Friday the 13th: The Game is a lot of fun, and I’m really not much of a fan of these competitive multiplayer games. But the development team at IllFonic are clearly big admirers of the movie franchise and have poured their heart and soul into the game in an attempt to deliver a true Friday the 13th experience. The game is full of nods and references to the entire film series and the whole package really is fun to play.
The basic gameplay is pretty simple, team up with a few friends and one of you will be horror movie icon Jason Voorhees while the others play as camp counselors. The aim is simple, playing as a counselor you must try to escape the map using whatever means you can. Playing as Jason, you must kill all the camp counselors before they can escape. There are various maps to play on and Jason comes in numerous variants inspired by the movies. Different Jasons have different skills, weapons and kills…all of which are bloody and brutal. The level of detail and attention to source material is just sublime. You have the amazing Kane Hodder doing the motion capture for Jason, Thom Mathews returns as Tommy Jarvis. Original musical score composer Harry Manfredini returned for the game. And of course the king of gore Tom Savini designed all the kills in the game too.
But the game is not all about the relentless murder of camp counselors as there is a wonderful little extra called the Virtual Cabin. This is an interactive museum of Friday the 13th trivia and fun. Behind the scenes info can be found on both the making of the movies and the game. There are recreated props and scenes from the movies, characters you’ll recognise…oh and a fuck tone of hidden secrets. It really is a brilliant treasure chest of Friday the 13th goodness. This Virtual Cabin is so much more than it first seems – you just need to know how to unlock all the hidden extras.
Right here, I’m going to do a none spoiler walk-through as to how ‘complete’ the Virtual Cabin in the game…oh yes there is a point to all of this and the cabin is in fact a mini adventure game with puzzles you need to solve in order to unwrap all the great hidden tit-bits. I’m going none spoiler as there is a lot I think you should experience first-hand.
But before I do get into all of this, I do suggest that you just explore the cabin yourself and enjoy all it has to offer, play around with it’s props and familiarise yourself with it’s layout before you follow this guide as things are going to get bloody and the cabin will change as you play.
Version 1.0 – Beta
So this is the first iteration of the cabin in its purest form. You can walk around at your own leisure and look at all it has to offer without triggering anything ‘serious’. You may notice a couple of locked doors (I bet you took a sneaky peak though the keyhole though eh?), but don’t worry – we will open them soon enough. This is also where you can find the first clue. If you pick up the various newspapers and magazines and turn them around, you will notice there is a word puzzle on the back. Work it out yourself if you wish but I will give the answer right here anyway. While you can pick things up and examine then, you can’t actually take anything…we’ll remedy that right now.
The hidden word you are looking for is ‘mother’. But where to use it? In the main entrance of the cabin is a funky looking 80s computer. Its a handy little tool where you can do various things like look at the camp counselors, these are really a mix of the people who worked on the game and a few cheeky surprises. too. Change the date (later), reset the cabin to any of it’s previous versions and check for updates. Update checking is exactly what you want to do, but you’ll be asked for a password. You know what to do, ‘mother’ is the password and this will unlock the next version of the cabin.
Version 1.1 – Inventory Added
The computer screen will tell you what has been added as your controls have now been updated along with the map, the telephone now works and you can also add items to your inventory. So exit the computer and turn around, you’ll see a small diorama next to the stairs depicting a scene from one of the films – but things are not quite right as the little figures are not in the right places. Pick up each of the three figures and add them to your inventory. Walk toward the kitchen (this is why I said you should explore the cabin yourself and get used to the layout.) and you’ll notice a previously locked door is now open, the first door on your right.
I will call this “the red door room” for future reference as there is a big red door in the middle of the room. Don’t go in the room just yet, instead continue toward the kitchen and go into though the next door along. This is the bathroom have a loot look around if you wish. If you look in the open box next to the shower/bath, you’ll see another figure you can pick up – so do it. Now head back out and now go into the previously mentioned red door room. In the corner of the room is another diorama depicting another scene from one of the films. Once more collect all the figures. Now still standing at the diorama, you need to put the figures back in the correct order. Working from left to right put them down in this order; Ali, Jason (holding a machete) and finally Chris.
Now return to the first diorama by the stairs in the main entrance. Put the figures down, once more working from left to right in this order; Jessica, Jason and Steven. The drawer will open, take a peak inside and pick up the secret patch. This kick-starts the next piece of the puzzle, collecting three more patches hidden around the cabin.
If you go upstairs you’ll see a wall on the left with some of Jason’s iconic masks…but three are missing. Staying upstairs and the first mask is in the blue tent in the bedroom past the “coming soon” door. This is where you’ll need to use your newly acquired ducking skill to get inside the tent and grab the mask. The second mask is downstairs in the fireplace in the main entrance. The final mask is back in the red door room in an open box. Now you have the three missing masks head back upstairs to the wall of Jason masks and take all of them, you should now have seven masks in your inventory (just check) and seven empty hooks on the wall. You need to put the masks back on the hooks in the order they appeared in the movies. Any self-respecting Friday the 13th fan should be able to do this with ease. If you want a clue, look at the degradation of the masks. For an even bigger clue…
Just put the masks in the order shown in the picture. However, something is not right as this is supposed to be a shrine to Jason and one of those masks does not belong as he never wore it. Once more, any self-respecting Friday the 13th fan should know this one, remember Friday the 13th Part V: A New Beginning? Pick up the non-Jason mask with the blue markings (the third one along). To the right of the display another draw would’ve just opened and reveled another patch. Pick it up – two down, two to go.
