The Ghosts ‘n Goblins Saga

I’ve not done any big articles this year as I’ve been busy writing my books. But it’s Halloween time again and I do love me some Halloween. I’m a big horror fan so this time of year is a great excuse to sit around and watch some classic horror films or play some scary games… oh and write some Halloween special articles.

I’ve done some belting Halloween articles over the years, even if I do say so myself. Normally I tend to stick with horror movies for my Halloween specials and rarely give games a mention. This year I’m doing both, I originally had four articles planned, two gaming ones and two film ones (though the same film)… but then something Halloween related came to my attention a few weeks back and so I wrote another one, which ended up becoming very large and I had to split it into two. Anyway, that means I have six Halloween articles coming over the next few days.

So all being told, I have several other Halloween articles coming this week, both film and gaming too but before I get to them, I’m going to kick off my Halloween celebration by covering every game in Capcom’s and Sir Arthur’s ghoulish adventures spanning twenty five years…

Ghosts ‘n Goblins

Released in the arcade in 1985 before being ported to every popular gaming machine at the time. The original Ghosts ‘n Goblins features a simple and classic story. Girl (Princess Prin Prin) get’s kidnapped (by a flying demon) and you (Sir Arthur) have to save her. It’s story is simple, however, Ghosts ‘n Goblins gameplay is anything but. This game’s difficulty is legendary, but before I get to that, a quick look at it’s gameplay.

Ghost N Goblins Poster.jpg

So Ghosts ‘n Goblins is a scrolling action/platformer/shooter. Playing as Sir Arthur, you make your way through graveyards, forests, ghost towns, an underground demon realm and a multi-level castle. All you have to do is make your way from the graveyard at the start and reach the castle at the end. Taking on various enemies like zombies, ravens, mini-devils, skeletons and other spooky foes. Along the way you’ll find various pick-ups from treasure to boost your score and even weapons that can help or even hinder your progress.

Sir Arthur has no health bar, this was the days of real gaming. No health, no save states, no checkpoints. You payed the game from start to end (if you could) with limited lives, lose all your lives and it was game over. Ghosts ‘n Goblins is a legendarily tough challenge, while there is no health bar, Arthur could take two hits before dying. One hit removes his armour and leaves him running around in his undercrackers but another hit after that and you were brown bread.

Ghost N Goblins Death

But the lack of health and limited lives are the least of your worries. This game is old school hard, but one of those where the more you play, the more you learn, so you make little advancements each time you play. But it gets worse… see, even if you do manage to get to the castle at the end and battle you way to the top and come face to face with the mastermind behind the kidnapping of your lass… even  if you do manage to beat the big boss man, Astaroth. You have to go back to the start and finish the whole game again and on a harder difficulty setting too. Ghosts ‘n Goblins is legendarily cruel but also one of the most playable games of the 80s and still is today too. Got it on my Xbox, play it quite often when I feel like punishing myself.

Ghouls ‘n Ghosts

After the success of Ghosts ‘n Goblins, of course there was a sequel. Released in 1988 for the arcades before (again) being ported to every popular system at the time. This time around, Princess Prin Prin isn’t kidnapped, she’s killed and her soul taken, along with all the souls of the citizens of the kingdom by Lucifer himself. Arthur sets out once more to take on the big red bastard and get back all those stolen souls.

Ghouls N Ghosts Magic.jpg

The baisc gameplay for the original is back with a few tweaks. Arthur can now shoot in more directions, up and down instead of just left and right. The levels themselves are much more varied and exploreable. The weapons have been improved and there is now the addition of golden armour which adds another power level to your weapon and magic attacks. Then there are the hidden secrets when you jump is specific spots and uncover a hidden chest that could contain a nice bonus or a not so nice booby prize. You still have to make your way through various spooky levels battling demons and the undead. It’s essentially the same basic game, but with many, many refinements.

Oh and there is something else carried over for the original too, the difficulty. Now I personally didn’t find Ghouls ‘n Ghosts as hard as the first game, but it’s still bloody hard. And yes, that damn fake ending and having to back to the beginning and play through the entire game again on a harder difficulty setting. A fine sequel to a classic game but for me, it just doesn’t hold that same ‘classic’ status as the original.

Gargoyle’s Quest

Next up in the franchise wasn’t a direct sequel, but a spin off. Gargoyle’s Quest was released in 1990 for the Nintendo Game Boy. This time you play as the gargoyle Firebrand, who was actually an enemy in Ghosts ‘n Goblins. You have to battle King Breager in order to bring piece to the Demon Realm, the world the first game takes place in.

The gameplay in this one shifts slightly from the classic Ghosts ‘n Goblins template. That side scrolling action is still there with the platforming and so on. But there is the addition of overhead Zelda-like exploration and light RPG elements. Firebrand had a basic skill set that can improve over time, jump higher, stronger firepower, hover, etc. Each side scrolling level ends with a boss fight, classic Ghosts ‘n Goblins style.

Gargoyle's Quest Screen.jpg

Overall, Gargoyle’s Quest is really good. It’s heart is still Ghosts ‘n Goblins but it manages to do it’s own thing at the same time too. A nice little action/adventure game that stands out as one of the better ones of it’s time.

Super Ghouls ‘n Ghosts

Now and again, a sequel game comes along that is just sublime. They don’t happen often, but when they do, they’re pure genius. Super Ghouls ‘n Ghosts is one of those very few. Released in 1991 for the SNES, this is the third ‘proper’ game in the series. With you playing as Arthur once more and having to save a kidnapped Princess Prin Prin again, this time from Emperor Sardius. Arthur also has to find the Goddess’s Bracelet, the only weapon capable of destroying the evil Emperor.

