I do love a good gaming book, so much so that I wrote one myself.
If you read my previous gaming book, MicroBrits: A Tapestry Of The British Gaming Industry, where I took you, the reader, on a journey through the British gaming industry and its many interconnecting stories. Then my new book, 66 Of The Most Important Video Games Ever! (According To Me), will blow your socks off.
Covering almost fifty years of gaming, from the dawn of the industry, right up to modern-day. I handpick 66 games that I feel have been important to the gaming industry, or have made some kind of impact on my life. Each of the games gets its own chapter and each chapter is full of behind the scenes info and even words from the very people who made the games.
So many interesting titbits and stories are told, to the point where even the most informed of gamer will learn something they never knew (I learned loads researching and writing this book myself). I gave an advanced copy to my friend Badger over at stoffelpresents.com and he not only wrote the first-ever review of my book (you can read it here), he also invited me to take part in an interview and chat about the book in more detail.
Crammed full of content and humour. 66 Of The Most Important Video Games Ever! (According To Me) is available from Amazon now. With a digital/Kindle version ‘free’ if you have Kindle Unlimited, a paperback edition, and for the first time ever, a hardback version too. A must buy for gamers of any age, or as Badger put it in his review:
S. L. Perrin takes the entire, complex industry that evolves at breakneck speed and somehow weaves a calm, informative and thoroughly enjoyable narrative.
Oh yeah, you read that headline right, I’m giving one of my books away for free. Now, I am aware of the date, it is the 1st of April as I publish this, but this is no April Fools joke.
See, I’ve recently written a new gaming book, that’ll be released on the 1st of June. More details to come soon on that one. But in the meantime, I thought I’d give my first gaming book away for free… if you own a Kindle that is. From today, 1st of April until Monday the 5th. You can d’load my MicroBrits book for nothing, anywhere in the world for your Kindle.
MicroBrits takes a look at the British game industry, but told with a bit of a twist. The book looks at the many interweaving stories of some of the biggest names in the gaming industry. Studios that shaped British gaming for decades. From the birth of the bedroom programmers, making indie games in their spare time to the massive studio that is Rockstar North. Tales of interesting partnerships, back stabbing buy outs and so much more. All with some cheeky humour.
Oh, and a grand finale looking at one of the most controversial British figures in the business. The entire career of Peter Molynuex is covered. From the failure of his first game, to baked beans salesman, to becoming one of the most loved and loathed game designers on the planet.
Again, it’s 100% free to anyone with a Kindle. So why not give it a read and ready yourself for my new book, coming this June. Free sample and link to get your free copy on Kindle bellow.
So last year, I wrote a pretty in-depth book covering almost forty years of the British gaming industry. Microbrits: A Tapestry Of The British Gaming Industry was a real labour of love for me and I’m very proud of the book too. I’ve had a lot of very positive feedback and the general consensus is that it’s a damn good read. Full of interesting stories about the British gaming industry and the interweaving tales of those involved.
But it was a little rough around the edges. Several typos, spelling and grammar mistakes. The font was a bit too small and it could’ve been formatted a little better too. So while I’ve been in lock-down due to this whole coronavirus thing, I thought I’d re-edit Microbrits.
I’ve used a slightly bigger font, corrected all the typos and grammar errors… I think. Removed sentences and even entire paragraphs, generally smoothed everything out to make it easier to read too. Plus it’s been updated with new info. Oh, and an all new retro cover as well. But despite editing and removing chunks of the book, it’s now bigger than it was. Partly down to the larger font and mostly due to the general editing and adding new information. Microbrits has grown from an 81,000 word book to a just shy of 87,000 words and from 174 pages to a 204 page book.
Fifteen British gaming studios covered. I look at the people behind the companies and some of the games that made them famous. The book is designed so you can jump in and read about any of the studios you like. But if you read from cover to cover, then a wonderful interweaving tapestry of the British gaming industry is revealed. Tales of spectacular failures, back stabbing buy-outs, amazing partnerships, rags to riches stories and so much more. Microbrits is a must buy for the gamer of a certain age just for a fantastic nostalgia trip, or even brilliant read for younger gamers who want to pick up a little history of not only how the British gaming industry began, but how it grew and evolved into a worldwide phenomenon.
You can find both the Kindle and paperback versions right here from Amazon, available for worldwide shopping too. Grab yourself a copy and enjoy an anecdotal journey through the British game industry.