly less bury image of what looks like a racing game on the Virtual Boy, quite possibly GoldenEye 007 Racing? The game was cancelled due to the infamous and huge failure that was the Virtual Boy console.

At the end of the original VHS release of the flick Tomorrow Never Dies –  there was a trailer introduced by legendary Q actor Desmond Llewelyn. This trailer was for a game titled: Tomorrow Never Dies: The Mission Continues and was said to “start where the film ends”. You can see the trailer right here. The footage shows a mix of first and third person shooting as well as scuba diving, driving and skiing sections and to be released for the PC and PlayStation in 1998. Now, of course we did get a game based on Tomorrow Never Dies but this one followed the plot of the movie – the unreleased game was meant to be a direct sequel that follows on where the film ends.

It was also being published by MGM Interactive and not Electronic Arts who released the 1999 Tomorrow Never Dies game. So this was definitely a completely separate game. Why it was never released is unknown, but most probably has to do with EA obtaining the rights to the James Bond licence in November of 1998 and them wanting to make their own game based on the movie.

There was going to be an updated version of the PlayStation game of The World Is Not Enough released for the PlayStation 2 – set to be out for 2001. It was going to feature improved graphics, gameplay mechanics and new levels. But EA who held the James Bond license felt that too much time had passed and no one would be interested in a Bond game in 2001 based on a film from 1999 (side note: the best Bond game ever – GoldenEye 007 was released 2 years after the movie). The improvements to this updated version could have put it more inline with the far superior N64 game, but EA dropped the idea in favour of releasing Agent Under Fire instead.

The Xbox 360 and PlayStation 3 were set to have a game based on Casino Royale. Daniel Craig was on-board to lend his likeness and voice to the game. EA had access to the filming  locations and script as the film was being shot, so they could make the game as authentic as possible. It was scrapped after only around 15% complete. A few early screens of 3D models for the game were later found.

Casino Royale game.jpg

Thanks to MI6-HQ.com and you can read more about why the game was never finished right here.

It was 2012, January of 2012 when it was announced there would be a game based on Skyfall. A full game was never released, but a mission based on Skyfall was made available for 007 Legends via DLC. I’m not sure of this is a case of crossed wires and the announcement was just for the 007 Legends DLC or if it was for a full game.

Bond 6 was the working title for a new game from EA. To be released in 2005 and starring Pierce Brosnan as James Bond. The game was dropped when Brosnan announced that he would be stepping down as Bond – so the From Russia With Love game was quickly put into development instead. But interestingly enough – CGI work for the game was used for the advertising of GoldenEye: Rogue Agent.

In 2010 some early screen shots of a new Bond game began to appear online. There was never any official statement as to what game it was – but it was widely believed to be a possible Blood Stone sequel developed by Raven Software. The images have since been removed (at least I can’t find them) and we never did get that Blood Stone sequel.

There was also a rumour of a sequel to 007 Racing for the PlayStation 2, but I couldn’t find any info at all on this.

There you go, as much Bond gaming as anyone could wish for. I think I covered everything and I’ve taken up way too much of your time with this lengthy article – there’s really only one more thing for me to do…

Bond Gif

RollerCoaster Tycoon

RollerCoaster TycoonTitle Screen

Little Bit of History:  Released in 1999 for PC – RollerCoaster Tycoon is a construction and management simulation based in numerous theme parks. Designed and programmed by Chris Sawyer.

Little Bit of Plot/Story: No real ‘plot’ to talk of here – you are just given a chunk of land, some cash and the research team to help you develop, design and build your very own theme park. Build rides, attractions, shops and coasters. You can even design and create genre specific scenery and rides, you want a horror, cowboy, space theme along with various others? Well you can  – make enough money and meet mission requirements so you can move onto the next park. You can even download fan made content and parks/rides, some based on world famous attractions from around the world. You can create your very own Disney World.

Little Bit of Character: There are no characters in the game – just random customers who will enter your park looking to be entertained and amused. Though you can rename any of the characters to whatever you like, so you can name your punters after your friends and family… then make then throw up after going on crazy coasters.

RollerCoaster Tycoon

Little Bit of Influence: RollerCoaster Tycoon was not the first game in this genre – but it was the best of the lot (until the sequel). It went on to become a successful franchise with four main games and several spin-offs.

Little Bit of Memories: It was my older brother, Rob who first introduced me to this game and I admit, at the time, I was not too impressed with it. I just found it slow, dull and uninteresting. But the more I played, the more RollerCoaster Tycoon grew on me – as I learned the building mechanic, as I became more familiar with the micro managing – I soon found myself becoming a big fan and before I knew it, I’d sunk hundreds of hours into this game creating some of the most insane theme parks and roller coasters ever created.

Little Bit of Playability: RollerCoaster Tycoon is just as playable now as it was eighteen years ago. I still enjoy losing myself in its charm and deep management gameplay. Though I much prefer RollerCoaster Tycoon 2 over the original, it still holds a special place in my gaming heart. If you like theme parks, roller coasters and games – you’ll not find a better place to quench your thirst than RollerCoaster Tycoon and its sequel… and to a slightly lesser extent the third game – but stop after that, you’ll thank me later.