Super Ghouls N Ghosts Title.jpg

There’s a very good reason why this is called Super Ghouls ‘n Ghosts… aside from it being on the Super Nintendo and a lot of the console’s games had the prefix of ‘super’. The main reason is the fact the game is exactly that, it’s super. It takes everything great about the first two games, then fine tunes and refines everything. The multiple directional shooting is back, as is the golden armour and magic, etc from the last sequel all return. But then there is the truly amazing level design, the shifting land of The Dead Place level, the Mode-7 twisting and turning of The Ghoul’s Stomach stage and the general creepiness of The Rotting Sea ghost ship area. The whole game oozes atmosphere and a beautifully dark and scary art style. The levels in this game are some of the finest ever seen on the SNES and definitely the best in the entire franchise. One of the finest action/platformers ever made and still highly playable today.

Super Ghouls N Ghosts Screen

Oh yes, that punishing difficulty is also back… and yes, so is all that being forced to play through the game twice, the second time on a harder difficulty too. Yeah this is classic Ghosts ‘n Goblins and for me, the best game in the series.

Gargoyle’s Quest II

Next up is the sequel to the spin off with Gargoyle’s Quest II. Released for the NES in 1992, you play as Firebrand again with a basic plot of having to save the Ghoul Realm once more. I guess I should point out that this sequel is actually a prequel set before the events of the first game.

Gargoyle's Quest II Screen

Gargoyle’s Quest II is pretty much more of the same, which is not necessarily a bad thing at all as the first game was pretty good. It once more brings back that overhead action/light RPG thing and mixes it with more traditional side scrolling, Ghosts ‘n Goblins platforming action. A more refined version of the first game and one that is still very playable today.

Demon’s Crest

The main games in the Ghosts ‘n Goblins franchise took a bit of a break for a while as next up was Demon’s Crest. This was the third game in the Gargoyle’s Quest spin off series released in 1994 for the SNES. Yup, Firebrand is back as he has to find six magical stones… or crests which he uses to rule the Demon Realm, only for a rival demon, Phalanx who tires to stop our anti-hero from finishing his task.

Demon's Crest Screen.png

Yup, this is again, pretty much more of the same. Basic RPG, exploration with side scrolling action. But this time around, the game features more depth and variety. Firebrand’s skills set has been improved, the world map is much bigger with more places to visit and explore and the game even feature multiple endings plus a secret final ending. With each crest you find, Firebrand earns a new skill that will allow him to explore an area even more, so the levels have some replayability. The graphics are wonderfully bleak and very Super Ghouls ‘n Ghosts-like, giving off a very nice and spooky horror vibe.

Demon’s Crest is a great title and one that is often overlooked, the best of the Gargoyle’s Quest spin off series. If you have a SNES (or emulator) you really should play this one.

Makaimura for WonderSwan

So this one is a bit of an oddity. First I think I’d better quickly cover what the title means. So the WonderSwan was a black & white handheld console from Bandai that was meant to rival Nintendo’s Game Boy… it didn’t, it pretty much failed. As for Makaimura? Well that was the original Japanese title for the very first Ghosts ‘n Goblins game, with Makaimura basically translating to Demon World Village… which does pretty much sum up the first game. Oh and by the way, I didn’t add the name of the game console to the title of the game… that is the official title. Anyway, on with the game itself.

So you play as Arthur again as he battles the evil Azrael who has gone and kidnapped Princess Prin Prin (of course and why not, everyone else has). So Arthur sets out to battle hordes of demons and the undead to get his girl back.

As I said before, this is a bit of an oddity. I believe it was only ever released in Japan and in 1999. Now as far as I can tell, it’s not a sequel or a prequel, but more of a reimagining of the first game. There’s no multi-directional shooting here, this is pure Ghosts ‘n Goblins simplicity, left to right shooting only. But it does seem to borrow from the sequels in terms of it’s graphics. Much more simplified for the handheld limitations and black & white graphics, but the game definitely uses assets from the earlier sequels. Plus there’s a branching paths idea on some of the levels where you chose different ways to go. Then some levels require you to turn the console itself 90 degrees as the gameplay shifts from horizontal play to vertical.

Makaimura for WonderSwan Screen.jpg

You know what? Makaimura for WonderSwan (full title) is a great little title. It’s plays more like the original game with is simplicity, but it also throws in some Ghouls ‘n Ghosts/Super Ghouls ‘n Ghosts tweaks to keep things fresh and exciting. Oh and yes like previous games in the series, you have to finish it twice to see the proper ending. If you get chance, give this one a go.

Maximo: Ghosts to Glory

So I guess this is the start of the second spin off series within the main franchise. Released in 2001 for the PlayStation 2, this one has you playing as King Maximo who has to save the kidnapped (of course he does) Queen Sophia from the evil Achille, who uses the power if the undead to try and take over the world… with the help from the Grim Reaper himself.

Maximo Ghosts to Glory Screen.png

So this one is not a direct sequel to the Ghosts ‘n Goblins franchise but more of it’s close cousin. It does play pretty much the same but with some big changes. The biggest departure from the main series is the viewpoint. Gone are the 2D, sprite based graphics and gone too is the side scrolling action. Maximo: Ghosts to Glory is fully 3D and set in a semi-open world environment. It’s also more ‘hack ‘n slash’ style gameplay over the arcade shooting and platforming of the previous games. The game is split into five main worlds with each world made up from four levels and a boss fight. You can go and explore each level at will as you hack down numerous ghoulish enemies. Find weapons and power ups, end Achille’s evil plans and rescue Queen Sophia, job’s a good ‘un.

Maximo: Ghosts to Glory’s roots are most definitely in the Ghosts ‘n Goblins franchise, but it’s also it’s own thing. Even the loss of your armour and running around in your boxer shorts from the main games in the series makes it’s way into this one, along with other nods and references to the original games. It’s a cracking action game and a nice addition and evolution of the Ghosts ‘n Goblins franchise.

