I’ve said it before and I’ll no doubt say it again… and again. One of the absolute joys of the indie game scene is that a title can just materialise out of the ether. No fanfare, no marketing blitz, no committee‑approved focus‑tested nonsense. It can be weird, it can be chaotic, it can be the sort of fever dream a big AAA studio wouldn’t touch with a ten‑foot pole. And you know what? Sometimes it’s bloody brilliant.
Get(Color) Games and Black Lantern Collective have lobbed Berry Bury Berry straight into the ever‑growing indie game hole.
“A juicy first-person incremental game about growing berries and tossing them down an ominous hole. Earn money and upgrades. Make new friends with sentient berry pals. Grow and control the hole as you unearth why nobody leaves this accursed garden. Bury it all, Berry everything.”
If I had to boil Berry Bury Berry down to its bare bones, it’s this: you throw fruit into a hole. The hole gives you coins. You spend the coins on upgrades. Rince and repeat. That’s the core loop. But, and this is where the magic creeps in, the game keeps adding little wrinkles that turn this simple loop into something strangely compelling.

Feed the hole and it grows. Grow the hole and you increase your chances of falling into it, which is very much not recommended. The play area starts tiny, claustrophobic even, until you unlock a sledgehammer and start knocking down walls like a berry‑fuelled Jack Nicholson. Suddenly the area opens up, and the game starts revealing its odd little secrets.
Upgrades pile on: longer days so you can cram more chaos in before bedtime, Berry Buddies who toddle around spawning fruit for you, a vacuum that lets you hoover up fruit fast and spit it out into the abyss, and eventually the ability to move the hole itself. Directing a sentient pit to swallow scenery is exactly as ridiculous and satisfying as it sounds. Swallow enough stuff and you earn stars, which you then use to upgrade your Berry Buddies. It’s a loop that shouldn’t work, but absolutely does.

And just when you think you’ve seen it all, Berry Bury Berry starts slipping little mysteries under your nose. Logic puzzles that need solving. Hidden cassette tapes whispering fragments of a story. Black stars that feel important but also slightly cursed. The game’s bright, colourful world slowly gives way to something darker, properly dark, the kind of tonal shift that makes you sit back and mutter “hang on… what’s going on here?”
There are four endings, each one completely different from the others. Some are funny in a “what the hell did I just witness” way, others are unsettling enough to make you question your own sanity. It’s cute, it’s colourful, but there’s a vein of macabre running right through it like a rotten core.

It took me just under six hours to see all four endings, and honestly, they were some of the most enjoyable, bizarre hours I’ve spent with an indie game in ages. The joy of Berry Bury Berry is in the messing about, poking at its edges, trying stupid things just to see what happens. At one point I got annoyed at the tutorial text boxes getting in the way… until I realised I could pick them up and throw them into the hole. That’s the kind of game this is.
Even after finishing all the endings, I kept playing. Not for the review, just because I genuinely enjoyed being in this weird little world. I restarted the game multiple times, filled all three save slots, and happily lost more hours unlocking upgrades and mucking about.

Already out on PC and now on PlayStation, Xbox, and Switch, Berry Bury Berry comes in at around £7, and for what it offers, that’s a cracking price. I do have a few niggles, mind. There’s an irritating VHS filter, but thankfully you can switch it off. The Xbox version I played clearly wasn’t optimised properly: tutorials told me PC controls, so I had to poke every button on the pad to figure out what “press E” meant. Achievements were all over the place too, I got one for surviving 100 days the moment I started the game, and still haven’t unlocked the one for finishing day one despite playing hundreds of days. Oh, and every time I hit an ending, the game hard‑reset to the Xbox dashboard. Not ideal.

But honestly? These are small, forgivable issues. Patchable. My pre‑release review copy will probably differ from the final version anyway. For the price, for the addictive gameplay loop, for the brilliantly off‑the‑wall narrative, Berry Bury Berry is a fantastic way to lose several hours of your life in the best possible way.

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