So next you’ll need to use the plinths you should have noticed if you explored the cabin as I suggested. As you are still upstairs, go back to the room with the blue tent and open the wardrobe in the corner. On one of the shelves is a blue yo-yo, pick it up. Head back downstairs and near the front door is a coat-rack, take the blue baseball cap. Back to the red door room and the table on the right will have a police badge on it, pick that up. Finally go back in the bathroom and resting on the toilet cistern is a red bandanna – yup pick that up too. So you should now have the four items needed to be placed on the plinths. First, go to the kitchen and head though the green door next to the dining table. Just behind the now opened door is the first plinth – put the blue cap here. The second is back in the red door room and here you want to place the red bandanna on the plinth. Third, back upstairs and go into the room with all the props and very bloody bed. The yo-yo goes here (there should be a mock VHS tape on the plinth you can take and use in the VHS player if you want). The fourth and final plinth is in the blue tent room and this is where you put the police badge. A little secret compartment should open up with the third patch so pick it up.
Now for the final patch. This can be as quick or as long winded as you wish to make it. As the computer pointed out earlier, the phone is now working and hidden around the cabin are various phone numbers. Look on the back of fliers, etc. Go explore, search and find as many phone numbers as you can then use the phone to dial all of them…this is the long way to do it. The quicker way? Head downstairs to the main entrance and just around the corner from the first diorama is an awesome 80s rotary phone. Use it and dial; 1-555-342-9277. The drawer under the phone will open and voilà – the final patch. Take yourself and all four patches to the kitchen and near the light switch on the wall is the where you need to place them. A secret door will open and onto the next part.
Version 1.2 – Basement Launched
Now the basement of the cabin is accessible so down you go. You’ll find yourself in a room featuring the in-game models of all the Jasons – feel free to check them out and their descriptions. Pretty cool stuff.
You’ll most probably have also noticed a ringing telephone. When you are done admiring the various Jasons, answer that damn annoying phone. Well done, you just completed the Virtual Cabin…well the first third anyway. The game will reset taking you back to the main menu. Just re-enter the Virtual Cabin again to start the next chapter.
Version 1.3 – New Game Plus
Yeah at first it’ll seem like you have just re-started the whole thing over. But as the computer boots up it should say version 1.3 – new game plus. Oh yeah it all may look the same but things have definitely changed. Everything you did on the previous play-through will still be in place, the patches are on the wall in the kitchen, the Jason masks all in their rightful place – everything is just as you left it including the now open basement. Again, go explore if you wish, who knows what else you can find?
But to crack on with this next part you need to use that computer once more. This time though you need to change the date to June 13th, 1979. Does that date sound familiar? Its the date the first film in the series takes place. Exit the computer and you should hear that damn phone in the basement again. Go on, go answer it…again.
Version 1.4 – Lights Nerfed
So now the power to the cabin has been cut, no lights. You may also want to check out those Jason models once more…something is wrong eh? You are now locked in the basement but not to worry as getting out is easy. Just head over to the fuse box on the wall and as you examine it, you’ll hear the basement door open – so time to head back to the main floor. Quickly look around the kitchen and you’ll see things have gone very, very wrong. Head to the main entrance and…well feel free to explore the cabin…if you dare. You’ll have to explore the cabin if you want to progress. Head upstairs and things are beginning to look very bleak. As what has happened upstairs is revealed, you should hear some rather unsettling sounds going on in the background. Time to head back downstairs to see what that was all about.
That previously locked door opposite the red door room is now open, so why not go inside? Turn around and close the door while inside the room and you will find a key. Pick it up and open the door. Now go to the main entrance and the front door will be ‘open’. Lets go explore the great outdoors.
Version 1.5 – Outdoor DLC
As I have said before (and will say again) feel free to take a look around, find some fun Easter eggs, nods and references, play with the props just come back to the cabin when you are done.
If you are outside with the cabin behind you, looking out over Crystal Lake, turn to your right and there is a locked shed. Unlock the shed with the key you found and take the shovel you’ll find inside. Turn back around and leave the shed, follow the path until you get to a small campfire. Turn left and you should see a car, a way to escape? No, but next to the car is a fridge…a padlocked fridge (who padlocks a fridge?) You can find the combination to the lock if you really look for it. Or of course you could just use the code; 5312 to save some time. Open the fridge and take the wonderful surprise inside, I’m sure Jason won’t mind.