Maximo vs. Army of Zin

Yup, Maximo is back in this 2003 sequel to the second Ghosts ‘n Goblins franchise spin off. Picking up directly after the events of the previous game, (SPOILERS) Maximo didn’t quite save Sophia and has to team up with the Grim Reaper again to save the love of his life. Only this time, the village is attacked by the titular Army of Zin who are powered by lost souls under the direction of Lord Bane. So yeah, Maximo sets out to try and save Queen Sophia (again) and stop Lord Bane.

Maximo vs. Army of Zin Screen.jpg

Still maintaining that hack ‘n slash gameplay from the previous title, the levels are bigger and more varied but still have that semi-open world concept that you can explore at will. There’s also interaction with the villagers and other NPCs who offer advice and even various bonuses in a very lose RPG style. Maximo vs. Army of Zin is another solid title. Nothing too taxing gameplay wise, but it doesn’t need to be. It’s simple but fun hack ‘n slash, with a bit of platforming action game. Both Maximo games are worth checking out.

There hadn’t been a ‘proper’ Ghosts ‘n Goblins game since the release of Super Ghouls ‘n Ghosts back in 1991. Spin offs and interesting oddities yes, but not a real Ghosts ‘n Goblins game for over a decade, until…

Ultimate Ghosts ‘n Goblins

Finally, after fifteen years and released in 2006 for the PlayStation Portable, Arthur is back. Guess what? He has to rescue the kidnapped Princess Prin Prin. I’ll not bother with the predicable and banal story. Arthur has to battle the undead to rescue princess.. again. That’s it. It’s the gameplay that’s worth looking at here.

Ultimate Ghosts 'n Goblins Screen

Ultimate Ghosts ‘n Goblins is a wonderful melding of classic Ghosts ‘n Goblins with more than a generous pinch of Ghouls ‘n Ghosts/Super Ghouls ‘n Ghosts thrown in. Using that basic but effective 2D scrolling that the franchise is famed for, only with lovely 3D graphics. The game features three different play modes, Novice, Standard and Ultimate. Novice is pretty self-explanatory, it’s an easy mode. Standard is the intermediate setting and with both of these modes, you get a much easier go at the game with fewer enemies, more generous bonuses and overall simpler gameplay. But it is the Ultimate mode where the game really comes to life. This is old school Ghosts ‘n Goblins level of difficulty. Fewer lives, two hit deaths, no checkpoints, etc.

The older weapons are back as well as a few new ones, golden armour and magic from the sequels also returns along with a slew of bells and whistles. Unlike previous games in the franchise, you can go back and replay levels at will, which you will have to do if you want to finish the game proper. Gong back on previously completed levels can uncover various secrets. It’s actually impossible to see the true ending unless you do go back and explore previously competed levels.

Ultimate Ghosts 'n Goblins Screen 2.png

Ultimate Ghosts ‘n Goblins is amazing. I still have a major weak spot for Super Ghouls ‘n Ghosts which, for me is still the best in the franchise. But this one is a very close second and a very welcome return to form for Sir Arthur. The graphics are very moody, atmospheric and really bring back memories of playing the original games. The levels are wonderfully designed and feature some classic Ghosts ‘n Goblins enemies as well as a slew of new ones. Then there are the huge and impressive end of level bosses. Plus playing it the hardest setting is the only real why to enjoy Ultimate Ghosts ‘n Goblins.

And that is pretty much it for the Ghosts ‘n Goblins franchise. Arthur himself has had a few notable appearances outside of the games. There was a manga series called Hisshō Tekunikku Kan Peki-ban in which he appeared. He also showed up in a crossover Archie Comics series called Worlds Unite where he crossed paths with other gaming icons like Mega Man and Sonic the Hedgehog. Arthur has also showed up in other games such as Cannon Spike, Namco x Capcom and Marvel vs. Capcom: Clash of Super Heroes to name a few. His famous costume can even be found in We Love Golf, Dead Rising 2 and Monster Hunter Generations.

Okay, okay. So there’s a handful of other oddities I guess I should look at before I bring this one to an end. There were ‘technically’ two other Ghosts ‘n Goblins games. I’ll cover both of these as one because, well there not really worth going into in depth and they’re pretty much the same game anyway.

Ghosts ‘n Goblins: Gold Knights I & II

So Ghosts ‘n Goblins: Gold Knights are two ‘games’ released on iOS in 2009 and 2010 respectively. Yes that’s right iOS, mobile games. They’re okay at best. Not really true Ghosts ‘n Goblins games though. Full of the cancer of gaming, the microtransaction, so you can pay your way to win.

Video game image #98184

The gameplay is pretty much what you’d expect. Run around shooting enemies, Ghosts ‘n Goblins style… but it all feels very ’empty’. The controls were very ‘woolly’ and felt unresponsive for the most part. You could play as characters other than Arthur for the first time in the (main) franchise, that was an interesting addition as each character had their own strengths and weaknesses. The gameplay itself was just okay. I guess they are not terrible games, but they’re not really worth shouting about either. Not that it really matters as both games were pulled from the Apple App store in 2016.

So there is one final thing I just want to quickly look at, an unofficial ‘sequel’ to Ghosts ‘n Goblins.

Beyond the Ice Palace

So this tit-bit is slightly lesser known I guess. A quick bit of gaming history to explain the backstory to this one I feel. The home computer versions of the original Ghosts ‘n Goblins were published by British gaming studio, Elite Systems. Now the home ports of Ghosts ‘n Goblins were a big hit. So understandably, Elite wanted to capitalise on this, they wanted a sequel and fast. Not wanting to wait for Capcom to make their next game, Elite decided to make their own unofficial ‘sequel’.

They took the idea to Capcom who told them to stop work on the game because they were already working on Ghouls ‘N Ghosts at the time. Elite had all this work done in the game, it was even originally called Ghosts ‘n Goblins: Beyond the Ice Palace too and also featured Sir Arthur. So Elite had this sequel made, but couldn’t sell it as Capcom wouldn’t allow it. Eventually, Elite just dropped the Ghosts ‘n Goblins prefix, gave the main character a makeover, tweaked the plot and released the game as Beyond the Ice Palace for home computers in 1988 instead.

