Pac-Man Part VI

Welcome back (again) to the final Pac-Man games released for the home market, and we kick of with yet another sequel to Pac-Man’s first 3D adventure.

Pac world 3

Pac-Man World 3: Was a multiformat game released on PlayStation 2, GameCube, Xbox, Nintendo DS, PSP and Windows. Developed & published by Namco and in stores in 2005. The game was released to celebrate Pac-Man’s 25th birthday.

The sequel to the sequel of Pac-Man World and the only one of the trilogy not released in Japan. The game also featured the first speaking Pac-Man within the gaming series.

In a search for power, an evil genius called Erwin has found a way to suck raw energy out of the world of the Spectral Realm, the world of the ghosts. Erwin has created a syphon that can penetrate into the Spectral Realm. This is causing the Spectral Realm to collapse into Pac-Land and bringing about an environmental catastrophe.
Meanwhile, Pac-Man is celebrating his 25th birthday with his family when he is teleported by Orson, a former nemesis of Pac-Man from the first Pac-Man World game. Orson communicates to Pac-Man and tells him about the Spectral Realm. Pac-Man is attacked by fiery Spectral monsters of the orange, green, and purple varieties which have been driven mad by Erwin’s hypnosis with the ghosts; Inky and Blinky been kidnapped as part of Erwin’s evil scheme. However, Pinky and Clyde managed to escape.
Now Pac-Man must join forces with the ghosts, Orson, Pinky, and Clyde to stop Erwin before he destroys both the Spectral Realm and Pac-Land.

Cutscenes pop up throughout the game, and instead of having just subtitles, the characters speak as well. The subtitles are configurable in the game’s settings.

Pac-Man retains his moves from the previous two Pac-Man World games, like the butt-bounce and the rev-roll, but now he gets the ability to punch. As normal attacks don’t work on Spectral monsters, Pac-Man can eat a power pill and do what has been a Pac-Man staple since the first game.

There is also a museum accessible by the main menu, where you can look at Pac-Man game history and even play the original Pac-Man game itself.

Better than Pac-Man World 2 but still not as enjoyable as the first Pac-Man World. The game met with fairly positive reviews. Critics praised the inclusion of elements from the previous two games,but noted the repetition and lower difficulty. Plus a speaking Pac-Man sparked controversy among fans.

Next up, Pac-Man decides to get in on all that Popular Mario Kart action.

Pac rally

Pac-Man World Rally: Developed by Smart Bomb Interactive and published by Namco. Released in 2006 for the PlayStation 2, PSP, GameCube and Windows. A karting game based in the Pac-Man universe and obviously “inspired” by Mario Kart.

Pac-Man World Rally uses standard kart racing genre game gameplay. A 4-player multiplayer mode was also included.
Pac-boxes are available on the track and allow the player the gift of one item/weapon. the infamous pellets are also available on the racetrack., with each pellet collected helps the a meter go up and once the meter is full, the player can press a button and turn into Pac-Man while all the other players turn into blue ghosts. If the Pac-Man eats any of the blue ghosts, the blue ghosts will stop for a while and get a major disadvantage on the track.
There is also a fruit activation button on the racetrack. When the player runs over the button, fruit is scattered around the racetrack. When you run over the fruit, it allows the shortcut that corresponds with the fruit to become open for you.

Various characters were available with not only Pac-Man characters, but also a handful of characters from other Namco games including; Pac-Man, Ms. Pac-Man, Jr. Pac-Man, Blinky, Pinky, Inky, Clyde, Toc-Man (Pac-Man World),Spooky (Pac-Man World 2), Erwin (Pac-Man World 3), Pac-Devil (new character), The Prince (Katamari Damacy),Pooka (Dig Dug), Fygar (Dig Dug), Mappy (Mappy) and Mr. Driller (Mr. Driller).

The game was split into various cups (just like Mario Kart) with; Cherry Cup, Grape Cup, Watermelon Cup, Classic Cup and finally: Rally Cup.
Each cup had various races based on the Pac-Man universe.

Reviewers gave the game average reviews at best, noting the blatant ripping off of Mario Kart. But even in itself, Pac-Man World Rally was just a very average karting game.

Next up would be a welcome return to “classic Pac” with a retro makeover and even the return of Pac-Man’s father.

Pac champ

Pac-Man Championship Edition: Released on Android, Xbox Live Arcade, iOS, PlayStation Portable, PlayStation 3 and Nintendo 3DS. Developed and published by Namco in 2007.

The game was designed by Tōru Iwatani, the creator of the original 1980 arcade game and it was Iwatani’s final game before his retirement.

Going back to roots with the pellet eating, ghost dodging, maze running gameplay made famous by the original Pac-Man. Pac-Man Championship Edition was classic Pac-Man done brilliantly and updated for a new audience and generation.

While the game’s roots were in classic Pac-Man, Pac-Man Championship Edition brought plenty of new concepts to the table;
Each maze is divided into two halves. Eating all the pellets in one half causes a bonus item to appear on the other side, and eating that item causes a new maze to appear on the other half.
Players can also collect additional power pills to increase their powered up time and continue earning maximum points for eating ghosts. The longer the player stays alive, the faster the game gets and the more points can be earned.
As opposed to stages, the game is played within a certain time limit, with players attempting to get the highest score possible.

The game features six modes: Championship, which is the basic five-minute mode, two Challenge modes which features real time effects on the stage and three Extra modes featuring different mazes.

Pac-Man Championship Edition was met with positive reviews and reception. With many reviewers praising the return to the simplicity of Pac-Man but also for bringing with it several great new features.