Walk back to the campfire and turn left to continue along the path you started on up the hill. Go past the “no entry” sign on the left, past the open rusty gate on the right and just keep walking straight ahead up to the top of the hill where you will find Jason’s shack…dare you enter? Well you have to if you want to continue this game. Put what you found in the fridge on the familiar looking table in the shack and you will be rewarded with one of those secret patch things again. Yup more to find but only three this time.
Leave Jason’s shack and head back down the hill until you get to those rusty gates from before that will now be on your left. Make your way inside and go toward Jason’s grave, dig him up (why would anyone do that?) with that shovel from earlier. Open up the casket (now really, why would anyone do that?). Jason is not in the best of shape is he? Time to recreate the opening to Friday the 13th Part VI: Jason Lives. So look around the graveyard for a fence post, its just turn the right of Jason’s grave. Stick the fence post into Jason’s chest (okay so really why the fuck would anyone do that?). Once the mayhem has ended, look inside Jason’s casket for the next patch.
Now for the third and final patch. Go out of the cemetery and stand in front of that no entry sign you saw before, looking forward though the gap in the fence. You should see a pool of blood several paces in front of you – walk to it. Notice the machete on the floor pointing in a direction? Follow that direction in a straight line and do not venture off that route (oh go on then just for fun, I dare you to walk a different route). Anyway just follow the direction the machete pointed you toward until you get to another directional arrow carved into a tree, follow that in straight line (don’t you want to go off the path again?) to a real arrow stuck in a tree and then follow the direction the arrow is showing you to another tree with a small family of ducks pointing you in the next direction. This is the final one now so just walk forward to the mound of dirt on the floor and dig. Take the third and final patch you’ll find there.
Walk back to the campfire (oh dear!) and turn left so you are facing Crystal Lake. Head on down and you will see where you need to place the patches you collected. Put the patches where they belong and take the gas can. Put the gas in the boat engine and finally escape the cabin to the safety of the police…
Version 1.6 – New Game Plus Plus
So you just finished the Virtual Cabin…again. But there is still more. So now you are back at the main menu, load up the Virtual Cabin one last time (until they update it again). The computer should now say when booting up; version 1.6 – New Game Plus Plus. Just like last time, everything is as you left it. The front door has been replaced, but you can open it and venture outside if you wish. Go explore both the cabin and outside to see anything you may have missed earlier if you like.
To advance in this part you need a cheat code – but not just any cheat code. The granddaddy of cheat codes. Its time to break out the Konami Code. Depending on what platform you are playing on, the Konami Code is slightly different. So using default controls/button layouts.
- PC: W, W, S, S, A, D, A, D, Left-Click, Right-Click.
- Xbox One: Up, Up, Down, Down, Left, Right, Left, Right, B, A.
- PS4: Up, Up, Down, Down, Left, Right, Left, Right, O, X.
If done correctly, the screen will go corrupt for a few seconds and a debug menu will appear in the top left-hand corner of the screen. You need to tinker with a couple of the options. First turn Show Collision: ON and then Map Collision: OFF which will display unkownError. Then click Close Debug Menu and you are back in the game…the now very broken game as red lines showing the boundaries of the in-game props will now be displayed. Head back to the red door room and you’ll notice the door in the middle of the room is glitching out – walk into it. You are now in some kind of strange room. Find and activate the radio on the table, when the message is finished those damn patches from before will appear. Pick them up and…
Version 1.7 – Unstable Build
So the Virtual Cabin just reset itself and its all gone wrong. Have some fun here and look around the cabin. Just stay upstairs for now though. Yup everything is all kinds of fucked up and notice that coming soon door is still locked? Lets get it open then.
You need to follow the path of the patches, pick them up as you go and follow them downstairs. When you reach the bottom of the stairs, that thing that met you when you got there, you have to examine or the rest of the game won’t play out. You now can’t leave the cabin so just follow those patches into the kitchen and down to the basement. You are back in the Jason display museum and three of the Jasons are holding three of the patches. Who does he think he is eh, stealing your hard earned patches…so go get them back.
Time to follow the patches one last time. So back upstairs ensuring you pick up every single patch as if you miss one then the next part will not trigger. They will lead you all the way to the top floor and to that locked coming soon door. Its still locked too – but you have debug mode on and can walk right through it, so off you go.
Version 2.0 – Relaunch
Okay so you ain’t in Kansas anymore but a Friday the 13th fan should know exactly where they are. Still not sure? Just follow the linear path through the door in front of you. Continue forward and you’ll find yourself in a room with a computer. Check it out if you like for an interesting tit-bit. Then when you are ready, look for a lever on the side of a door and use it for the final surprise…
You just completed the Virtual Cabin.
You can re-enter the Virtual Cabin anytime you like now and explore it in all its
gory glory. When you do enter it, it’ll be set at the Version 2.0 ending, but you can use the computer to rest all progress if you want to play through it all again or just replay the various sections.
The whole thing is a fantastic Easter egg with dozens and dozens of more Easter eggs hidden inside. I’m still not sure if I have found everything the Virtual Cabin has to offer and developers, IllFonic do like to update the game including the Virtual Cabin along the way – seeing as there is a new update coming to the game this Thursday I’m sure there will be more secrets to discover in the future.