Beyond the Ice Palace Screen.png

Now if you play Beyond the Ice Palace, you will see a lot of  similarities in the gameplay between it and Ghosts ‘n Goblins. The platforming/shooting action is there, many of the enemies are variants on those found in Ghosts ‘n Goblins, a lot of the weapon pick ups are also the same. In fact, the entire setting for this game is based on stages 4 and 5 (Entrance of the Demon Realm Castle and the castle itself) of Ghosts ‘n Goblins.

So yeah, the little known Beyond the Ice Palace was originally a sequel to the home computer ports of Ghosts ‘n Goblins. Another little tit-bit about this game is that when Elite lost the rights to use the Ghosts ‘n Goblins name, they tried to sell the game as a Thundercats tie-in. The deal also fell through so just released the game as is… also note how the main character looks a bit like Lion-O from Thundercats but with a different colour scheme?


 

There have been some heavy rumours that Capcom are looking at reviving some of their older IPs after the success of the Resident Evil II remake and Devil May Cry V from earlier this year. Fingers crossed they are looking at Ghosts ‘n Goblins. I’d love to see a complete  Ghosts ‘n Goblins collection with all the games in the main series and spin offs remastered with new features. But an all new Ghosts ‘n Goblins game for the modern audience still using that classic gameplay would be amazing. Some kind of remake/reboot.

Well that’s finally it for my look at the Ghosts ‘n Goblins franchise for Halloween. But I have several more articles coming up this week to celebrate Halloween. Next up, the story of an arcade game that is said to have killed people in real life… or did it?

Die Hard Games Retrospective

Yes I’m still celebrating the 30th anniversary of Die Hard as I’ve been doing throughout this year with numerous articles and I still have a few more to come including offering my own opinion on the biggest topic of every festive season. But before then, I want to take a look at the games based on and inspired by the movie series.

When I first started to think about this topic – only a few Die Hard games initially came to mind, that NES one, the trilogy thing on the PlayStation, oh and that arcade game. At first I thought this was going to be a relatively short article. But then other Die Hard games began to creep into my noodle, games I had played and long forgotten about. Plus a little digging around on the interwebs brought a whole slew of other Die Hard games to my attention. Turns out that John McClane has had quite a long career in video games over the years.

So let’s not dally around any longer, time to take on some terrorists, look at some Die Hard games and ask how can the same shit happen to the same guy twelve times?

Die Hard

Die Hard DOS

The first game was released in 1989 for DOS and developed by Dynamix, Inc. This game was a third person action shooter with some survival mechanics thrown in. With you playing as John McClane following the same plot as the film with you having to take on Hans Gruber and his men while trying to save hostages.

Featuring early 3D graphics and some EGA renditions of stills from the movie to forward the story. Strangely though Bruce Willis’ likeness is not used and McClane’s appearance is altered from the movie, he’s not even wearing the right coloured top – but Alan Rickman as Hans Gruber is shown in all it’s early DOS graphical glory.

Gans Gruber DOS

You would have to go from floor to floor taking on terrorists as you scoured Nakatomi Plaza in search of items and weapons to help you survive. Take out a bad guys and you could search them too for ammo. Many of the films iconic action sequences are represented in the game including the throwing C-4 down the lift shaft, jumping from the roof as it explodes and of course facing off against Hans himself. The game features multiple possible endings from saving the day just like in the movie to Hans getting away with the money and killing Holly too.

Die Hard DOS Action

For the time, Die Hard was a very advanced game using not just action but also survival ideas to make a highly unique game… tough as nails hard though but if you persevered and learned all the game had to offer, then you would be rewarded with a great title.

Die Hard

Die Hard C64

This one was released for the Commodore 64 in 1990 and developed by Silent Software. It’s basically a port of the previous DOS game only a lighter version and changed to a side scroller due to the limitations of the Commodore 64. So gone are those fancy 3D environments. But don’t worry, Hans still shows up in glorious C-64, pixel vision.

Die Hard C64 Action

No real point in going into details with this one as it’s pretty much the same game as the previous one. Some of the survival elements were toned down to make the game more action-centric but still essentially the same thing as before. But hey, they got the colour of McClane’s shirt right in this one. This one is okay, it lacks the depth of it’s DOS bigger brother but certainly playable though.

Die Hard

Die Hard TurboGrafx 16.jpg

Also released in 1990 was this exclusive to Japan for the TurboGrafx-16 game developed by Pack-In-Video Co., Ltd. Very different from the previous two games we have seen so far with it being a top-down/arcade action title. While it followed the plot of the movie, it still used some creative licence along the way.

You start the game in a forest… just not like in the movie. The game features various weapons, like a lazer… just not like in the movie and the final boss fight is with an attack helicopter… just not like in the movie. As I said, the game uses some creative license. I suppose one could compare this to the arcade classic Commando. It has the same top-down viewpoint and its one of those run and gun type games with you shooting your way through dozens and dozens of bad guys.

Die Hard TurboGrafx 16 action

After you get out of the forest that is not in the film, the game does take place in Nakatomi Plaza and it begins to look a lot more like the flick. But the whole building is like a huge maze with branching paths and various doors to go through, you’ll find yourself getting lost pretty quickly. Still, it’s a decent game overall if a little frustrating, full of action and yeah it feels very Die Hard once out of the opening couple of stages and if you put those lazers at the back of your mind.

Die Hard

Die Hard NES.jpg

Perhaps the most (in)famous of the early Die Hard games. Released for the NES in 1991, developed by Pack-In-Video Co., Ltd. Another top-down shooter but very different from the previous game… but at least you don’t start out in a forest.