RollerCoaster Tycoon Box

I love roller coasters and theme parks so much that I have decided to start my own theme park blog; 0 to 4gs. Its early days yet as I’m tinkering with the style, etc – but feel free to check it out – more content coming soon.

Double Dragon Is 30 Years Old

Released into arcades in June 1987 – Double Dragon became a big hit for publisher/developer Technōs. It was the first arcade game I ever completed and today, the game still sparks off fond memories growing up as a gamer in the 80s.

Right here – I’m going to take a look at the entire Double Dragon franchise over the last 30 years as well as some of the more infamous ports and spin-offs the series has offered us for three decades.

Double Dragon

Double Dragon

Telling the story of brothers, Billy and Jimmy Lee. Double Dragon was a simple beat em’ up with a simple plot. Bad guys called The Black Warrior Gang turn up, punch Billy’s girlfriend -Marian in the stomach and kidnap her. Playing as Billy or Jimmy… or both with a friend – you had to fight your way through four stages of various enemies and bosses. You’d even find numerous weapons to use in your fight to save the girl. The final stage is the gang’s hideout where you eventually come up against the gang’s leader, Willy. Take out Willy, save Marian and you are a winner… except if you played 2-player where an unexpected twist has brother fight against brother.

Double Dragon was a smash hit and was soon ported to pretty much every game’s machine in the late 80s and early 90s. The NES, Master System, Game Boy, Atari Lynx Amiga, Atari ST, Commodore 64, ZX Spectrum and Amstrad CPC all had their own versions of the game. There was even a port on an unlicensed cartridge for the Mega Drive released in 1992. But the cream of the crop, top of the heap was the Atari 2600 port – it was… interesting.

Double Dragon 2600

The success of Double Dragon meant a sequel was inevitable, but who would know the franchise would still be alive 30 years later?

Double Dragon II: The Revenge

Double Dragon II

The sequel, Double Dragon II: The Revenge was released in 1988 and to be quite frank – it was more of the same with a few bells and whistles. This time around The Black Warriors Gang and their leader, Willy don’t kidnap Marian. Willy outright murders her in cold blood. So of course Billy and Jimmy set out for revenge. Double Dragon II: The Revenge really is little more than just a graphical upgrade. The gameplay itself remained the same, save for a few minor tweaks and improvements. The game even re-uses a lot of the same enemies from the previous game.

Once again, the game was ported to pretty much every popular games machine at the time but sadly, no Atari 2600 port.

Double Dragon 3: The Rosetta Stone

Double Dragon 3

1990 saw Billy and Jimmy Lee return and this time – they are joined by Sonny (whoever that is). Yup, this sequel brings with it several new ideas to the Double Dragon franchise. Not only is it simultaneous three player but the graphics have been given a complete overhaul and several new moves have been introduced. The plot this time involves the Lee brothers and Sonny (still no idea who he is) having to travel the globe in search of the titular Rosetta Stones. Starting in the United States before heading to China, Japan, Italy and finally – Egypt.

The game also featured a very unwelcome addition. You know how modern games have those dreaded ‘micro transactions’ – those things developers include to milk every last penny out of the player? Well Double Dragon 3: The Rosetta Stone had this feature long before they became the norm today. This game featured item shops on the levels where you could buy new weapons, items, power-ups and even new characters… only you had to use real money to buy these and each item would be the same cost as a single credit. So if you wanted to make any progress in the game, you’d have to spend some serious real cash. This feature was removed from the later Japnese version due to negative feedback.

And yes, there were ports to the numerous gaming machines at the time too. Plus there was an alternate game called Double Dragon III: The Sacred Stones released for the NES in 1991. This was not a port of the arcade game, but instead a whole new game made just for the NES and yes – this is where the whole ‘Bimmy’ thing started too.

Super Double Dragon

Super Double Dragon

This one was an exclusive for the SNES and fourth game in the franchise… though not actually Double Dragon IV – that explanation is coming up later…

The plot of this one is – well, there is no plot. Lead programmer; Muneki Ebinuma revealed in 2004 that this game was never finished before it was released. Super Double Dragon was supposed to feature cut-scenes telling a story. The story involved Billy and Jimmy investigating a criminal organisation known as the Shadow Warriors. The gang has been kidnapping various martial artists. Billy and Jimmy were tasked with fighting their way through seven stages as they rescue the missing martial artists before facing the gang’s main boss – Duke who was to have been revealed as being a childhood friend of the Lee brothers… but the story a lot of the game mechanics were never included in the final product due to time constraints.

Super Double Dragon is a very impressive beat em’ up in many ways. The fighting mechanics are pretty awesome as not only can you punch and kick, but you now have a block button and if you block just as you’re being attacked, you’ll grab your enemy in an arm/leg lock and continue to beat the crap out of them too. The weapons have been improved and updated over previous games too and some of the scenery is interactive. But you can also tell that the game is unfinished and lacking in so many areas – plus its painfully slow and sluggish. Its a shame because you can tell there is a great game here. The Japanese version (Return of Double Dragon) differs slightly and is ‘better’ than the Western version and I’d recommend playing that one instead if you can find it.