Namco found Pac-Man Championship Edition to be a great success…so they tried it again….

Pac champ DX

Pac-Man Championship Edition DX: Was released 3 years later in 2010. Developed by Mine Loader Software and Published by Namco. Released for Xbox Live Arcade, PlayStation Network, Windows Phone, Windows Store and Steam. This was just an update over Pac-Man Championship Edition previously…but what a great update.

Pac-Man Championship Edition DX builds and adds upon the gameplay of Pac-Man Championship Edition. Where players control Pac-Man as he travels through a maze collecting pellets and avoiding ghosts. Collecting all the pellets on one side of the maze makes a fruit appear on the other side, which adds a new layout of pellets on that side. The basic gameplay remained untouched, but Pac-Man Championship Edition DX did bring more new features;
Introduced is a new type of ghost that sleeps in a stationary spot on the maze until Pac-Man moves past it, when it will wake and begin to follow Pac-Man. By passing several sleeping ghosts, they form a large rainbow trail that can offer massive bonus points once Pac-Man is able to get a power pill and eat them.
Some ghosts may also have additional power pills inside them that can prolong the powered-up state if eaten in time.
A slow-motion effect automatically kicks in whenever a ghost gets too close to Pac-Man, which offers players the chance to make a last-minute attempt to avoid being caught.
Players can also use a limited supply of bombs that return all the ghosts to the center of the maze, although it lowers the dot multiplier, game speed and your overall score.

The game has various visual styles, including some in the style of Pac-Mania, which can be mixed and matched by the player. You also had access a constantly updated News feature, which includes articles such as developer interviews, as well as view video replays of the highest-ranking Score Attack players.

I have yet to find a bad or even average review of Pac-Man Championship Edition DX as every single one is nothing but high praise. While just an update of the previous Pac-Man Championship Edition, this title improved everything making it the best modern Pac-Man game yet.

Next up, Nintendo get Pac-Man back on their machines with a return to the multiplayer, party game experience.

pac party

Pac-Man Party: Was released in 2010 being published and developed by Namco and available on the Wii and Nintendo 3DS.

The game included over 50 minigames, which when played would allow players to unlock bonus content such as “Classic Games” mode where players can play three classic Namco arcade games; Pac-Man, Galaga and Dig Dug.

Aside from the pick up and play minigames, Pac-Man Party also came with a story mode known as “Mr. Cookie’s Recipe” which is standard part game genre fare.
In this game mode, all players start at Mr. Cookie’s factory with 1000 cookies to start. The main object is to collect a set number of cookies, and get to the cookie factory to win.
When a player goes to an empty space or an empty castle, the player can build a castle to claim it. When players go to their own castle they receive bonus cookies. A player landing on an opponent’s castle will battle in one of the 50 odd minigames. If the attacking player wins, that player takes the opponent’s castle. If the defending player wins, the attack player loses a number of cookies.
If a player lands on a Millionaire Manor, something good may happen. If a player lands on a Tarot Tent, something bad could happen. If a player lands on Dr. Labo’s Lab, the player would be transported to a different space. Should the player pass an exclamation point space enough times, then the player will play a boss minigame.
The player can then return to the cookie factory to get a cookie bonus along with a castle bonus for each castle gained.
The winner is the player with the most cookies at the end of the game.

Pac-Man Party was met with average reviews with many people fining the minigames only mildly enjoyable.

We approach the penultimate Pac-Man game released for home machines and almost at the end of this HUGE retrospective.

Pac Ghost ad

Pac-Man and the Ghostly Adventures: Was based on the new Pac-Man animated TV show of the same name. Developed by Monkey Bar Games and published by Namco. The game was released on the Xbox 360, Microsoft Windows, PlayStation 3, Wii U, and Nintendo 3DS in 2013.

The game begins with Pac-Man and his friends walk into Sir C’s lab. Three golden orbs are on a table, while Sir C is explaining what they are to Pac-Man, four ghosts from the netherworld come and tell Pac-Man that Pacoplis is under attack by Betrayus, king of the netherworld.

Pac-Man and the Ghostly Adventures used many of the characters and art style of the TV show it was based on. The game was a simple enough platformer with all the standard Pac-Man items; pellets, power pills, ghosts, etc.

Pac-Man and the Ghostly Adventures was met with mediocre as it was just a very middle of the road game that didn’t really do anything wrong, nor did it do anything to make it stand out.

Still, some people must have enjoyed Pac-Man and the Ghostly Adventures as the sequel would be Pac-Man’s final (so far) released home game.

Pac Ghost ad 2

Pac-Man and the Ghostly Adventures 2: Again developed by Monkey Bar Games and published by Namco in 2014. Released for Nintendo 3DS, PlayStation 3, Wii U and Xbox 360.

Following the colorful characters and world of the Pac-Man and the Ghostly Adventures animated series, Pac-Man and the Ghostly Adventures 2 will feature Pac-Man, Spiral and Cylindria in an all-new storyline as they defend PacWorld from the ghoulish army of Lord Betrayus.

Pac-Man and the Ghostly Adventures 2 really was pretty more of the same. It didn’t really offer anything new over the last game aside from a slightly different plot a few new characters and areas.
Aside from that, it was the exact same game as before and offered (again) a rather average platforming experience.

With that marks the end of Pac-Man’s gaming 35 year career.
From 1980-2015, Pac-Man is still one of the most recogniseable gaming characters ever.

Join me in my final part VII where I mop up with a few unmentioned Pac-Man game spin-offs and collections and offer my thoughts on Pac-Man himself as one of gaming’s icons.

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