The game follows the same plot as the movie with McClane stuck in Nakatomi Plaza having to fend of terrorists and stop them breaking into the vault to steal the cash (bearer bonds in the movie). You start out with nothing, not even a gun, but if you manage to punch the crap out of the first bad guy, you’ll soon find yourself armed with a gun. Basically all you have to do is clear each floor of terrorists, find Hans and stop him. The main problem with this game is the time limit as there are about 3-4 minutes between each lock on the vault being opened and when all locks are opened, it’s game over. The time limit is way to strict and gives you little room to explore which is a shame because the game pretty much requires you to be a little stealthy/slow.

Die Hard NES Action.jpg

There are a couple of interesting aspects that include a foot meter. This is really a heath bar for your feet and the more damage your feet get (like walking on broken glass), the slower you move… yes like in the movie. Plus you can listen in on Hans talking to his henchmen via a C.B. radio… yes like in the movie. The story is played out with still cut-scenes taken from the movie, still no Bruce Willis though, but Alan Rickman is here.

It’s actually an interesting game with some great features, but that damn time limit really ruins this one as it forces you to run around like a headless chicken when you really need to take your time and explore the levels. The game features multiple endings once more including Hans escaping with Holly.

Die Hard 2: Die Harder

Die Hard 2 Amiga

Developed by Tiertex Ltd. and released for Amiga, Atari ST, Commodore 64 and DOS. This one hit the shop shelves in 1992 and is based on the movie of the same name. Going for a first person view point, this was one of those light-gun games… without the light-gun.

Set over five stages based on scenes from the film and each stage split into three screens, kill the bad guys on each screen to advance to the next one, clear all three screens to move onto the next stage. You know these type of games, bad guys keep popping up, you shoot them and they drop power-ups, weapons and ammo. Occasionally a civilian will run in the line of fire instead of staying in cover (because they’re stupid), rinse and repeat. It’s a shooting gallery and not a good one.

Die Hard 2 Amiga Action

This one’s not very good at all, it’s just so damn dull and there are better games of it’s ilk around, even in 92 it felt 10 years out of date and that feeling is much worse now. The screens don’t scroll or anything, they are completely static. If you can stomach the game until the end you’ll get one of the worst game endings ever with a blue screen displaying “You completed your mission” and that’s it. Best to avoid this one.

Die Hard Trilogy

Die HArd Trilogy.jpg

This could be the most famous game based on the movies. Released for PlayStation, Sega Saturn and Windows in 1996. Developed by Probe Entertainment Ltd., this one takes the films of the then trilogy and melds them into one huge game. I think I’ll need to split this up into three sub-sections to cover as each game is different.

Die Hard: A third person action shooter based on the first film. Playing as McClane you fight your way up Nakatomi Plaza shooting terrorists, picking up ammo and weapons. Clear each floor of bad guys and move onto the next. I guess its pretty similar to the previous NES game I’ve covered… only without that annoying timer allowing you to enjoy the game at your own pace. Explore each floor, kill bad guys, save hostages, take in the badly dubbed lines from the movie. It’s very faithful to the film too and you’ll recognise some of the locales within Nakatomi Plaza. Yup this one is a stone cold classic that plays well and despite a little clunkyness, it’s still very playable today too. A truly great Die Hard game that does the film justice and it’s only the first third too.

Die HArd Trilogy Die Hard

Die Hard 2: Die Harder: Going for a first person view point, much like the previous Die Hard 2: Die Harder game I just covered, it’s one of those light-gun games… but with the light-gun if you had one or controller if you didn’t. Only this one is far, far superior to that other mess of a game. Taking place though numerous scenes from the film, it’s standard stuff, shoot bad guys, they drop ammo and weapons, civilians will run in the line of fire instead of staying in cover (because they’re stupid), rinse and repeat. The gameplay in this one is much more refined, it plays more like Sega’s Virtua Cop and less like the bland shooting gallery of the other one. There’s some impressive destructible scenery too. Not as good as the first part of this trilogy, but still damn good fun.

Die HArd Trilogy Die Hard 2

Die Hard With A Vengeance: Things are changed up again for the final third and now it’s a driving game. You race around New York in various vehicles such as taxis, ambulances, sports cars and the like. The aim it to find the many bombs Simon Gruber has placed around New York and ram them with your vehicle to defuse them… cos that’s how the bomb squad do it right? There are several power-ups that can be collected including turbo boosts, jumps and extra time. Oh yes, this game has a timer and I hate timers. Of course if you are chasing bombs, it makes sense that there’s a timer but I just do not like them. For me, this is the lesser of the three games in this trilogy but that being said, it’s fast paced and still fun – just not as fun as the other two.

Die HArd Trilogy Die Hard 3

Overall, this game is perhaps the best Die Hard game so far or most probably ever will be. It can be a little frustrating as the controls are very dated now and for me that third game is the weakest. Still as a collection you get three good games all in one that are both faithful to the films they are based on and yet also do their own thing to make for an exciting and entertaining trilogy of games. Oh and all three are overtly violent and bloody too.

Die Hard Arcade

Die Hard Arcade.jpg

Developed by Sega’s AM1 R&D Division and released (unsurprisingly) for the arcade in 1996 with a Sega Saturn port soon following. This one is based on the first movie, in fact, make that “inspired by” not “based on”. The game does take some liberties with the movie as I’ll cover next. It’s a scrolling beat em’ up kind of like Double Dragon or Final Fight only with fancy 3D graphics and environments.

So the story of the game does not follow the movie at all. You can play as either John McClane or Kris Thompsen (or both in two-player) who is an FBI agent I think (never played as her, why would I?) and you are tasked with saving President’s daughter from a skyscraper that I think is supposed to be Nakatomi Plaza from the first movie, the Nakatomi logo is everywhere. So it’s a very different plot. It’s standard scrolling beat em’ up fare, punch and kick bad guys, pick up weapons (one being a grandfather clock), take out more bad guys, get to the boss and kick the shit out of him.