Double Dragon V: The Shadow Falls

Double Dragon V

By the mid 90s – any and everyone was trying to cash in on the massive success of Capcom’s Street Fighter II. There were suddenly one on one, tournament fighting games everywhere and Double Dragon wanted in on the action too. Double Dragon V: The Shadow Falls was released in 1994 and based on the animated Double Dragon TV series that aired around the same time. It was pretty standard stuff, Street Fighter II only not as good.

Double Dragon

Double Dragon Neo Geo

Yup, its just called Double Dragon and no its not a remake of the original. This 1995 released game is yet another Street Fighter II wanna-be. Inspired by the movie version of the game (so a game turned into a movie which is then turned into a game) as it takes plot elements, characters and locales used in the movie. This was also the last Double Dragon game made by original developers – Technōs before they went bust.

Released for the arcades, Neo Geo CD and Play Station. This Double Dragon ended up being a disappointment as it just didn’t measure up to the sea of similar (and better) fighting games around at the time. Plus, Double Dragon fans were thirsty for a proper Double Dragon game – not another Street Fighter II clone.

Double Dragon Advance

Double Dragon Advance

The franchise lay dormant from 1995 until 2003 when Double Dragon Advance was released for the Game Boy Advance. This one was a remake of the original arcade game, only given a graphical overhaul as well as update the move set to include fighting mechanics taken from some of the series’ sequels over the years. The plot is the same as it was in the original with you taking on the gang that kidnapped Marian. Four new stages have also been added to the original ones as well as several new enemies to punch and kick. This was the kind of game fans of the series had yearned after for several years and Double Dragon Advance is a pretty damn good Double Dragon game – well worthy of the name.

Double Dragon Neon

Double Dragon Neon

A modern retelling/reboot of Double Dragon released in 2012. This game is very tongue in cheek as it really plays up to its 80s setting and uses self-parody as its main source of humour. Yet it still manages to retain that classic 80s arcade feel and this one is definitely a must for any old school Double Dragon fan. Not an easy game to get on with at first – but once you unlock a few upgrades and get used to the fighting mechanics, this game is a pure blast full of retro goodness and gameplay.

Double Dragon II: Wander of the Dragons

Double Dragon II Wander

A remake of the original arcade game Double Dragon II: The Revenge – Double Dragon II: Wander of the Dragons is awful. I made the mistake of thinking this was a sequel to Double Dragon Neon… its not. This game is a clunky, unresponsive, and just an absolute mess. Its ugly to look at and even uglier to play. Not worth your time at all and is an insult to the Double Dragon name.

Double Dragon IV

Double Dragon IV

Okay – so now things are going to get confusing. This game released in 2017 is the official fourth game in the Double Dragon franchise. Released twenty seven years AFTER Double Dragon 3: The Rosetta Stone and twenty three years AFTER Double Dragon V: The Shadow Falls. But it gets worse as Double Dragon IV is not even a sequel to Double Dragon 3 (either version) but in fact a direct sequel to the NES port of Double Dragon II instead. Confused yet?

As you can see for the screen shot, Double Dragon IV goes for a retro style and look based on the NES versions of the original games. The plot is pretty simple – The Black Warriors Gang from the original two games team up with an all new gang called The Renegades to finish off Billy and Jimmy Lee once and for all. In typical Double Dragon fashion, you punch and kick enemies in the face and take out bosses spread over several different stages. A distinctly average Double Dragon game that leans too much on nostalgia and not enough on gameplay.

1987 – 2017

So there you have it – three decades of face punching action from Double Dragon.

Double Dragon Logo

But before I end this retrospective, there are a few other Double Dragon games and spin-offs I want to give quick mention to.

1989s U.S. Championship V’Ball (aka; Super Spike V’Ball) for the NES featured both Billy and Jimmy Lee as playable characters. Arcade game WWF Superstars from 1989 had Billy appear in a cameo role. Battletoads & Double Dragon which was released in 1993 was a crossover game featuring characters from both titular franchises. 2002s Rage of the Dragons released for the Neo Geo is a one on one fighter that features Billy and Jimmy Lee as playable characters. And in 2013, Double Dragon Trilogy was released for  iOS, Android and Steam – a collection of the first three arcade games with a few minor tweaks added.

Well that’s me done then. Thanks to Billy and Jimmy Lee for the gaming memories. – I’m off to play some Double Dragon Neon.

Double Dragon Neon Characters.jpg

GTA V: Judgement Day

Who doesn’t love Grand Theft Auto V? And who doesn’t love the James Cameron flick – Terminator 2: Judgement Day?… well me. But that is not the point, because a fan of both with a hell of a lot of time on their hands had melded the two. Using a heavily modded version of Grand Theft Auto V to recreate Terminator 2. Okay, so its not the entire film which runs at a a little over 2 hours. This fan made GTA film is just over an hour long. But it does hit all the major scenes.

Using audio taken directly from the movie to tell a more condensed take on the film. This GTA version is pretty damn impressive and even recreates the opening credits and every memorable scene from the movie right up to the ending.

Full credit goes to Kramer’s Media for this impressive feat. You can watch GTA V – T2 right here…