Die Hard Arcade Action.jpg

There are a few QTE sections in the game that split up the levels and all in all, this one is pretty good fun to play. There’s no real depth and it’s very clear it had little to do with Die Hard. Makes me wonder if this was originally developed as an original game and the Die Hard license was slapped on at the last minute. I mean, the Japanese version has nothing to do with Die Hard at all and is called Dynamite Deka – which had a sequel called Dynamite Deka 2… and when that sequel was released outside of Japan it was called Dynamite Cop. So this Die Hard game has a sequel that’s not really a sequel at all.

But anyway, this is a good, all action game with both feet firmly in the arcade. Well worth a play even if it really has very little to do with Die Hard other than it’s name and lead character. It’s a short game and offers no replay value, but its a fun quick blast regardless.

Die Hard Trilogy 2: Viva Las Vegas

Die HArd Trilogy 2

Yes the best Die Hard game got a sequel not based on any of the movies. Developed by n-Space, Inc. and released in 2000 for both PlayStation and Windows. This one is a whole new McClane story but still using that three different game concept from the other trilogy game.

Telling a story set after the events of Die Hard With A Vengeance with McClane going to Vegas where he finds himself cleaning up the mess after a prison riot where terrorist Klaus Von Haug attempts to take over Las Vegas with the help of some friends.

Die Hard Trilogy 2 Action.jpg

Okay so I’m not going to split this one up into three different sections as I did with the first game because you don’t play them separately. The three different game modes are here, the third person, the first person and the vehicle section – however they are all intertwined into one game instead of three individual games. So for instance, the first level would be a third person one then the next one would be a first person and the one after that would be a driving level and the game continues like that. Still that is if you play it in Movie Mode to follow the plot. You can also play Arcade Mode where you can choose which of the three gameplay styles you want, so you can play just the third person, first person or driving sections if you like.

This one is pretty bad. It’s a different developer from the first game and it really, really shows too. None of the three different gameplay styles work here and they all seem several steps backward since the first game. A very disappointing sequel to a great Die Hard game.

Die Hard: Nakatomi Plaza

Released in 2002 for Windows and developed by Piranha Games, Inc., this game is a sort of remake of the movie. It follows the plot of the film to the letter, but still uses a little creative license to add some new ideas and even shows what McClane was up to when we do not see him in the film.

This one is a first person shooter and originally started out as a mod for Duke Nukem 3D. The development team even went to Fox Plaza (the real Nakatomi Plaza in L.A.) to ensure the game was as faithful as it could be. It uses music and sound effects from the game, even some of the cast provide voices… no Bruce Willis though. It really does follow the film well but still does it’s own thing along the way to expand the gameplay. It keeps things as close to the movie as possible to the point where the only weapons in the game are the only ones used in the film – so no lazers here.

Die Hard Nakatomi Plaza

It’s a pretty good shooter that does the film justice. Bearing in mind this was low budget and as I said, it started out life as a mod for another game too. Still with the limed funds and small development team, they made a solid Die Hard game that any fan of the flick will enjoy.

Die Hard: Vendetta

Die Hard Vendetta.jpg

Developed by Bits Studios Ltd. and released in 2002 for GameCube, PlayStation 2 and Xbox. Once more, another first person shooter, only this one tells a whole new story. Set several years after the events of the third film and McClane is now working for the Century City Police Department in Los Angeles along with his now adult daughter Lucy. Enter Piet Gruber, Hans’ son who kidnaps Lucy and you have to save her.

The main problem with this game is that first person shooters were everywhere back in the early 2000s and to stand out, they needed to be something special. Die Hard: Vendetta isn’t very special. It does a couple of interesting things like being able to take hostages/human shields and the enemies react depending on who you take. There a slo-mo thing called Hero Time where everything slows down but McClane moves at normal speed, so you can dodge bullets and take out bad guys easier. Plus the game has a stealth mechanic and the gameplay is pretty decent. But that’s all it is, decent.

Die Hard Vendetta Action.jpg

The story is trite and playing as McClane is not as fun as it should be despite some interesting mechanics. The game feels very unpolished but what is there is okay at best. Worth a look at least. This was the last “proper” Die Hard game too. All that is left are the final two Die Hard based “games” and they only need a quick look at too…

Die Hard

This one came out in 2013 and was developed by Goroid Games released for Android and iOS. Yes it’s one of those free to play games. Despite it only being called Die Hard it’s actually based on the most recent movie, A Good Day to Die Hard. It’s one of those endless runner type games with some shooting thrown in.

Die Hard Andriod.jpg

If you have played games like Temple Run on your phone, then you know what to expect. This is pretty standard fare and really offers little gameplay other than slide you finger left, right, up, down, etc. Nowt special here, but what is confusing is the next game…

A Good Day to Die Hard

Yes another game based on the most recent film. This one also came out in 2013 and also released for Android. Developed by Gameloft Software Ltd. So yeah, two games based off the same film but where as the previous one was an endless runner game, this one is a side scrolling shooter.

A Good Day to Die Hard Andriod

Playing as John or Jack McClane you find yourself in the midst of the action based on the movie. There’s some light platforming action along side the shooting. Take out the bad guys and continue through the level. Much more fun than the precious game but still a pretty shallow experience overall.


 

And that’s yer lot for Die Hard games. There are some great games with the highlight being Die Hard Trilogy from 98 – still good fun to play today. Some pretty good games such as 2002’s Die Hard: Nakatomi Plaza. Then there have been some truly terrible titles with sadly more bad Die Hard games than good ones.

I’m still waiting for the definitive Die Hard game experience. I think a mix of that first part of Die Hard Trilogy melded with elements of Die Hard: Nakatomi Plaza along with a pinch of the first Die Hard game on DOS and we could have an amazing game. But things seem to be drying up when it comes to Die Hard games. The latest film is in production as I type this but I doubt that will garner enough interest for someone to develop a full-blown game, I think the best we can hope is another Android/iOS free to play game. I don’t think we will ever see that definitive Die Hard game, I’m pretty sure we can say happy trials to that idea.

Service Games is 75 years old! Part III

Welcome back to my retrospective look at Sega. As we approach the end of the 90’s, Sega release their final gaming console.

dreamcast

The Dreamcast was released in 1998 in Japan and came to America and Europe in 1999.
This console was the first released in the 6th generation of gaming consoles, beating the PlayStation 2, Xbox and Gamecube for a release date.
Despite this console being a fan favorite and despite the impressive opening sales and even some groundbreaking/impressive games like; Shenmue, Power Stone 2, Metropolis Street Racer, Rez and even some arcade perfect ports. Dreamcast sales just did not meet Sega’s expectations and continuing financial losses, The Dreamcast was discontinued in 2001, just 3 years after originally being launched.

Even after the demise of the Dreamcast, it’s still considered an important machine as it was the first to include a built in modem for internet support and online play.

In 2001 Sega of America officially announced they were becoming a third-party software publisher and would no longer produce hardware/gaming consoles.
By 2002, Sega had five consecutive fiscal years of net losses and were in serious debt.

Sega losses

Sega were in some serious financial trouble.
CSK founder; Isao Okawa gave Sega a $692 million private donation and even talked to Microsoft in early 2000 about a possible sale of Sega or even a merger. But the talks failed and Isao Okawa passed away shortly after in 2001.
In 2003, Sammy, one of Japan’s biggest pachinko and pachislot companies, bought 22% of the shares of Sega that CSK owned, and Sammy’s chairman; Hajime Satomi became CEO of Sega.
Later in 2004, Sammy bought a controlling share the Sega Corporation at a cost of $1.1 billion, creating the new company; Sega Sammy Holdings, an entertainment conglomerate. From then on, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently.

From 2003 onwards, Sega starting making a profit once again and even started to buy and form other companies/studios to join and help grow Sega worldwide once more.
2005 saw the forming of; Sega Racing Studio. In 2006, Sega Europe purchased Sports Interactive. While Sega of America purchased Secret Level in the same year and rebranded it to Sega Studio San Francisco. 2013 saw Sega buy Relic Entertainment.
From then on Sega have managed to maintain a good steady financial flow from it’s various studios as well as by developing and publishing games on various other machines…even allowing Sonic and Mario to team up in the Mario and Sonic at the Olympic Games series. Sonic & Mario together in the same game was just not heard of in the 90’s.

sonic mario

Sega even still continued to develop arcade games despite the arcade market being all but dead seeing as consoles had by this time become even more powerful than arcade machines.

Republic

Sega Republic, an indoor theme park in Dubai opened in 2009. Where you can enjoy over 150 amusement games/rides/attractions based on Sega IPs.
Then in 2013, in joint co-operation with BBC Earth, Sega opened the first interactive nature simulation museum in Orbi Yokohama, Japan.

From 2012 – present, Sega have mainly been concentrating on the digital market. By bringing many classic Sega games as well as reboots and remakes to Xbox Live, PSN, Android and iOS. With games like After Burner Climax, OutRun 2, Crazy Taxi and many others…but still no Shenmue 1 or 2 remake or even Shenmue 3?

Sega have certainly had a rollercoaster of a 75 years going from simple coin-operated machines, to help create and popularise arcades. To poor initial home market attempts to helping restore faith in the gaming industry after the 1983 game crash. Even shaping how we would game in the future with the Dreamcast.
I don’t think there is much Sega has not done in the industry.

75 years of Sega. Love them or hate them, you can not deny they have been an important part of the gaming world.

sega pads

Thanks for reading.

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Service Games is 75 years old! Part II

We left off with Sega struggling after the game crash of 1983 with declining profits, despite a decent arcade presence, and an underwhelming first attempt at a home console with the SG-1000.
In 1985, Sega released its second home console in Japan, the Sega Mark III.

MK III

Does not look very familiar does it?
Well for the North American & European launch, the console was redesigned and retitled.

master system

The Sega Master System hit the American market in 1986 and Europe in 1987. Released to compete with Nintendo’s Famicom/NES. The Sega Master System launched with Alex Kidd in Miracle World, Alex Kidd was Sega’s first attempt at a gaming mascot to try and match Nintendo with Mario. Despite Alex Kidd appearing in several games and spin-offs, he never really took off as a mascot.
The Sega Master System itself was technically superior to Nintendo’s NES, it could not match sales of the NES in Japan or North America. However, it did fair better in Europe.

With a moderate success in the home market with The Sega Master System, SEGA carried on to strengthen their arcade library in the mid 80’s with games like OutRun (1986), After Burner (1987) and Power Drift (1989).

1989 would also see Sega release it’s successor to The Sega Master System.

megadrive

The Mega Drive (Genesis in North America) did not fare well in Japan against its main competitor, Nintendo’s Super Famicom. But, it did achieve greater success in North America and in Europe. Helping this success were several ports of some of Sega’s best arcade games as well as the introduction of a certain blue hedgehog.

sonic title

In 1991, Sega first introduced the world to Sonic The Hedgehog. A superfast platformer styled game that took the world by storm and finally SEGA had a bankable gaming mascot.
Sonic went on to star in several sequels and spinoffs on the Mega Drive and is even still a relevant gaming mascot today.
Sonic helped to sell even more consoles and give Sega it’s first real home market success with the Mega Drive/Genesis. The Mega Drive/Genesis also had several addons released for the console like the Mega CD and 32X to help extend the life of the machine.

Sega decided to follow up on the success of the Mega Drive/Genesis and try to muscle in on Nintendo’s handheld console market share held by the Gameboy. Sega released the portable Sega Game Gear in 1990.

Gamegear

The Sega Game Gear was essentially as Master System in handheld form using much if the same hardware.
Due to problems with a very short battery life, titles mainly being lazy ports, and poor first party support, the Game Gear was unable to come close to the success of Nintendo’s Game Boy despite the Game Gear being technically superior. The Game Gear was succeeded by the Sega Nomad (a portable Mega Drive/Genesis) in 1995.

But while they started to gain ground in terms of home market sales, Sega still maintained a strong arcade library through the 90’s especially with it’s “Virtua” series with titles; Virtua Racing (1992), Virtua Fighter (1993) and Virtua Cop (1994).

The mid 90’s saw the release of Sega’s next home console.

saturn

The Sega Saturn first hit the home market in 1994 in Japan and then in America and Europe in 1995.
The console was a moderate hit initially, but sales started to drop off fast due to the release of Nintendo’s N64 in 1996 and the rising popularity of Sony’s first home console, The PlayStation.
Sega also never released a Sonic game for the machine, which many feel is part of the reason the sales for the Saturn soon dropped off. There was one in development called; Sonic X-treme, but it was ultimately cancelled.
The Saturn did benefit from some great arcade ports like; Sega Rally Championship, The House of the Dead as well as ports of Sega’s Virtua arcade series of games and their sequels, but the console was only a moderate hit worldwide.

Not content with just arcade and home console gaming, Sega even opened their own amusement style theme parks in 1994 called; Joypolis.

Joypolis

Joypolis opened in Yokohama, Japan. Several Joypolis were opened in various cities in Japan with the parks featuring arcade games and rides based on existing SEGA IPs. A total of 8 Joypolis theme parks were opened. However, as of writing only 3 of the parks are still open today.
Other similar Sega based arcades and parks opened around the world. SegaWorld opened in the United Kingdom, China, Australia and Japan, but only a handful still remain in Japan. Plus; GameWorks was a joint venture between Sega, Universal Studios, and DreamWorks.

I’ll end here, but part III will cover Sega’s (probably) most popular and loved home console…and their last, as SEGA end their hardware reign and become a software only devloper.

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Service Games is 75 years old! Part I

Service logo

75 years is a big milestone in the gaming world and one worth celebrating.
So join me as I take a brief-ish look back on Service Games from their initial roots to where they are today.

But wait, let’s back up a little here….who the hell are Service Games and why do you not recognise the name?
Well what about if I wrote it like this: SErvice GAmes…

Founded in Honolulu, Hawaii, 1940. Service Games began by distributing coin-operated slot machines and jukeboxes. In 1951, the company moved to Tokyo, Japan and began to distribute basic coin-operated machines to American military bases in and around Japan.

David Rosen, an American officer in the US Air Force, launched a photo booth business in Tokyo sometime in 1954 and the Rosen Enterprises company was born. In 1957, Rosen Enterprises began importing coin-operated games into Japan.
By 1965, Rosen Enterprises developed a chain of arcades, with Service Games its only serious competitor at the time, but instead of battling it out as rivals. David Rosen instead suggested a merger between Rosen Enterprises and Service Games and became chief executive of the new company: Sega Enterprises which derived its name from Service Games and Rosen Enterprises.
In 1965 the now world famous Sega was created from those humble beginnings originated by Service Games 20 years previously.

Original logo

1966 saw the release of Sega Enterprises first ever in house developed coin-operated game; Periscope.

periscope

Periscope was a simple game as this was very early in the life of arcades and games. The player looked through a simulated submarine periscope to launch torpedoes at enemy ships. The ships were made from cardboard and would be moved mechanically via a drive chain, and the torpedoes were represented by simple coloured lights.
This simple arcade game was a huge success in Japan and was then exported to America and Europe the following year, where it again met with success.
Periscope is often considered a turning point for coin-operated games and even arcades as a whole.

David Rosen sold Sega Enterprises to American conglomerate Gulf and Western Industries in 1969, but Rosen stayed on as CEO of the Sega division. Sega continued to grow and prosper under Rosen and flourished very well from the arcade gaming craze in the late 1970s, with income reaching over $100 million by 1979.
Along with the changes came a new and familiar logo.

SEGA logo

In 1982 Sega introduced gamers to the world’s first commercial stereoscopic 3D game; SubRoc-3D.

SubRoc 3D

SubRoc-3D used a display that delivers individual images to each eye via a special eyepiece, a viewer with spinning discs to alternate left and right images to the player’s eyes from a single monitor. This gave the illusion that the in game images were coming towards to player.

Due to the game crash of 1983, Sega saw its profits drop from $214 million in 1982 to $136 million by the end of 1983. Also in 1983, Sega released its first ever home gaming console the SG-1000.

SG-1000

The SG-1000 was released as a competitor to the hugely successful Atari 2600. But the SG-1000 hardly made an impact and was poorly received overall.

While Sega’s first attempt at cracking the home market met with less than positive admiration, Sega still maintained a good arcade game presence in the late 70’s and early 80’s with titles like Frogger (1981) which Sega published in the U.S. Zaxxon (1982) which holds the distinction of being the first ever arcade game advertised on TV. Astron Belt (1983) which is said to be the world’s first laser disc based game, as well as all time classics like Hang-On & Space Harrier (1985).

The failure of the SG-1000 coupled with the declining profits of Sega and the video game crash of 1983 lead to Gulf and Western Industries eventually selling the U.S. assets of Sega Enterprises to pinball manufacturer Bally Manufacturing.
However, the Japanese assets of Sega Enterprises were brought by a group of investors led by David Rosen, Robert Deith, and Hayao Nakayama. Nakayama was a Japanese businessman who owned an arcade game distribution company called; Esco Boueki.
Hayao Nakayama became the new CEO of Sega Japan, Robert Deith Chairman of the Board, and David Rosen became head of its subsidiary in the United States. In 1984, a multibillion dollar Japanese conglomerate CSK bought Sega and headquartered it in Japan. David Rosen’s friend, Isao Okawa, the chairman of CSK, became chairman of Sega.

Here ends the first part of my retrospective of Sega, join me in part II where we’ll see the company rise from the ashes of the game crash of 1983 to become one of the biggest and most recognised names in gaming.

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